Add DotNetZip BZip2 implementation

This commit is contained in:
Matt Nadareski
2024-12-11 05:47:02 -05:00
parent 04d5efdca5
commit 9bf7839d69
8 changed files with 5133 additions and 1 deletions

View File

@@ -28,5 +28,5 @@ For the latest WIP build here: [Rolling Release](https://github.com/SabreTools/S
| Library Name | Use |
| --- | ---|
| [DotNetZip](https://github.com/DinoChiesa/DotNetZip) | DEFLATE implementation; minor edits have been made |
| [DotNetZip](https://github.com/DinoChiesa/DotNetZip) | BZip2 and DEFLATE implementations; minor edits have been made |
| [ZLibPort](https://github.com/Nanook/zlib-C-To-CSharp-Port) | Adds zlib code for internal and external use; minor edits have been made |

View File

@@ -0,0 +1,114 @@
// BZip2InputStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-July-31 11:57:32>
//
// ------------------------------------------------------------------
//
// This module defines the BZip2InputStream class, which is a decompressing
// stream that handles BZIP2. This code is derived from Apache commons source code.
// The license below applies to the original Apache code.
//
// ------------------------------------------------------------------
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*
* This package is based on the work done by Keiron Liddle, Aftex Software
* <keiron@aftexsw.com> to whom the Ant project is very grateful for his
* great code.
*/
// compile: msbuild
// not: csc.exe /t:library /debug+ /out:SabreTools.Compression.BZip2.dll BZip2InputStream.cs BCRC32.cs Rand.cs
namespace SabreTools.Compression.BZip2
{
// /**
// * Checks if the signature matches what is expected for a bzip2 file.
// *
// * @param signature
// * the bytes to check
// * @param length
// * the number of bytes to check
// * @return true, if this stream is a bzip2 compressed stream, false otherwise
// *
// * @since Apache Commons Compress 1.1
// */
// public static boolean MatchesSig(byte[] signature)
// {
// if ((signature.Length < 3) ||
// (signature[0] != 'B') ||
// (signature[1] != 'Z') ||
// (signature[2] != 'h'))
// return false;
//
// return true;
// }
internal static class BZip2
{
internal static T[][] InitRectangularArray<T>(int d1, int d2)
{
var x = new T[d1][];
for (int i = 0; i < d1; i++)
{
x[i] = new T[d2];
}
return x;
}
public static readonly int BlockSizeMultiple = 100000;
public static readonly int MinBlockSize = 1;
public static readonly int MaxBlockSize = 9;
public static readonly int MaxAlphaSize = 258;
public static readonly int MaxCodeLength = 23;
public static readonly char RUNA = (char)0;
public static readonly char RUNB = (char)1;
public static readonly int NGroups = 6;
public static readonly int G_SIZE = 50;
public static readonly int N_ITERS = 4;
public static readonly int MaxSelectors = (2 + (900000 / G_SIZE));
public static readonly int NUM_OVERSHOOT_BYTES = 20;
/*
* <p> If you are ever unlucky/improbable enough to get a stack
* overflow whilst sorting, increase the following constant and
* try again. In practice I have never seen the stack go above 27
* elems, so the following limit seems very generous. </p>
*/
internal static readonly int QSORT_STACK_SIZE = 1000;
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,530 @@
//#define Trace
// BZip2OutputStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-02 16:44:11>
//
// ------------------------------------------------------------------
//
// This module defines the BZip2OutputStream class, which is a
// compressing stream that handles BZIP2. This code may have been
// derived in part from Apache commons source code. The license below
// applies to the original Apache code.
//
// ------------------------------------------------------------------
// flymake: csc.exe /t:module BZip2InputStream.cs BZip2Compressor.cs Rand.cs BCRC32.cs @@FILE@@
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
// Design Notes:
//
// This class follows the classic Decorator pattern: it is a Stream that
// wraps itself around a Stream, and in doing so provides bzip2
// compression as callers Write into it.
//
// BZip2 is a straightforward data format: there are 4 magic bytes at
// the top of the file, followed by 1 or more compressed blocks. There
// is a small "magic byte" trailer after all compressed blocks. This
// class emits the magic bytes for the header and trailer, and relies on
// a BZip2Compressor to generate each of the compressed data blocks.
//
// BZip2 does byte-shredding - it uses partial fractions of bytes to
// represent independent pieces of information. This class relies on the
// BitWriter to adapt the bit-oriented BZip2 output to the byte-oriented
// model of the .NET Stream class.
//
// ----
//
// Regarding the Apache code base: Most of the code in this particular
// class is related to stream operations, and is my own code. It largely
// does not rely on any code obtained from Apache commons. If you
// compare this code with the Apache commons BZip2OutputStream, you will
// see very little code that is common, except for the
// nearly-boilerplate structure that is common to all subtypes of
// System.IO.Stream. There may be some small remnants of code in this
// module derived from the Apache stuff, which is why I left the license
// in here. Most of the Apache commons compressor magic has been ported
// into the BZip2Compressor class.
//
using System;
using System.IO;
#nullable disable
namespace SabreTools.Compression.BZip2
{
/// <summary>
/// A write-only decorator stream that compresses data as it is
/// written using the BZip2 algorithm.
/// </summary>
public class BZip2OutputStream : System.IO.Stream
{
int totalBytesWrittenIn;
bool leaveOpen;
BZip2Compressor compressor;
uint combinedCRC;
Stream output;
BitWriter bw;
int blockSize100k; // 0...9
private TraceBits desiredTrace = TraceBits.Crc | TraceBits.Write;
/// <summary>
/// Constructs a new <c>BZip2OutputStream</c>, that sends its
/// compressed output to the given output stream.
/// </summary>
///
/// <param name='output'>
/// The destination stream, to which compressed output will be sent.
/// </param>
///
/// <example>
///
/// This example reads a file, then compresses it with bzip2 file,
/// and writes the compressed data into a newly created file.
///
/// <code>
/// var fname = "logfile.log";
/// using (var fs = File.OpenRead(fname))
/// {
/// var outFname = fname + ".bz2";
/// using (var output = File.Create(outFname))
/// {
/// using (var compressor = new SabreTools.Compression.BZip2.BZip2OutputStream(output))
/// {
/// byte[] buffer = new byte[2048];
/// int n;
/// while ((n = fs.Read(buffer, 0, buffer.Length)) > 0)
/// {
/// compressor.Write(buffer, 0, n);
/// }
/// }
/// }
/// }
/// </code>
/// </example>
public BZip2OutputStream(Stream output)
: this(output, BZip2.MaxBlockSize, false)
{
}
/// <summary>
/// Constructs a new <c>BZip2OutputStream</c> with specified blocksize.
/// </summary>
/// <param name = "output">the destination stream.</param>
/// <param name = "blockSize">
/// The blockSize in units of 100000 bytes.
/// The valid range is 1..9.
/// </param>
public BZip2OutputStream(Stream output, int blockSize)
: this(output, blockSize, false)
{
}
/// <summary>
/// Constructs a new <c>BZip2OutputStream</c>.
/// </summary>
/// <param name = "output">the destination stream.</param>
/// <param name = "leaveOpen">
/// whether to leave the captive stream open upon closing this stream.
/// </param>
public BZip2OutputStream(Stream output, bool leaveOpen)
: this(output, BZip2.MaxBlockSize, leaveOpen)
{
}
/// <summary>
/// Constructs a new <c>BZip2OutputStream</c> with specified blocksize,
/// and explicitly specifies whether to leave the wrapped stream open.
/// </summary>
///
/// <param name = "output">the destination stream.</param>
/// <param name = "blockSize">
/// The blockSize in units of 100000 bytes.
/// The valid range is 1..9.
/// </param>
/// <param name = "leaveOpen">
/// whether to leave the captive stream open upon closing this stream.
/// </param>
public BZip2OutputStream(Stream output, int blockSize, bool leaveOpen)
{
if (blockSize < BZip2.MinBlockSize ||
blockSize > BZip2.MaxBlockSize)
{
var msg = String.Format("blockSize={0} is out of range; must be between {1} and {2}",
blockSize,
BZip2.MinBlockSize, BZip2.MaxBlockSize);
throw new ArgumentException(msg, "blockSize");
}
this.output = output;
if (!this.output.CanWrite)
throw new ArgumentException("The stream is not writable.", "output");
this.bw = new BitWriter(this.output);
this.blockSize100k = blockSize;
this.compressor = new BZip2Compressor(this.bw, blockSize);
this.leaveOpen = leaveOpen;
this.combinedCRC = 0;
EmitHeader();
}
/// <summary>
/// Close the stream.
/// </summary>
/// <remarks>
/// <para>
/// This may or may not close the underlying stream. Check the
/// constructors that accept a bool value.
/// </para>
/// </remarks>
public override void Close()
{
if (output != null)
{
Stream o = this.output;
Finish();
if (!leaveOpen)
o.Close();
}
}
/// <summary>
/// Flush the stream.
/// </summary>
public override void Flush()
{
if (this.output != null)
{
this.bw.Flush();
this.output.Flush();
}
}
private void EmitHeader()
{
var magic = new byte[] {
(byte) 'B',
(byte) 'Z',
(byte) 'h',
(byte) ('0' + this.blockSize100k)
};
// not necessary to shred the initial magic bytes
this.output.Write(magic, 0, magic.Length);
}
private void EmitTrailer()
{
// A magic 48-bit number, 0x177245385090, to indicate the end
// of the last block. (sqrt(pi), if you want to know)
TraceOutput(TraceBits.Write, "total written out: {0} (0x{0:X})",
this.bw.TotalBytesWrittenOut);
// must shred
this.bw.WriteByte(0x17);
this.bw.WriteByte(0x72);
this.bw.WriteByte(0x45);
this.bw.WriteByte(0x38);
this.bw.WriteByte(0x50);
this.bw.WriteByte(0x90);
this.bw.WriteInt(this.combinedCRC);
this.bw.FinishAndPad();
TraceOutput(TraceBits.Write, "final total: {0} (0x{0:X})",
this.bw.TotalBytesWrittenOut);
}
void Finish()
{
// Console.WriteLine("BZip2:Finish");
try
{
var totalBefore = this.bw.TotalBytesWrittenOut;
this.compressor.CompressAndWrite();
TraceOutput(TraceBits.Write, "out block length (bytes): {0} (0x{0:X})",
this.bw.TotalBytesWrittenOut - totalBefore);
TraceOutput(TraceBits.Crc, " combined CRC (before): {0:X8}",
this.combinedCRC);
this.combinedCRC = (this.combinedCRC << 1) | (this.combinedCRC >> 31);
this.combinedCRC ^= (uint)compressor.Crc32;
TraceOutput(TraceBits.Crc, " block CRC : {0:X8}",
this.compressor.Crc32);
TraceOutput(TraceBits.Crc, " combined CRC (final) : {0:X8}",
this.combinedCRC);
EmitTrailer();
}
finally
{
this.output = null;
this.compressor = null;
this.bw = null;
}
}
/// <summary>
/// The blocksize parameter specified at construction time.
/// </summary>
public int BlockSize
{
get { return this.blockSize100k; }
}
/// <summary>
/// Write data to the stream.
/// </summary>
/// <remarks>
///
/// <para>
/// Use the <c>BZip2OutputStream</c> to compress data while writing:
/// create a <c>BZip2OutputStream</c> with a writable output stream.
/// Then call <c>Write()</c> on that <c>BZip2OutputStream</c>, providing
/// uncompressed data as input. The data sent to the output stream will
/// be the compressed form of the input data.
/// </para>
///
/// <para>
/// A <c>BZip2OutputStream</c> can be used only for <c>Write()</c> not for <c>Read()</c>.
/// </para>
///
/// </remarks>
///
/// <param name="buffer">The buffer holding data to write to the stream.</param>
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
/// <param name="count">the number of bytes to write.</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (offset < 0)
throw new IndexOutOfRangeException(String.Format("offset ({0}) must be > 0", offset));
if (count < 0)
throw new IndexOutOfRangeException(String.Format("count ({0}) must be > 0", count));
if (offset + count > buffer.Length)
throw new IndexOutOfRangeException(String.Format("offset({0}) count({1}) bLength({2})",
offset, count, buffer.Length));
if (this.output == null)
throw new IOException("the stream is not open");
if (count == 0) return; // nothing to do
int bytesWritten = 0;
int bytesRemaining = count;
do
{
int n = compressor.Fill(buffer, offset, bytesRemaining);
if (n != bytesRemaining)
{
// The compressor data block is full. Compress and
// write out the compressed data, then reset the
// compressor and continue.
var totalBefore = this.bw.TotalBytesWrittenOut;
this.compressor.CompressAndWrite();
TraceOutput(TraceBits.Write, "out block length (bytes): {0} (0x{0:X})",
this.bw.TotalBytesWrittenOut - totalBefore);
// and now any remaining bits
TraceOutput(TraceBits.Write,
" remaining: {0} 0x{1:X}",
this.bw.NumRemainingBits,
this.bw.RemainingBits);
TraceOutput(TraceBits.Crc, " combined CRC (before): {0:X8}",
this.combinedCRC);
this.combinedCRC = (this.combinedCRC << 1) | (this.combinedCRC >> 31);
this.combinedCRC ^= (uint)compressor.Crc32;
TraceOutput(TraceBits.Crc, " block CRC : {0:X8}",
compressor.Crc32);
TraceOutput(TraceBits.Crc, " combined CRC (after) : {0:X8}",
this.combinedCRC);
offset += n;
}
bytesRemaining -= n;
bytesWritten += n;
} while (bytesRemaining > 0);
totalBytesWrittenIn += bytesWritten;
}
/// <summary>
/// Indicates whether the stream can be read.
/// </summary>
/// <remarks>
/// The return value is always false.
/// </remarks>
public override bool CanRead
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream supports Seek operations.
/// </summary>
/// <remarks>
/// Always returns false.
/// </remarks>
public override bool CanSeek
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream can be written.
/// </summary>
/// <remarks>
/// The return value should always be true, unless and until the
/// object is disposed and closed.
/// </remarks>
public override bool CanWrite
{
get
{
if (this.output == null) throw new ObjectDisposedException("BZip2Stream");
return this.output.CanWrite;
}
}
/// <summary>
/// Reading this property always throws a <see cref="NotImplementedException"/>.
/// </summary>
public override long Length
{
get { throw new NotImplementedException(); }
}
/// <summary>
/// The position of the stream pointer.
/// </summary>
///
/// <remarks>
/// Setting this property always throws a <see
/// cref="NotImplementedException"/>. Reading will return the
/// total number of uncompressed bytes written through.
/// </remarks>
public override long Position
{
get
{
return this.totalBytesWrittenIn;
}
set { throw new NotImplementedException(); }
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
/// <param name="offset">this is irrelevant, since it will always throw!</param>
/// <param name="origin">this is irrelevant, since it will always throw!</param>
/// <returns>irrelevant!</returns>
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
throw new NotImplementedException();
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
/// <param name="value">this is irrelevant, since it will always throw!</param>
public override void SetLength(long value)
{
throw new NotImplementedException();
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
/// <param name='buffer'>this parameter is never used</param>
/// <param name='offset'>this parameter is never used</param>
/// <param name='count'>this parameter is never used</param>
/// <returns>never returns anything; always throws</returns>
public override int Read(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
// used only when Trace is defined
[Flags]
enum TraceBits : uint
{
None = 0,
Crc = 1,
Write = 2,
All = 0xffffffff,
}
[System.Diagnostics.ConditionalAttribute("Trace")]
private void TraceOutput(TraceBits bits, string format, params object[] varParams)
{
if ((bits & this.desiredTrace) != 0)
{
//lock(outputLock)
{
int tid = System.Threading.Thread.CurrentThread.GetHashCode();
#if !SILVERLIGHT && !NETCF
Console.ForegroundColor = (ConsoleColor)(tid % 8 + 10);
#endif
Console.Write("{0:000} PBOS ", tid);
Console.WriteLine(format, varParams);
#if !SILVERLIGHT && !NETCF
Console.ResetColor();
#endif
}
}
}
}
}

View File

@@ -0,0 +1,246 @@
// BitWriter.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-July-25 18:57:31>
//
// ------------------------------------------------------------------
//
// This module defines the BitWriter class, which writes bits at a time
// to an output stream. It's used by the BZip2Compressor class, and by
// the BZip2OutputStream class and its parallel variant,
// ParallelBZip2OutputStream.
//
// ------------------------------------------------------------------
//
// Design notes:
//
// BZip2 employs byte-shredding in its data format - rather than
// aligning all data items in a compressed .bz2 file on byte barriers,
// the BZip2 format uses portions of bytes to represent independent
// pieces of information. This "shredding" starts with the first
// "randomised" bit - just 12 bytes or so into a bz2 file or stream. But
// the approach is used extensively in bzip2 files - sometimes 5 bits
// are used, sometimes 24 or 3 bits, sometimes just 1 bit, and so on.
// It's not possible to send this information directly to a stream in
// this form; Streams in .NET accept byte-oriented input. Therefore,
// when actually writing a bz2 file, the output data must be organized
// into a byte-aligned format before being written to the output stream.
//
// This BitWriter class provides the byte-shredding necessary for BZip2
// output. Think of this class as an Adapter that enables Bit-oriented
// output to a standard byte-oriented .NET stream. This class writes
// data out to the captive output stream only after the data bits have
// been accumulated and aligned. For example, suppose that during
// operation, the BZip2 compressor emits 5 bits, then 24 bits, then 32
// bits. When the first 5 bits are sent to the BitWriter, nothing is
// written to the output stream; instead these 5 bits are simply stored
// in the internal accumulator. When the next 24 bits are written, the
// first 3 bits are gathered with the accumulated bits. The resulting
// 5+3 constitutes an entire byte; the BitWriter then actually writes
// that byte to the output stream. This leaves 21 bits. BitWriter writes
// 2 more whole bytes (16 more bits), in 8-bit chunks, leaving 5 in the
// accumulator. BitWriter then follows the same procedure with the 32
// new bits. And so on.
//
// A quick tour of the implementation:
//
// The accumulator is a uint - so it can accumulate at most 4 bytes of
// information. In practice because of the design of this class, it
// never accumulates more than 3 bytes.
//
// The Flush() method emits all whole bytes available. After calling
// Flush(), there may be between 0-7 bits yet to be emitted into the
// output stream.
//
// FinishAndPad() emits all data, including the last partial byte and
// any necessary padding. In effect, it establishes a byte-alignment
// barrier. To support bzip2, FinishAndPad() should be called only once
// for a bz2 file, after the last bit of data has been written through
// this adapter. Other binary file formats may use byte-alignment at
// various points within the file, and FinishAndPad() would support that
// scenario.
//
// The internal fn Reset() is used to reset the state of the adapter;
// this class is used by BZip2Compressor, instances of which get re-used
// by multiple distinct threads, for different blocks of data.
//
using System;
using System.IO;
namespace SabreTools.Compression.BZip2
{
internal class BitWriter
{
uint accumulator;
int nAccumulatedBits;
Stream output;
int totalBytesWrittenOut;
public BitWriter(Stream s)
{
this.output = s;
}
/// <summary>
/// Delivers the remaining bits, left-aligned, in a byte.
/// </summary>
/// <remarks>
/// <para>
/// This is valid only if NumRemainingBits is less than 8;
/// in other words it is valid only after a call to Flush().
/// </para>
/// </remarks>
public byte RemainingBits
{
get
{
return (byte)(this.accumulator >> (32 - this.nAccumulatedBits) & 0xff);
}
}
public int NumRemainingBits
{
get
{
return this.nAccumulatedBits;
}
}
public int TotalBytesWrittenOut
{
get
{
return this.totalBytesWrittenOut;
}
}
/// <summary>
/// Reset the BitWriter.
/// </summary>
/// <remarks>
/// <para>
/// This is useful when the BitWriter writes into a MemoryStream, and
/// is used by a BZip2Compressor, which itself is re-used for multiple
/// distinct data blocks.
/// </para>
/// </remarks>
public void Reset()
{
this.accumulator = 0;
this.nAccumulatedBits = 0;
this.totalBytesWrittenOut = 0;
this.output.Seek(0, SeekOrigin.Begin);
this.output.SetLength(0);
}
/// <summary>
/// Write some number of bits from the given value, into the output.
/// </summary>
/// <remarks>
/// <para>
/// The nbits value should be a max of 25, for safety. For performance
/// reasons, this method does not check!
/// </para>
/// </remarks>
public void WriteBits(int nbits, uint value)
{
int nAccumulated = this.nAccumulatedBits;
uint u = this.accumulator;
while (nAccumulated >= 8)
{
this.output.WriteByte((byte)(u >> 24 & 0xff));
this.totalBytesWrittenOut++;
u <<= 8;
nAccumulated -= 8;
}
this.accumulator = u | (value << (32 - nAccumulated - nbits));
this.nAccumulatedBits = nAccumulated + nbits;
// Console.WriteLine("WriteBits({0}, 0x{1:X2}) => {2:X8} n({3})",
// nbits, value, accumulator, nAccumulatedBits);
// Console.ReadLine();
// At this point the accumulator may contain up to 31 bits waiting for
// output.
}
/// <summary>
/// Write a full 8-bit byte into the output.
/// </summary>
public void WriteByte(byte b)
{
WriteBits(8, b);
}
/// <summary>
/// Write four 8-bit bytes into the output.
/// </summary>
public void WriteInt(uint u)
{
WriteBits(8, (u >> 24) & 0xff);
WriteBits(8, (u >> 16) & 0xff);
WriteBits(8, (u >> 8) & 0xff);
WriteBits(8, u & 0xff);
}
/// <summary>
/// Write all available byte-aligned bytes.
/// </summary>
/// <remarks>
/// <para>
/// This method writes no new output, but flushes any accumulated
/// bits. At completion, the accumulator may contain up to 7
/// bits.
/// </para>
/// <para>
/// This is necessary when re-assembling output from N independent
/// compressors, one for each of N blocks. The output of any
/// particular compressor will in general have some fragment of a byte
/// remaining. This fragment needs to be accumulated into the
/// parent BZip2OutputStream.
/// </para>
/// </remarks>
public void Flush()
{
WriteBits(0, 0);
}
/// <summary>
/// Writes all available bytes, and emits padding for the final byte as
/// necessary. This must be the last method invoked on an instance of
/// BitWriter.
/// </summary>
public void FinishAndPad()
{
Flush();
if (this.NumRemainingBits > 0)
{
byte b = (byte)((this.accumulator >> 24) & 0xff);
this.output.WriteByte(b);
this.totalBytesWrittenOut++;
}
}
}
}

View File

@@ -0,0 +1,815 @@
// CRC32.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-02 18:25:54>
//
// ------------------------------------------------------------------
//
// This module defines the CRC32 class, which can do the CRC32 algorithm, using
// arbitrary starting polynomials, and bit reversal. The bit reversal is what
// distinguishes this CRC-32 used in BZip2 from the CRC-32 that is used in PKZIP
// files, or GZIP files. This class does both.
//
// ------------------------------------------------------------------
using System;
using Interop = System.Runtime.InteropServices;
#nullable disable
#pragma warning disable CS0618
namespace SabreTools.Compression.BZip2
{
/// <summary>
/// Computes a CRC-32. The CRC-32 algorithm is parameterized - you
/// can set the polynomial and enable or disable bit
/// reversal. This can be used for GZIP, BZip2, or ZIP.
/// </summary>
/// <remarks>
/// This type is used internally by DotNetZip; it is generally not used
/// directly by applications wishing to create, read, or manipulate zip
/// archive files.
/// </remarks>
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000C")]
[Interop.ComVisible(true)]
#if !NETCF
[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
#endif
public class CRC32
{
/// <summary>
/// Indicates the total number of bytes applied to the CRC.
/// </summary>
public Int64 TotalBytesRead
{
get
{
return _TotalBytesRead;
}
}
/// <summary>
/// Indicates the current CRC for all blocks slurped in.
/// </summary>
public Int32 Crc32Result
{
get
{
return unchecked((Int32)(~_register));
}
}
/// <summary>
/// Returns the CRC32 for the specified stream.
/// </summary>
/// <param name="input">The stream over which to calculate the CRC32</param>
/// <returns>the CRC32 calculation</returns>
public Int32 GetCrc32(System.IO.Stream input)
{
return GetCrc32AndCopy(input, null);
}
/// <summary>
/// Returns the CRC32 for the specified stream, and writes the input into the
/// output stream.
/// </summary>
/// <param name="input">The stream over which to calculate the CRC32</param>
/// <param name="output">The stream into which to deflate the input</param>
/// <returns>the CRC32 calculation</returns>
public Int32 GetCrc32AndCopy(System.IO.Stream input, System.IO.Stream output)
{
if (input == null)
throw new Exception("The input stream must not be null.");
unchecked
{
byte[] buffer = new byte[BUFFER_SIZE];
int readSize = BUFFER_SIZE;
_TotalBytesRead = 0;
int count = input.Read(buffer, 0, readSize);
if (output != null) output.Write(buffer, 0, count);
_TotalBytesRead += count;
while (count > 0)
{
SlurpBlock(buffer, 0, count);
count = input.Read(buffer, 0, readSize);
if (output != null) output.Write(buffer, 0, count);
_TotalBytesRead += count;
}
return (Int32)(~_register);
}
}
/// <summary>
/// Get the CRC32 for the given (word,byte) combo. This is a
/// computation defined by PKzip for PKZIP 2.0 (weak) encryption.
/// </summary>
/// <param name="W">The word to start with.</param>
/// <param name="B">The byte to combine it with.</param>
/// <returns>The CRC-ized result.</returns>
public Int32 ComputeCrc32(Int32 W, byte B)
{
return _InternalComputeCrc32((UInt32)W, B);
}
internal Int32 _InternalComputeCrc32(UInt32 W, byte B)
{
return (Int32)(crc32Table[(W ^ B) & 0xFF] ^ (W >> 8));
}
/// <summary>
/// Update the value for the running CRC32 using the given block of bytes.
/// This is useful when using the CRC32() class in a Stream.
/// </summary>
/// <param name="block">block of bytes to slurp</param>
/// <param name="offset">starting point in the block</param>
/// <param name="count">how many bytes within the block to slurp</param>
public void SlurpBlock(byte[] block, int offset, int count)
{
if (block == null)
throw new Exception("The data buffer must not be null.");
// bzip algorithm
for (int i = 0; i < count; i++)
{
int x = offset + i;
byte b = block[x];
if (this.reverseBits)
{
UInt32 temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[temp];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[temp];
}
}
_TotalBytesRead += count;
}
/// <summary>
/// Process one byte in the CRC.
/// </summary>
/// <param name = "b">the byte to include into the CRC . </param>
public void UpdateCRC(byte b)
{
if (this.reverseBits)
{
UInt32 temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[temp];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[temp];
}
}
/// <summary>
/// Process a run of N identical bytes into the CRC.
/// </summary>
/// <remarks>
/// <para>
/// This method serves as an optimization for updating the CRC when a
/// run of identical bytes is found. Rather than passing in a buffer of
/// length n, containing all identical bytes b, this method accepts the
/// byte value and the length of the (virtual) buffer - the length of
/// the run.
/// </para>
/// </remarks>
/// <param name = "b">the byte to include into the CRC. </param>
/// <param name = "n">the number of times that byte should be repeated. </param>
public void UpdateCRC(byte b, int n)
{
while (n-- > 0)
{
if (this.reverseBits)
{
uint temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[(temp >= 0)
? temp
: (temp + 256)];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[(temp >= 0)
? temp
: (temp + 256)];
}
}
}
private static uint ReverseBits(uint data)
{
unchecked
{
uint ret = data;
ret = (ret & 0x55555555) << 1 | (ret >> 1) & 0x55555555;
ret = (ret & 0x33333333) << 2 | (ret >> 2) & 0x33333333;
ret = (ret & 0x0F0F0F0F) << 4 | (ret >> 4) & 0x0F0F0F0F;
ret = (ret << 24) | ((ret & 0xFF00) << 8) | ((ret >> 8) & 0xFF00) | (ret >> 24);
return ret;
}
}
private static byte ReverseBits(byte data)
{
unchecked
{
uint u = (uint)data * 0x00020202;
uint m = 0x01044010;
uint s = u & m;
uint t = (u << 2) & (m << 1);
return (byte)((0x01001001 * (s + t)) >> 24);
}
}
private void GenerateLookupTable()
{
crc32Table = new UInt32[256];
unchecked
{
UInt32 dwCrc;
byte i = 0;
do
{
dwCrc = i;
for (byte j = 8; j > 0; j--)
{
if ((dwCrc & 1) == 1)
{
dwCrc = (dwCrc >> 1) ^ dwPolynomial;
}
else
{
dwCrc >>= 1;
}
}
if (reverseBits)
{
crc32Table[ReverseBits(i)] = ReverseBits(dwCrc);
}
else
{
crc32Table[i] = dwCrc;
}
i++;
} while (i!=0);
}
#if VERBOSE
Console.WriteLine();
Console.WriteLine("private static readonly UInt32[] crc32Table = {");
for (int i = 0; i < crc32Table.Length; i+=4)
{
Console.Write(" ");
for (int j=0; j < 4; j++)
{
Console.Write(" 0x{0:X8}U,", crc32Table[i+j]);
}
Console.WriteLine();
}
Console.WriteLine("};");
Console.WriteLine();
#endif
}
private uint gf2_matrix_times(uint[] matrix, uint vec)
{
uint sum = 0;
int i=0;
while (vec != 0)
{
if ((vec & 0x01)== 0x01)
sum ^= matrix[i];
vec >>= 1;
i++;
}
return sum;
}
private void gf2_matrix_square(uint[] square, uint[] mat)
{
for (int i = 0; i < 32; i++)
square[i] = gf2_matrix_times(mat, mat[i]);
}
/// <summary>
/// Combines the given CRC32 value with the current running total.
/// </summary>
/// <remarks>
/// This is useful when using a divide-and-conquer approach to
/// calculating a CRC. Multiple threads can each calculate a
/// CRC32 on a segment of the data, and then combine the
/// individual CRC32 values at the end.
/// </remarks>
/// <param name="crc">the crc value to be combined with this one</param>
/// <param name="length">the length of data the CRC value was calculated on</param>
public void Combine(int crc, int length)
{
uint[] even = new uint[32]; // even-power-of-two zeros operator
uint[] odd = new uint[32]; // odd-power-of-two zeros operator
if (length == 0)
return;
uint crc1= ~_register;
uint crc2= (uint) crc;
// put operator for one zero bit in odd
odd[0] = this.dwPolynomial; // the CRC-32 polynomial
uint row = 1;
for (int i = 1; i < 32; i++)
{
odd[i] = row;
row <<= 1;
}
// put operator for two zero bits in even
gf2_matrix_square(even, odd);
// put operator for four zero bits in odd
gf2_matrix_square(odd, even);
uint len2 = (uint) length;
// apply len2 zeros to crc1 (first square will put the operator for one
// zero byte, eight zero bits, in even)
do {
// apply zeros operator for this bit of len2
gf2_matrix_square(even, odd);
if ((len2 & 1)== 1)
crc1 = gf2_matrix_times(even, crc1);
len2 >>= 1;
if (len2 == 0)
break;
// another iteration of the loop with odd and even swapped
gf2_matrix_square(odd, even);
if ((len2 & 1)==1)
crc1 = gf2_matrix_times(odd, crc1);
len2 >>= 1;
} while (len2 != 0);
crc1 ^= crc2;
_register= ~crc1;
//return (int) crc1;
return;
}
/// <summary>
/// Create an instance of the CRC32 class using the default settings: no
/// bit reversal, and a polynomial of 0xEDB88320.
/// </summary>
public CRC32() : this(false)
{
}
/// <summary>
/// Create an instance of the CRC32 class, specifying whether to reverse
/// data bits or not.
/// </summary>
/// <param name='reverseBits'>
/// specify true if the instance should reverse data bits.
/// </param>
/// <remarks>
/// <para>
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
/// want a CRC32 with compatibility with BZip2, you should pass true
/// here. In the CRC-32 used by GZIP and PKZIP, the bits are not
/// reversed; Therefore if you want a CRC32 with compatibility with
/// those, you should pass false.
/// </para>
/// </remarks>
public CRC32(bool reverseBits) :
this( unchecked((int)0xEDB88320), reverseBits)
{
}
/// <summary>
/// Create an instance of the CRC32 class, specifying the polynomial and
/// whether to reverse data bits or not.
/// </summary>
/// <param name='polynomial'>
/// The polynomial to use for the CRC, expressed in the reversed (LSB)
/// format: the highest ordered bit in the polynomial value is the
/// coefficient of the 0th power; the second-highest order bit is the
/// coefficient of the 1 power, and so on. Expressed this way, the
/// polynomial for the CRC-32C used in IEEE 802.3, is 0xEDB88320.
/// </param>
/// <param name='reverseBits'>
/// specify true if the instance should reverse data bits.
/// </param>
///
/// <remarks>
/// <para>
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
/// want a CRC32 with compatibility with BZip2, you should pass true
/// here for the <c>reverseBits</c> parameter. In the CRC-32 used by
/// GZIP and PKZIP, the bits are not reversed; Therefore if you want a
/// CRC32 with compatibility with those, you should pass false for the
/// <c>reverseBits</c> parameter.
/// </para>
/// </remarks>
public CRC32(int polynomial, bool reverseBits)
{
this.reverseBits = reverseBits;
this.dwPolynomial = (uint) polynomial;
this.GenerateLookupTable();
}
/// <summary>
/// Reset the CRC-32 class - clear the CRC "remainder register."
/// </summary>
/// <remarks>
/// <para>
/// Use this when employing a single instance of this class to compute
/// multiple, distinct CRCs on multiple, distinct data blocks.
/// </para>
/// </remarks>
public void Reset()
{
_register = 0xFFFFFFFFU;
}
// private member vars
private UInt32 dwPolynomial;
private Int64 _TotalBytesRead;
private bool reverseBits;
private UInt32[] crc32Table;
private const int BUFFER_SIZE = 8192;
private UInt32 _register = 0xFFFFFFFFU;
}
/// <summary>
/// A Stream that calculates a CRC32 (a checksum) on all bytes read,
/// or on all bytes written.
/// </summary>
///
/// <remarks>
/// <para>
/// This class can be used to verify the CRC of a ZipEntry when
/// reading from a stream, or to calculate a CRC when writing to a
/// stream. The stream should be used to either read, or write, but
/// not both. If you intermix reads and writes, the results are not
/// defined.
/// </para>
///
/// <para>
/// This class is intended primarily for use internally by the
/// DotNetZip library.
/// </para>
/// </remarks>
public class CrcCalculatorStream : System.IO.Stream, System.IDisposable
{
private static readonly Int64 UnsetLengthLimit = -99;
internal System.IO.Stream _innerStream;
private CRC32 _Crc32;
private Int64 _lengthLimit = -99;
private bool _leaveOpen;
/// <summary>
/// The default constructor.
/// </summary>
/// <remarks>
/// <para>
/// Instances returned from this constructor will leave the underlying
/// stream open upon Close(). The stream uses the default CRC32
/// algorithm, which implies a polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
public CrcCalculatorStream(System.IO.Stream stream)
: this(true, CrcCalculatorStream.UnsetLengthLimit, stream, null)
{
}
/// <summary>
/// The constructor allows the caller to specify how to handle the
/// underlying stream at close.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
public CrcCalculatorStream(System.IO.Stream stream, bool leaveOpen)
: this(leaveOpen, CrcCalculatorStream.UnsetLengthLimit, stream, null)
{
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// <para>
/// Instances returned from this constructor will leave the underlying
/// stream open upon Close().
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length)
: this(true, length, stream, null)
{
if (length < 0)
throw new ArgumentException("length");
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read, as well as whether to keep the underlying stream open upon
/// Close().
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen)
: this(leaveOpen, length, stream, null)
{
if (length < 0)
throw new ArgumentException("length");
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read, as well as whether to keep the underlying stream open upon
/// Close(), and the CRC32 instance to use.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the specified CRC32 instance, which allows the
/// application to specify how the CRC gets calculated.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
/// <param name="crc32">the CRC32 instance to use to calculate the CRC32</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen,
CRC32 crc32)
: this(leaveOpen, length, stream, crc32)
{
if (length < 0)
throw new ArgumentException("length");
}
// This ctor is private - no validation is done here. This is to allow the use
// of a (specific) negative value for the _lengthLimit, to indicate that there
// is no length set. So we validate the length limit in those ctors that use an
// explicit param, otherwise we don't validate, because it could be our special
// value.
private CrcCalculatorStream
(bool leaveOpen, Int64 length, System.IO.Stream stream, CRC32 crc32)
: base()
{
_innerStream = stream;
_Crc32 = crc32 ?? new CRC32();
_lengthLimit = length;
_leaveOpen = leaveOpen;
}
/// <summary>
/// Gets the total number of bytes run through the CRC32 calculator.
/// </summary>
///
/// <remarks>
/// This is either the total number of bytes read, or the total number of
/// bytes written, depending on the direction of this stream.
/// </remarks>
public Int64 TotalBytesSlurped
{
get { return _Crc32.TotalBytesRead; }
}
/// <summary>
/// Provides the current CRC for all blocks slurped in.
/// </summary>
/// <remarks>
/// <para>
/// The running total of the CRC is kept as data is written or read
/// through the stream. read this property after all reads or writes to
/// get an accurate CRC for the entire stream.
/// </para>
/// </remarks>
public Int32 Crc
{
get { return _Crc32.Crc32Result; }
}
/// <summary>
/// Indicates whether the underlying stream will be left open when the
/// <c>CrcCalculatorStream</c> is Closed.
/// </summary>
/// <remarks>
/// <para>
/// Set this at any point before calling <see cref="Close()"/>.
/// </para>
/// </remarks>
public bool LeaveOpen
{
get { return _leaveOpen; }
set { _leaveOpen = value; }
}
/// <summary>
/// Read from the stream
/// </summary>
/// <param name="buffer">the buffer to read</param>
/// <param name="offset">the offset at which to start</param>
/// <param name="count">the number of bytes to read</param>
/// <returns>the number of bytes actually read</returns>
public override int Read(byte[] buffer, int offset, int count)
{
int bytesToRead = count;
// Need to limit the # of bytes returned, if the stream is intended to have
// a definite length. This is especially useful when returning a stream for
// the uncompressed data directly to the application. The app won't
// necessarily read only the UncompressedSize number of bytes. For example
// wrapping the stream returned from OpenReader() into a StreadReader() and
// calling ReadToEnd() on it, We can "over-read" the zip data and get a
// corrupt string. The length limits that, prevents that problem.
if (_lengthLimit != CrcCalculatorStream.UnsetLengthLimit)
{
if (_Crc32.TotalBytesRead >= _lengthLimit) return 0; // EOF
Int64 bytesRemaining = _lengthLimit - _Crc32.TotalBytesRead;
if (bytesRemaining < count) bytesToRead = (int)bytesRemaining;
}
int n = _innerStream.Read(buffer, offset, bytesToRead);
if (n > 0) _Crc32.SlurpBlock(buffer, offset, n);
return n;
}
/// <summary>
/// Write to the stream.
/// </summary>
/// <param name="buffer">the buffer from which to write</param>
/// <param name="offset">the offset at which to start writing</param>
/// <param name="count">the number of bytes to write</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (count > 0) _Crc32.SlurpBlock(buffer, offset, count);
_innerStream.Write(buffer, offset, count);
}
/// <summary>
/// Indicates whether the stream supports reading.
/// </summary>
public override bool CanRead
{
get { return _innerStream.CanRead; }
}
/// <summary>
/// Indicates whether the stream supports seeking.
/// </summary>
/// <remarks>
/// <para>
/// Always returns false.
/// </para>
/// </remarks>
public override bool CanSeek
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream supports writing.
/// </summary>
public override bool CanWrite
{
get { return _innerStream.CanWrite; }
}
/// <summary>
/// Flush the stream.
/// </summary>
public override void Flush()
{
_innerStream.Flush();
}
/// <summary>
/// Returns the length of the underlying stream.
/// </summary>
public override long Length
{
get
{
if (_lengthLimit == CrcCalculatorStream.UnsetLengthLimit)
return _innerStream.Length;
else return _lengthLimit;
}
}
/// <summary>
/// The getter for this property returns the total bytes read.
/// If you use the setter, it will throw
/// <see cref="NotSupportedException"/>.
/// </summary>
public override long Position
{
get { return _Crc32.TotalBytesRead; }
set { throw new NotSupportedException(); }
}
/// <summary>
/// Seeking is not supported on this stream. This method always throws
/// <see cref="NotSupportedException"/>
/// </summary>
/// <param name="offset">N/A</param>
/// <param name="origin">N/A</param>
/// <returns>N/A</returns>
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
throw new NotSupportedException();
}
/// <summary>
/// This method always throws
/// <see cref="NotSupportedException"/>
/// </summary>
/// <param name="value">N/A</param>
public override void SetLength(long value)
{
throw new NotSupportedException();
}
void IDisposable.Dispose()
{
Close();
}
/// <summary>
/// Closes the stream.
/// </summary>
public override void Close()
{
base.Close();
if (!_leaveOpen)
_innerStream.Close();
}
}
}

View File

@@ -0,0 +1,99 @@
// Rand.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-July-31 15:09:16>
//
// ------------------------------------------------------------------
//
// This module defines a helper class for the BZip2 classes. This code
// is derived from the original BZip2 source code.
//
// ------------------------------------------------------------------
namespace SabreTools.Compression.BZip2
{
internal static class Rand
{
private static int[] RNUMS =
{
619, 720, 127, 481, 931, 816, 813, 233, 566, 247,
985, 724, 205, 454, 863, 491, 741, 242, 949, 214,
733, 859, 335, 708, 621, 574, 73, 654, 730, 472,
419, 436, 278, 496, 867, 210, 399, 680, 480, 51,
878, 465, 811, 169, 869, 675, 611, 697, 867, 561,
862, 687, 507, 283, 482, 129, 807, 591, 733, 623,
150, 238, 59, 379, 684, 877, 625, 169, 643, 105,
170, 607, 520, 932, 727, 476, 693, 425, 174, 647,
73, 122, 335, 530, 442, 853, 695, 249, 445, 515,
909, 545, 703, 919, 874, 474, 882, 500, 594, 612,
641, 801, 220, 162, 819, 984, 589, 513, 495, 799,
161, 604, 958, 533, 221, 400, 386, 867, 600, 782,
382, 596, 414, 171, 516, 375, 682, 485, 911, 276,
98, 553, 163, 354, 666, 933, 424, 341, 533, 870,
227, 730, 475, 186, 263, 647, 537, 686, 600, 224,
469, 68, 770, 919, 190, 373, 294, 822, 808, 206,
184, 943, 795, 384, 383, 461, 404, 758, 839, 887,
715, 67, 618, 276, 204, 918, 873, 777, 604, 560,
951, 160, 578, 722, 79, 804, 96, 409, 713, 940,
652, 934, 970, 447, 318, 353, 859, 672, 112, 785,
645, 863, 803, 350, 139, 93, 354, 99, 820, 908,
609, 772, 154, 274, 580, 184, 79, 626, 630, 742,
653, 282, 762, 623, 680, 81, 927, 626, 789, 125,
411, 521, 938, 300, 821, 78, 343, 175, 128, 250,
170, 774, 972, 275, 999, 639, 495, 78, 352, 126,
857, 956, 358, 619, 580, 124, 737, 594, 701, 612,
669, 112, 134, 694, 363, 992, 809, 743, 168, 974,
944, 375, 748, 52, 600, 747, 642, 182, 862, 81,
344, 805, 988, 739, 511, 655, 814, 334, 249, 515,
897, 955, 664, 981, 649, 113, 974, 459, 893, 228,
433, 837, 553, 268, 926, 240, 102, 654, 459, 51,
686, 754, 806, 760, 493, 403, 415, 394, 687, 700,
946, 670, 656, 610, 738, 392, 760, 799, 887, 653,
978, 321, 576, 617, 626, 502, 894, 679, 243, 440,
680, 879, 194, 572, 640, 724, 926, 56, 204, 700,
707, 151, 457, 449, 797, 195, 791, 558, 945, 679,
297, 59, 87, 824, 713, 663, 412, 693, 342, 606,
134, 108, 571, 364, 631, 212, 174, 643, 304, 329,
343, 97, 430, 751, 497, 314, 983, 374, 822, 928,
140, 206, 73, 263, 980, 736, 876, 478, 430, 305,
170, 514, 364, 692, 829, 82, 855, 953, 676, 246,
369, 970, 294, 750, 807, 827, 150, 790, 288, 923,
804, 378, 215, 828, 592, 281, 565, 555, 710, 82,
896, 831, 547, 261, 524, 462, 293, 465, 502, 56,
661, 821, 976, 991, 658, 869, 905, 758, 745, 193,
768, 550, 608, 933, 378, 286, 215, 979, 792, 961,
61, 688, 793, 644, 986, 403, 106, 366, 905, 644,
372, 567, 466, 434, 645, 210, 389, 550, 919, 135,
780, 773, 635, 389, 707, 100, 626, 958, 165, 504,
920, 176, 193, 713, 857, 265, 203, 50, 668, 108,
645, 990, 626, 197, 510, 357, 358, 850, 858, 364,
936, 638
};
/// <summary>
/// Returns the "random" number at a specific index.
/// </summary>
/// <param name='i'>the index</param>
/// <returns>the random number</returns>
internal static int Rnums(int i)
{
return RNUMS[i];
}
}
}