Add ISAv3 extraction

This commit is contained in:
Matt Nadareski
2024-12-11 14:17:35 -05:00
parent 7eb401efed
commit adbf74a6e0

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.IO;
using SabreTools.Compression.Blast;
using SabreTools.Models.InstallShieldArchiveV3;
namespace SabreTools.Serialization.Wrappers
@@ -22,29 +23,59 @@ namespace SabreTools.Serialization.Wrappers
public Models.InstallShieldArchiveV3.File[] Files => Model.Files ?? [];
/// <summary>
/// Map of all directories found in the archive
/// Map of all files to their parent directories by index
/// </summary>
public Dictionary<string, Models.InstallShieldArchiveV3.File> FileMap
public Dictionary<int, int> FileDirMap
{
get
{
// Build the file map if not already
if (_fileMap == null)
{
_fileMap = [];
foreach (var file in Model.Files ?? [])
{
if (file?.Name == null)
continue;
// Return the prebuilt map
if (_fileDirMap != null)
return _fileDirMap;
_fileMap[file.Name] = file;
// Build the file map
_fileDirMap = [];
int fileId = 0;
for (int i = 0; i < Directories.Length; i++)
{
var dir = Directories[i];
for (int j = 0; j < dir.FileCount; j++)
{
_fileDirMap[fileId++] = i;
}
}
return _fileMap;
return _fileDirMap;
}
}
private Dictionary<string, Models.InstallShieldArchiveV3.File>? _fileMap = null;
private Dictionary<int, int>? _fileDirMap = null;
/// <summary>
/// Map of all files found in the archive
/// </summary>
public Dictionary<string, Models.InstallShieldArchiveV3.File> FileNameMap
{
get
{
// Return the prebuilt map
if (_fileNameMap != null)
return _fileNameMap;
// Build the file map
_fileNameMap = [];
foreach (var file in Files)
{
if (file?.Name == null)
continue;
_fileNameMap[file.Name] = file;
}
return _fileNameMap;
}
}
private Dictionary<string, Models.InstallShieldArchiveV3.File>? _fileNameMap = null;
#endregion
@@ -111,5 +142,120 @@ namespace SabreTools.Serialization.Wrappers
}
#endregion
#region Extraction
/// <summary>
/// Extract all files from the ISAv3 to an output directory
/// </summary>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if all files extracted, false otherwise</returns>
public bool ExtractAll(string outputDirectory)
{
// Get the file count
int fileCount = Files.Length;
if (fileCount == 0)
return false;
// Loop through and extract all files to the output
bool allExtracted = true;
for (int i = 0; i < fileCount; i++)
{
allExtracted &= ExtractFile(i, outputDirectory);
}
return allExtracted;
}
/// <summary>
/// Extract a file from the ISAv3 to an output directory by index
/// </summary>
/// <param name="index">File index to extract</param>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if the file extracted, false otherwise</returns>
public bool ExtractFile(int index, string outputDirectory)
{
// Get the file count
int fileCount = Files.Length;
if (fileCount == 0)
return false;
// If the files index is invalid
if (index < 0 || index >= fileCount)
return false;
// Get the file
var file = Files[index];
if (file == null)
return false;
// Create the filename
var filename = file.Name;
if (filename == null)
return false;
// Get the directory name
int dirIndex = FileDirMap[index];
var dirName = Directories[dirIndex].Name;
if (dirName != null)
filename = Path.Combine(dirName, filename);
// Get and adjust the file offset
long fileOffset = file.Offset + 255; // Static offset
if (fileOffset < 0 || fileOffset >= Length)
return false;
// Get the file sizes
long fileSize = file.CompressedSize;
long outputFileSize = file.UncompressedSize;
// Read the compressed data directly
var compressedData = ReadFromDataSource((int)fileOffset, (int)fileSize);
if (compressedData == null)
return false;
// If the compressed and uncompressed sizes match
byte[] data;
if (fileSize == outputFileSize)
{
data = compressedData;
}
else
{
// Decompress the data
var decomp = Decompressor.Create();
var outData = new MemoryStream();
decomp.CopyTo(compressedData, outData);
data = outData.ToArray();
}
// If we have an invalid output directory
if (string.IsNullOrEmpty(outputDirectory))
return false;
// Create the full output path
filename = Path.Combine(outputDirectory, filename);
// Ensure the output directory is created
var directoryName = Path.GetDirectoryName(filename);
if (directoryName != null)
System.IO.Directory.CreateDirectory(directoryName);
// Try to write the data
try
{
// Open the output file for writing
using Stream fs = System.IO.File.OpenWrite(filename);
fs.Write(data, 0, data.Length);
}
catch
{
return false;
}
return false;
}
#endregion
}
}