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https://github.com/SabreTools/SabreTools.Serialization.git
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Add Nintendo Disc extensions tests
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129
SabreTools.Data.Extensions.Test/NintendoDiscExtensionsTests.cs
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129
SabreTools.Data.Extensions.Test/NintendoDiscExtensionsTests.cs
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using SabreTools.Data.Models.NintendoDisc;
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using Xunit;
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namespace SabreTools.Data.Extensions.Test
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{
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public class NintendoDiscExtensionsTests
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{
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#region GetPlatform
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[Fact]
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public void GetPlatform_Object_WiiMagic_Wii()
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{
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var header = new DiscHeader { WiiMagic = Constants.WiiMagicWord };
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.Wii, actual);
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}
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[Fact]
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public void GetPlatform_Object_GCMagic_GC()
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{
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var header = new DiscHeader { GCMagic = Constants.GCMagicWord };
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.GameCube, actual);
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}
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[Fact]
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public void GetPlatform_Object_ValidGameID_GC()
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{
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var header = new DiscHeader { GameId = "GABC01" };
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.GameCube, actual);
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}
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[Fact]
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public void GetPlatform_Object_InvalidGameID_Unknown()
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{
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var header = new DiscHeader { GameId = "XABC01" };
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.Unknown, actual);
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}
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[Fact]
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public void GetPlatform_Object_DefaultHeader_Unknown()
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{
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var header = new DiscHeader();
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.Unknown, actual);
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}
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[Fact]
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public void GetPlatform_Bytes_WiiMagic_Wii()
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{
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byte[] header =
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[
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0x00-0x07
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0x08-0x0F
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0x10-0x17
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0x5D, 0x1C, 0x9E, 0xA3, 0x00, 0x00, 0x00, 0x00, // 0x18-0x1F
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];
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.Wii, actual);
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}
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[Fact]
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public void GetPlatform_Bytes_GCMagic_GC()
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{
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byte[] header =
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[
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0x00-0x07
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0x08-0x0F
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0x10-0x17
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0x00, 0x00, 0x00, 0x00, 0xC2, 0x33, 0x9F, 0x3D, // 0x18-0x1F
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];
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.GameCube, actual);
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}
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[Fact]
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public void GetPlatform_Bytes_ValidGameID_GC()
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{
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byte[] header = [(byte)'G', (byte)'A', (byte)'B', (byte)'C'];
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.GameCube, actual);
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}
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[Fact]
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public void GetPlatform_Bytes_InvalidGameID_Unknown()
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{
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byte[] header = [(byte)'G', (byte)'A', (byte)'B', 0x00];
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.Unknown, actual);
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}
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[Fact]
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public void GetPlatform_Bytes_DefaultHeader_Unknown()
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{
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byte[] header = [];
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Platform actual = header.GetPlatform();
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Assert.Equal(Platform.Unknown, actual);
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}
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#endregion
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#region IsGameCubeTitleType
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[Theory]
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[InlineData('\0', false)]
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[InlineData('a', false)]
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[InlineData('A', false)]
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[InlineData('d', false)]
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[InlineData('D', true)]
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[InlineData('g', false)]
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[InlineData('G', true)]
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[InlineData('r', false)]
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[InlineData('R', true)]
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public void IsGameCubeTitleTypeTest(char c, bool expected)
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{
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bool actual = c.IsGameCubeTitleType();
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Assert.Equal(expected, actual);
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}
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#endregion
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}
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}
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@@ -1,8 +1,8 @@
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using SabreTools.Data.Models.NintendoDisc;
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using SabreTools.Numerics.Extensions;
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namespace SabreTools.Data.Extensions
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{
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// TODO: Write tests for these
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public static class NintendoDiscExtensions
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{
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/// <summary>
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@@ -14,12 +14,51 @@ namespace SabreTools.Data.Extensions
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return Platform.Wii;
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else if (header.GCMagic == Constants.GCMagicWord)
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return Platform.GameCube;
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else if (header.GameId is not null && header.GameId.Length >= 1 && IsGameCubeTitleType(header.GameId[0]))
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else if (header.GameId.Length >= 1 && IsGameCubeTitleType(header.GameId[0]))
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return Platform.GameCube;
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else
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return Platform.Unknown;
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}
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/// <summary>
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/// Get the platform associated with a disc header
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/// </summary>
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public static Platform GetPlatform(this byte[] header)
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{
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// Check for Wii magic bytes
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if (header.Length >= 0x1C)
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{
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int offset = 0x18;
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uint magic = header.ReadUInt32BigEndian(ref offset);
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if (magic == Constants.WiiMagicWord)
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return Platform.Wii;
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}
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// Check for GameCube magic bytes
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if (header.Length >= 0x20)
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{
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int offset = 0x1C;
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uint magic = header.ReadUInt32BigEndian(ref offset);
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if (magic == Constants.GCMagicWord)
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return Platform.GameCube;
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}
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// Check for a valid game ID
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if (header.Length >= 4)
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{
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for (int i = 0; i < 4; i++)
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{
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byte c = header[i];
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if (!((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')))
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return Platform.Unknown;
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}
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return Platform.GameCube;
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}
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return Platform.Unknown;
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}
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/// <summary>
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/// Returns true if the GameId first character is a known GameCube title type prefix.
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/// Used as a fallback when the GC magic word is absent from the disc image.
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@@ -4,6 +4,7 @@ using System.IO;
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#if NET462_OR_GREATER || NETCOREAPP || NETSTANDARD2_0_OR_GREATER
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using System.Threading.Tasks;
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#endif
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using SabreTools.Data.Extensions;
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using SabreTools.Data.Models.NintendoDisc;
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using SabreTools.Data.Models.WIA;
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using SabreTools.Hashing;
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@@ -136,7 +137,7 @@ namespace SabreTools.Wrappers
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if (discHdr is null)
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return false;
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Platform platform = DetectWiaPlatform(discHdr);
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Platform platform = discHdr.GetPlatform();
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return platform switch
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{
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Platform.GameCube => WriteGameCube(source, dest, isRvz, compressionType, compressionLevel, chunkSize, isoSize, discHdr),
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@@ -1562,41 +1563,6 @@ namespace SabreTools.Wrappers
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#region Helpers
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/// <summary>
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///
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/// </summary>
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/// <param name="header"></param>
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/// <returns></returns>
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/// TODO: Can this be replaced by <see cref="NintendoDiscExtensions.GetPlatform"/>
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private static Platform DetectWiaPlatform(byte[] header)
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{
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if (header.Length >= 0x1C)
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{
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uint wiiMagic = (uint)((header[0x18] << 24) | (header[0x19] << 16) | (header[0x1A] << 8) | header[0x1B]);
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if (wiiMagic == WiiMagicWord)
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return Platform.Wii;
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}
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if (header.Length >= 4)
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{
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bool valid = true;
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for (int i = 0; i < 4; i++)
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{
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char c = (char)header[i];
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if (!((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')))
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{
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valid = false;
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break;
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}
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}
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if (valid)
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return Platform.GameCube;
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}
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return Platform.Unknown;
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}
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/// <summary>
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///
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/// </summary>
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