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namespace SabreTools.Data.Models.BSP
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{
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/// <summary>
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/// Of interest is the gamelump which is used to store prop_static entities,
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/// which uses the gamelump ID of 'sprp' ASCII (1936749168 decimal). Unlike
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/// most other entities, static props are not stored in the entity lump. The
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/// gamelump formats used in Source are defined in the public/gamebspfile.h
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/// header file.
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///
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/// The first element of the static prop game lump is the dictionary; this is
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/// an integer count followed by the list of model (prop) names used in the map
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/// </summary>
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/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
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public sealed class StaticPropDictLump
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{
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public int DictEntries;
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/// <summary>
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/// Model name
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/// </summary>
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/// <remarks>[dictEntries][128]</remarks>
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public char[][] Name = [];
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}
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}
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