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https://github.com/SabreTools/SabreTools.Serialization.git
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Add and convert WAD
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27
Bytes/WAD.Deserializer.cs
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27
Bytes/WAD.Deserializer.cs
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using System.IO;
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namespace SabreTools.Serialization.Bytes
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{
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public partial class WAD : IByteSerializer<Models.WAD.File>
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{
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/// <inheritdoc/>
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#if NET48
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public Models.WAD.File Deserialize(byte[] data, int offset)
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#else
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public Models.WAD.File? Deserialize(byte[]? data, int offset)
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#endif
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{
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// If the data is invalid
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if (data == null)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Create a memory stream and parse that
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MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
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return new Streams.WAD().Deserialize(dataStream);
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}
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}
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}
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237
Streams/WAD.Deserializer.cs
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237
Streams/WAD.Deserializer.cs
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using System.IO;
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using System.Text;
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using SabreTools.IO;
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using SabreTools.Models.WAD;
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using static SabreTools.Models.WAD.Constants;
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namespace SabreTools.Serialization.Streams
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{
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public partial class WAD : IStreamSerializer<Models.WAD.File>
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{
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/// <inheritdoc/>
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#if NET48
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public Models.WAD.File Deserialize(Stream data)
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#else
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public Models.WAD.File? Deserialize(Stream? data)
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#endif
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{
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// If the data is invalid
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if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
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return null;
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// If the offset is out of bounds
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if (data.Position < 0 || data.Position >= data.Length)
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return null;
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// Cache the current offset
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long initialOffset = data.Position;
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// Create a new Half-Life Texture Package to fill
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var file = new Models.WAD.File();
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#region Header
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// Try to parse the header
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var header = ParseHeader(data);
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if (header == null)
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return null;
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// Set the package header
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file.Header = header;
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#endregion
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#region Lumps
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// Get the lump offset
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uint lumpOffset = header.LumpOffset;
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if (lumpOffset < 0 || lumpOffset >= data.Length)
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return null;
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// Seek to the lump offset
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data.Seek(lumpOffset, SeekOrigin.Begin);
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// Create the lump array
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file.Lumps = new Lump[header.LumpCount];
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for (int i = 0; i < header.LumpCount; i++)
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{
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var lump = ParseLump(data);
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file.Lumps[i] = lump;
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}
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#endregion
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#region Lump Infos
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// Create the lump info array
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file.LumpInfos = new LumpInfo[header.LumpCount];
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for (int i = 0; i < header.LumpCount; i++)
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{
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var lump = file.Lumps[i];
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if (lump.Compression != 0)
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{
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file.LumpInfos[i] = null;
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continue;
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}
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// Get the lump info offset
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uint lumpInfoOffset = lump.Offset;
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if (lumpInfoOffset < 0 || lumpInfoOffset >= data.Length)
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{
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file.LumpInfos[i] = null;
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continue;
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}
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// Seek to the lump info offset
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data.Seek(lumpInfoOffset, SeekOrigin.Begin);
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// Try to parse the lump info -- TODO: Do we ever set the mipmap level?
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var lumpInfo = ParseLumpInfo(data, lump.Type);
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file.LumpInfos[i] = lumpInfo;
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}
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#endregion
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return file;
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}
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/// <summary>
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/// Parse a Stream into a Half-Life Texture Package header
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Half-Life Texture Package header on success, null on error</returns>
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private static Header ParseHeader(Stream data)
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{
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// TODO: Use marshalling here instead of building
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Header header = new Header();
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byte[] signature = data.ReadBytes(4);
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header.Signature = Encoding.ASCII.GetString(signature);
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if (header.Signature != SignatureString)
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return null;
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header.LumpCount = data.ReadUInt32();
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header.LumpOffset = data.ReadUInt32();
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return header;
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}
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/// <summary>
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/// Parse a Stream into a Half-Life Texture Package lump
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Half-Life Texture Package lump on success, null on error</returns>
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private static Lump ParseLump(Stream data)
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{
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// TODO: Use marshalling here instead of building
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Lump lump = new Lump();
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lump.Offset = data.ReadUInt32();
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lump.DiskLength = data.ReadUInt32();
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lump.Length = data.ReadUInt32();
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lump.Type = data.ReadByteValue();
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lump.Compression = data.ReadByteValue();
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lump.Padding0 = data.ReadByteValue();
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lump.Padding1 = data.ReadByteValue();
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byte[] name = data.ReadBytes(16);
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lump.Name = Encoding.ASCII.GetString(name).TrimEnd('\0');
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return lump;
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}
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/// <summary>
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/// Parse a Stream into a Half-Life Texture Package lump info
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <param name="type">Lump type</param>
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/// <param name="mipmap">Mipmap level</param>
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/// <returns>Filled Half-Life Texture Package lump info on success, null on error</returns>
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private static LumpInfo ParseLumpInfo(Stream data, byte type, uint mipmap = 0)
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{
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// TODO: Use marshalling here instead of building
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LumpInfo lumpInfo = new LumpInfo();
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// Cache the initial offset
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long initialOffset = data.Position;
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// Type 0x42 has no name, type 0x43 does. Are these flags?
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if (type == 0x42)
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{
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if (mipmap > 0)
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return null;
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lumpInfo.Width = data.ReadUInt32();
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lumpInfo.Height = data.ReadUInt32();
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lumpInfo.PixelData = data.ReadBytes((int)(lumpInfo.Width * lumpInfo.Height));
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lumpInfo.PaletteSize = data.ReadUInt16();
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}
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else if (type == 0x43)
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{
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if (mipmap > 3)
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return null;
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byte[] name = data.ReadBytes(16);
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lumpInfo.Name = Encoding.ASCII.GetString(name);
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lumpInfo.Width = data.ReadUInt32();
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lumpInfo.Height = data.ReadUInt32();
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lumpInfo.PixelOffset = data.ReadUInt32();
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_ = data.ReadBytes(12); // Unknown data
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// Cache the current offset
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long currentOffset = data.Position;
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// Seek to the pixel data
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data.Seek(initialOffset + lumpInfo.PixelOffset, SeekOrigin.Begin);
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// Read the pixel data
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lumpInfo.PixelData = data.ReadBytes((int)(lumpInfo.Width * lumpInfo.Height));
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// Seek back to the offset
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data.Seek(currentOffset, SeekOrigin.Begin);
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uint pixelSize = lumpInfo.Width * lumpInfo.Height;
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// Mipmap data -- TODO: How do we determine this during initial parsing?
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switch (mipmap)
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{
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case 1: _ = data.ReadBytes((int)pixelSize); break;
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case 2: _ = data.ReadBytes((int)(pixelSize + (pixelSize / 4))); break;
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case 3: _ = data.ReadBytes((int)(pixelSize + (pixelSize / 4) + (pixelSize / 16))); break;
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default: return null;
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}
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_ = data.ReadBytes((int)(pixelSize + (pixelSize / 4) + (pixelSize / 16) + (pixelSize / 64))); // Pixel data
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lumpInfo.PaletteSize = data.ReadUInt16();
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lumpInfo.PaletteData = data.ReadBytes((int)lumpInfo.PaletteSize * 3);
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}
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else
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{
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return null;
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}
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// Adjust based on mipmap level
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switch (mipmap)
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{
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case 1:
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lumpInfo.Width /= 2;
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lumpInfo.Height /= 2;
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break;
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case 2:
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lumpInfo.Width /= 4;
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lumpInfo.Height /= 4;
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break;
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case 3:
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lumpInfo.Width /= 8;
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lumpInfo.Height /= 8;
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break;
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default:
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return null;
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}
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return lumpInfo;
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}
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}
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}
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15
Streams/WAD.Serializer.cs
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15
Streams/WAD.Serializer.cs
Normal file
@@ -0,0 +1,15 @@
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using System;
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using System.IO;
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namespace SabreTools.Serialization.Streams
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{
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public partial class WAD : IStreamSerializer<Models.WAD.File>
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{
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/// <inheritdoc/>
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#if NET48
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public Stream Serialize(Models.WAD.File obj) => throw new NotImplementedException();
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#else
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public Stream? Serialize(Models.WAD.File? obj) => throw new NotImplementedException();
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#endif
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}
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}
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