4 Commits
1.5.3 ... 1.5.4

Author SHA1 Message Date
Matt Nadareski
6b0c4c3024 Bump version 2024-11-27 21:15:05 -05:00
Matt Nadareski
4b54d0f4dc Fix build 2024-11-27 21:09:01 -05:00
Matt Nadareski
2bc1cfc5d0 Cleanup from issues in Serialization 2024-11-27 21:03:50 -05:00
Matt Nadareski
362abfdc64 Remove layout from CopyrightRecord 2024-11-27 10:38:58 -05:00
22 changed files with 50 additions and 47 deletions

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@@ -5,7 +5,6 @@ namespace SabreTools.Models.AACS
/// <summary>
/// This record type is undocumented but found in real media key blocks
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public sealed class CopyrightRecord : Record
{
/// <summary>

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@@ -1,3 +1,5 @@
using System.Runtime.InteropServices;
namespace SabreTools.Models.BDPlus
{
/// <see href="https://github.com/mwgoldsmith/bdplus/blob/master/src/libbdplus/bdsvm/loader.c"/>
@@ -6,40 +8,39 @@ namespace SabreTools.Models.BDPlus
/// <summary>
/// "BDSVM_CC"
/// </summary>
/// <remarks>8 bytes</remarks>
public string? Signature { get; set; }
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
public string? Signature;
/// <summary>
/// Unknown data
/// </summary>
/// <remarks>5 bytes</remarks>
public byte[]? Unknown1 { get; set; }
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
public byte[]? Unknown1 = new byte[5];
/// <summary>
/// Version year
/// </summary>
public ushort Year { get; set; }
public ushort Year;
/// <summary>
/// Version month
/// </summary>
public byte Month { get; set; }
public byte Month;
/// <summary>
/// Version day
/// </summary>
public byte Day { get; set; }
public byte Day;
/// <summary>
/// Unknown data
/// </summary>
/// <remarks>4 bytes</remarks>
public byte[]? Unknown2 { get; set; }
public uint Unknown2;
/// <summary>
/// Length
/// </summary>
public uint Length { get; set; }
public uint Length;
/// <summary>
/// Length bytes of data

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@@ -27,17 +27,17 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Defines bounding box
/// </summary>
public Vector3D Mins;
public Vector3D? Mins;
/// <summary>
/// Defines bounding box
/// </summary>
public Vector3D Maxs;
public Vector3D? Maxs;
/// <summary>
/// Coordinates to move the coordinate system
/// </summary>
public Vector3D OriginVector;
public Vector3D? OriginVector;
/// <summary>
/// Index into nodes array

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@@ -22,7 +22,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// S-vector
/// </summary>
public Vector3D SVector;
public Vector3D? SVector;
/// <summary>
/// Texture shift in the S direction
@@ -32,7 +32,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// T-vector
/// </summary>
public Vector3D TVector;
public Vector3D? TVector;
/// <summary>
/// Texture shift in the T direction

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@@ -7,7 +7,7 @@ namespace SabreTools.Models.BSP
/// </summary>
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
[StructLayout(LayoutKind.Sequential)]
public struct ColorRGBExp32
public class ColorRGBExp32
{
public byte Red;

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@@ -8,7 +8,7 @@ namespace SabreTools.Models.BSP
/// </summary>
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
[StructLayout(LayoutKind.Sequential)]
public struct CompressedLightCube
public class CompressedLightCube
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public ColorRGBExp32[]? Colors;

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@@ -25,7 +25,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Start position used for orientation
/// </summary>
public Vector3D StartPosition;
public Vector3D? StartPosition;
/// <summary>
/// Index into LUMP_DISP_VERTS.

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@@ -18,7 +18,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Vector field defining displacement volume.
/// </summary>
public Vector3D Vec;
public Vector3D? Vec;
/// <summary>
/// Displacement distances.

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@@ -16,7 +16,7 @@ namespace SabreTools.Models.BSP
[StructLayout(LayoutKind.Sequential)]
public sealed class LeafAmbientLighting
{
public CompressedLightCube Cube;
public CompressedLightCube? Cube;
/// <summary>
/// Fixed point fraction of leaf bounds

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@@ -27,12 +27,12 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Minima of all vertices
/// </summary>
public Vector3D Mins;
public Vector3D? Mins;
/// <summary>
/// Maxima of all vertices
/// </summary>
public Vector3D Maxs;
public Vector3D? Maxs;
/// <remarks>Since v1</remarks>
public int Area;

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@@ -41,8 +41,8 @@ namespace SabreTools.Models.BSP
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public Vector3D[]? UVPoints = new Vector3D[4];
public Vector3D Origin;
public Vector3D? Origin;
public Vector3D BasisNormal;
public Vector3D? BasisNormal;
}
}

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@@ -25,7 +25,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// The planes normal vector
/// </summary>
public Vector3D NormalVector;
public Vector3D? NormalVector;
/// <summary>
/// Plane equation is: vNormal * X = fDist

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@@ -8,7 +8,7 @@ namespace SabreTools.Models.BSP
/// from the cardinal Z axis.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct QAngle
public class QAngle
{
public float X { get; set; }
public float Y { get; set; }

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@@ -39,12 +39,12 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Origin
/// </summary>
public Vector3D Origin;
public Vector3D? Origin;
/// <summary>
/// Orientation (pitch yaw roll)
/// </summary>
public QAngle Angles;
public QAngle? Angles;
#endregion
@@ -90,7 +90,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// For lighting
/// </summary>
public Vector3D LightingOrigin;
public Vector3D? LightingOrigin;
#endregion
@@ -151,7 +151,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Per instance color and alpha modulation
/// </summary>
public ColorRGBExp32 DiffuseModulation;
public ColorRGBExp32? DiffuseModulation;
#endregion

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@@ -16,7 +16,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// RGB reflectivity
/// </summary>
public Vector3D Reflectivity;
public Vector3D? Reflectivity;
/// <summary>
/// Index into TexdataStringTable

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@@ -83,7 +83,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Precaculated light info for entities.
/// </summary>
public CompressedLightCube AmbientLighting;
public CompressedLightCube? AmbientLighting;
#endregion

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@@ -15,17 +15,17 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Bounding box
/// </summary>
public Vector3D Mins;
public Vector3D? Mins;
/// <summary>
/// Bounding box
/// </summary>
public Vector3D Maxs;
public Vector3D? Maxs;
/// <summary>
/// For sounds or lights
/// </summary>
public Vector3D OriginVector;
public Vector3D? OriginVector;
/// <summary>
/// Index into nodes

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@@ -22,7 +22,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Texture S-vector
/// </summary>
public Vector3D TextureSVector;
public Vector3D? TextureSVector;
/// <summary>
/// Texture shift in the S direction
@@ -32,7 +32,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Texture T-vector
/// </summary>
public Vector3D TextureTVector;
public Vector3D? TextureTVector;
/// <summary>
/// Texture shift in the T direction
@@ -42,7 +42,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Lightmap S-vector
/// </summary>
public Vector3D LightmapSVector;
public Vector3D? LightmapSVector;
/// <summary>
/// Lightmap shift in the S direction
@@ -52,7 +52,7 @@ namespace SabreTools.Models.BSP
/// <summary>
/// Lightmap T-vector
/// </summary>
public Vector3D LightmapTVector;
public Vector3D? LightmapTVector;
/// <summary>
/// Lightmap shift in the T direction

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@@ -8,7 +8,7 @@ namespace SabreTools.Models.BSP
/// spec and the code of the hlbsp project.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Vector3D
public class Vector3D
{
public float X { get; set; }
public float Y { get; set; }

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@@ -14,14 +14,14 @@ namespace SabreTools.Models.BSP
[StructLayout(LayoutKind.Sequential)]
public sealed class WorldLight
{
public Vector3D Origin;
public Vector3D? Origin;
public Vector3D Intensity;
public Vector3D? Intensity;
/// <summary>
/// For surfaces and spotlights
/// </summary>
public Vector3D Normal;
public Vector3D? Normal;
public int Cluster;

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@@ -1,4 +1,6 @@
namespace SabreTools.Models.LinearExecutable
using System.Runtime.InteropServices;
namespace SabreTools.Models.LinearExecutable
{
/// <summary>
/// The resident and non-resident name tables define the ASCII names and ordinal
@@ -25,6 +27,7 @@
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public sealed class NonResidentNamesTableEntry
{
/// <summary>
@@ -39,7 +42,7 @@
/// signifies that additional information is contained in the linear EXE module and
/// will be used in the future for parameter type checking.
/// </remarks>
public byte Length { get; set; } // TODO: Remove in lieu of AnsiBStr
public byte Length { get; set; }
/// <summary>
/// ASCII String.

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@@ -7,7 +7,7 @@
<NoWarn>CS0618</NoWarn>
<Nullable>enable</Nullable>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Version>1.5.3</Version>
<Version>1.5.4</Version>
<!-- Package Properties -->
<Authors>Matt Nadareski</Authors>