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Fully create Chunk and ChunkHeader
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25
Compression/LZX/Chunk.cs
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25
Compression/LZX/Chunk.cs
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namespace SabreTools.Models.Compression.LZX
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{
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/// <summary>
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/// The LZXD compressor emits chunks of compressed data. A chunk represents exactly 32 KB of
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/// uncompressed data until the last chunk in the stream, which can represent less than 32 KB. To
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/// ensure that an exact number of input bytes represent an exact number of output bytes for each
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/// chunk, after each 32 KB of uncompressed data is represented in the output compressed bitstream, the
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/// output bitstream is padded with up to 15 bits of zeros to realign the bitstream on a 16-bit boundary
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/// (even byte boundary) for the next 32 KB of data. This results in a compressed chunk of a byte-aligned
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/// size. The compressed chunk could be smaller than 32 KB or larger than 32 KB if the data is
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/// incompressible when the chunk is not the last one.
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/// </summary>
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public class Chunk
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{
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/// <summary>
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/// Chunk header
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/// </summary>
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public ChunkHeader Header { get; set; }
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/// <summary>
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/// Block headers and data
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/// </summary>
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public Block[] Blocks { get; set; }
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}
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}
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46
Compression/LZX/ChunkHeader.cs
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46
Compression/LZX/ChunkHeader.cs
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namespace SabreTools.Models.Compression.LZX
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{
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/// <summary>
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/// The LZXD compressor emits chunks of compressed data. A chunk represents exactly 32 KB of
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/// uncompressed data until the last chunk in the stream, which can represent less than 32 KB. To
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/// ensure that an exact number of input bytes represent an exact number of output bytes for each
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/// chunk, after each 32 KB of uncompressed data is represented in the output compressed bitstream, the
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/// output bitstream is padded with up to 15 bits of zeros to realign the bitstream on a 16-bit boundary
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/// (even byte boundary) for the next 32 KB of data. This results in a compressed chunk of a byte-aligned
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/// size. The compressed chunk could be smaller than 32 KB or larger than 32 KB if the data is
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/// incompressible when the chunk is not the last one.
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/// </summary>
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public class ChunkHeader
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{
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/// <summary>
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/// The LZXD engine encodes a compressed, chunk-size prefix field preceding each compressed chunk in
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/// the compressed byte stream. The compressed, chunk-size prefix field is a byte aligned, little-endian,
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/// 16-bit field. The chunk prefix chain could be followed in the compressed stream without
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/// decompressing any data. The next chunk prefix is at a location computed by the absolute byte offset
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/// location of this chunk prefix plus 2 (for the size of the chunk-size prefix field) plus the current chunk
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/// size.
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/// </summary>
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public ushort ChunkSize { get; set; }
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/// <summary>
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/// The first bit in the first chunk in the LZXD bitstream (following the 2-byte, chunk-size prefix described
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/// in section 2.2.1) indicates the presence or absence of two 16-bit fields immediately following the
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/// single bit. If the bit is set, E8 translation is enabled for all the following chunks in the stream using the
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/// 32-bit value derived from the two 16-bit fields as the E8_file_size provided to the compressor when E8
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/// translation was enabled. Note that E8_file_size is completely independent of the length of the
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/// uncompressed data. E8 call translation is disabled after the 32,768th chunk (after 1 gigabyte (GB) of
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/// uncompressed data).
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/// </summary>
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public byte E8Translation { get; set; }
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/// <summary>
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/// E8 translation size, high WORD
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/// </summary>
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public ushort? TranslationSizeHighWord { get; set; }
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/// <summary>
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/// E8 translation size, low WORD
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/// </summary>
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public ushort? TranslationSizeLowWord { get; set; }
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}
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}
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@@ -1,102 +0,0 @@
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namespace SabreTools.Models.Compression.LZX
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{
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public class Header
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{
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/*
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2.2 Header
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2.2.1 Chunk Size
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The LZXD compressor emits chunks of compressed data. A chunk represents exactly 32 KB of
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uncompressed data until the last chunk in the stream, which can represent less than 32 KB. To
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ensure that an exact number of input bytes represent an exact number of output bytes for each
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chunk, after each 32 KB of uncompressed data is represented in the output compressed bitstream, the
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output bitstream is padded with up to 15 bits of zeros to realign the bitstream on a 16-bit boundary
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(even byte boundary) for the next 32 KB of data. This results in a compressed chunk of a byte-aligned
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size. The compressed chunk could be smaller than 32 KB or larger than 32 KB if the data is
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incompressible when the chunk is not the last one.
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The LZXD engine encodes a compressed, chunk-size prefix field preceding each compressed chunk in
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the compressed byte stream. The compressed, chunk-size prefix field is a byte aligned, little-endian,
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16-bit field. The chunk prefix chain could be followed in the compressed stream without
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decompressing any data. The next chunk prefix is at a location computed by the absolute byte offset
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location of this chunk prefix plus 2 (for the size of the chunk-size prefix field) plus the current chunk
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size.
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2.2.2 E8 Call Translation
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E8 call translation is an optional feature that can be used when the data to compress contains x86
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instruction sequences. E8 translation operates as a preprocessing stage before compressing each
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chunk, and the compressed stream header contains a bit that indicates whether the decoder shall
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reverse the translation as a postprocessing step after decompressing each chunk.
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The x86 instruction beginning with a byte value of 0xE8 is followed by a 32-bit, little-endian relative
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displacement to the call target. When E8 call translation is enabled, the following preprocessing steps
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are performed on the uncompressed input before compression (assuming little-endian byte ordering):
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Let chunk_offset refer to the total number of uncompressed bytes preceding this chunk.
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Let E8_file_size refer to the caller-specified value given to the compressor or decoded from the header
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of the compressed stream during decompression.
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The following example shows how E8 translation is performed for each 32-KB chunk of uncompressed
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data (or less than 32 KB if last chunk to compress).
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if (( chunk_offset < 0x40000000 ) && ( chunk_size > 10 ))
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for ( i = 0; i < (chunk_size – 10); i++ )
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if ( chunk_byte[ i ] == 0xE8 )
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long current_pointer = chunk_offset + i;
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long displacement = chunk_byte[ i+1 ] |
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chunk_byte[ i+2 ] << 8 |
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chunk_byte[ i+3 ] << 16 |
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chunk_byte[ i+4 ] << 24;
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long target = current_pointer + displacement;
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if (( target >= 0 ) && ( target < E8_file_size+current_pointer))
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if ( target >= E8_file_size )
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target = displacement – E8_file_size;
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endif
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chunk_byte[ i+1 ] = (byte)( target );
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chunk_byte[ i+2 ] = (byte)( target >> 8 );
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chunk_byte[ i+3 ] = (byte)( target >> 16 );
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chunk_byte[ i+4 ] = (byte)( target >> 24 );
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endif
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i += 4;
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endif
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endfor
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endif
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After decompression, the E8 scanning algorithm is the same. The following example shows how E8
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translation reversal is performed.
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long value = chunk_byte[ i+1 ] |
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chunk_byte[ i+2 ] << 8 |
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chunk_byte[ i+3 ] << 16 |
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chunk_byte[ i+4 ] << 24;
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if (( value >= -current_pointer ) && ( value < E8_file_size ))
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if ( value >= 0 )
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displacement = value – current_pointer;
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else
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displacement = value + E8_file_size;
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endif
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chunk_byte[ i+1 ] = (byte)( displacement );
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chunk_byte[ i+2 ] = (byte)( displacement >> 8 );
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chunk_byte[ i+3 ] = (byte)( displacement >> 16 );
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chunk_byte[ i+4 ] = (byte)( displacement >> 24 );
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endif
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The first bit in the first chunk in the LZXD bitstream (following the 2-byte, chunk-size prefix described
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in section 2.2.1) indicates the presence or absence of two 16-bit fields immediately following the
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single bit. If the bit is set, E8 translation is enabled for all the following chunks in the stream using the
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32-bit value derived from the two 16-bit fields as the E8_file_size provided to the compressor when E8
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translation was enabled. Note that E8_file_size is completely independent of the length of the
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uncompressed data. E8 call translation is disabled after the 32,768th chunk (after 1 gigabyte (GB) of
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uncompressed data).
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Field Comments Size
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----------------------------------------------------------------
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E8 translation 0-disabled, 1-enabled 1 bit
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Translation size high word Only present if enabled 0 or 16 bits
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Translation size low word Only present if enabled 0 or 16 bits
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*/
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}
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}
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