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78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
using SabreTools.Data.Models.NintendoDisc;
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using SabreTools.Numerics.Extensions;
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namespace SabreTools.Data.Extensions
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{
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public static class NintendoDiscExtensions
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{
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/// <summary>
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/// Get the platform associated with a disc header
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/// </summary>
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public static Platform GetPlatform(this DiscHeader header)
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{
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if (header.WiiMagic == Constants.WiiMagicWord)
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return Platform.Wii;
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else if (header.GCMagic == Constants.GCMagicWord)
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return Platform.GameCube;
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else if (header.GameId.Length >= 1 && IsGameCubeTitleType(header.GameId[0]))
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return Platform.GameCube;
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else
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return Platform.Unknown;
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}
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/// <summary>
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/// Get the platform associated with a disc header
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/// </summary>
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public static Platform GetPlatform(this byte[] header)
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{
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// Check for Wii magic bytes
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if (header.Length >= 0x1C)
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{
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int offset = 0x18;
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uint magic = header.ReadUInt32BigEndian(ref offset);
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if (magic == Constants.WiiMagicWord)
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return Platform.Wii;
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}
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// Check for GameCube magic bytes
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if (header.Length >= 0x20)
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{
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int offset = 0x1C;
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uint magic = header.ReadUInt32BigEndian(ref offset);
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if (magic == Constants.GCMagicWord)
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return Platform.GameCube;
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}
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// Check for a valid game ID
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if (header.Length >= 4)
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{
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for (int i = 0; i < 4; i++)
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{
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byte c = header[i];
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if (!((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')))
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return Platform.Unknown;
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}
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return Platform.GameCube;
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}
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return Platform.Unknown;
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}
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/// <summary>
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/// Returns true if the GameId first character is a known GameCube title type prefix.
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/// Used as a fallback when the GC magic word is absent from the disc image.
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/// </summary>
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public static bool IsGameCubeTitleType(this char c)
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=> c == 'G' || c == 'D' || c == 'R';
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/// <summary>
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/// Returns true if the byte is a known Nintendo disc title type code
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/// (first byte of the 6-char GameId, e.g. 'G'=GameCube, 'R'=GameCube,
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/// 'D'=GameCube demo, 'S'=Wii, 'F'=Wii channel)
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/// </summary>
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public static bool IsNintendoDiscTitleType(this byte b)
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=> b == 'G' || b == 'D' || b == 'R' || b == 'S' || b == 'F';
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}
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}
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