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namespace SabreTools.Data.Models.BSP
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{
/// <summary>
/// Of interest is the gamelump which is used to store prop_static entities,
/// which uses the gamelump ID of 'sprp' ASCII (1936749168 decimal). Unlike
/// most other entities, static props are not stored in the entity lump. The
/// gamelump formats used in Source are defined in the public/gamebspfile.h
/// header file.
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///
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/// The first element of the static prop game lump is the dictionary; this is
/// an integer count followed by the list of model (prop) names used in the map
/// </summary>
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
public sealed class StaticPropDictLump
{
public int DictEntries;
/// <summary>
/// Model name
/// </summary>
/// <remarks>[dictEntries][128]</remarks>
public char[][] Name = [];
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}
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}