Add translated strings.

This commit is contained in:
2019-02-10 19:05:06 +00:00
parent 67401dc47f
commit c7c5b586e0
10 changed files with 1101 additions and 88 deletions

View File

@@ -8,11 +8,17 @@
<e p=".git/info/exclude" t="IncludeRecursive" />
<e p="DiscImageChef.VideoNow" t="IncludeRecursive">
<e p="DiscImageChef.VideoNow.csproj" t="IncludeRecursive" />
<e p="Localization.Designer.cs" t="Include" />
<e p="Localization.resx" t="Include" />
<e p="Program.cs" t="Include" />
<e p="Properties" t="Include">
<e p="AssemblyInfo.cs" t="Include" />
<e p="Localization.Designer.cs" t="Include" />
<e p="Localization.es.resx" t="Include" />
<e p="Localization.fr.resx" t="Include" />
<e p="Localization.it.resx" t="Include" />
<e p="Localization.pt-BR.resx" t="Include" />
<e p="Localization.pt-PT.resx" t="Include" />
<e p="Localization.resx" t="Include" />
<e p="Localization.ru.resx" t="Include" />
</e>
<e p="bin" t="ExcludeRecursive" />
<e p="obj" t="ExcludeRecursive" />

View File

@@ -1,68 +1,87 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FAA37B4C-8EF8-434B-9342-6185DB0D419C}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DiscImageChef.VideoNow</RootNamespace>
<AssemblyName>DiscImageChef.VideoNow</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Localization.Designer.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="..\LICENSE">
<Link>LICENSE</Link>
</Content>
<Content Include="..\README.md">
<Link>README.md</Link>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpAvi" Version="2.1.1" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Localization.resx" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FAA37B4C-8EF8-434B-9342-6185DB0D419C}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DiscImageChef.VideoNow</RootNamespace>
<AssemblyName>DiscImageChef.VideoNow</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Localization.Designer.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="..\LICENSE">
<Link>LICENSE</Link>
</Content>
<Content Include="..\README.md">
<Link>README.md</Link>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpAvi" Version="2.1.1" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Localization.es.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Localization.fr.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Localization.it.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Localization.pt-BR.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Localization.pt-PT.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Localization.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Localization.ru.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

View File

@@ -10,32 +10,32 @@
namespace DiscImageChef.VideoNow {
using System;
[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Localization {
private static System.Resources.ResourceManager resourceMan;
private static System.Globalization.CultureInfo resourceCulture;
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Localization() {
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
public static System.Resources.ResourceManager ResourceManager {
get {
if (object.Equals(null, resourceMan)) {
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("DiscImageChef.VideoNow.Localization", typeof(Localization).Assembly);
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("DiscImageChef.VideoNow.Properties.Localization", typeof(Localization).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
public static System.Globalization.CultureInfo Culture {
get {
@@ -45,109 +45,109 @@ namespace DiscImageChef.VideoNow {
resourceCulture = value;
}
}
public static string Usage {
get {
return ResourceManager.GetString("Usage", resourceCulture);
}
}
public static string FileDoesNotExist {
get {
return ResourceManager.GetString("FileDoesNotExist", resourceCulture);
}
}
public static string FileCannotBeOpened {
get {
return ResourceManager.GetString("FileCannotBeOpened", resourceCulture);
}
}
public static string FileIsTooBig {
get {
return ResourceManager.GetString("FileIsTooBig", resourceCulture);
}
}
public static string FileName {
get {
return ResourceManager.GetString("FileName", resourceCulture);
}
}
public static string SearchingFirstFrame {
get {
return ResourceManager.GetString("SearchingFirstFrame", resourceCulture);
}
}
public static string NoFrameFound {
get {
return ResourceManager.GetString("NoFrameFound", resourceCulture);
}
}
public static string FirstFrameFoundAt {
get {
return ResourceManager.GetString("FirstFrameFoundAt", resourceCulture);
}
}
public static string FirstFrameIsAtSectorBoundary {
get {
return ResourceManager.GetString("FirstFrameIsAtSectorBoundary", resourceCulture);
}
}
public static string FirstFrameIsNotAtSectorBoundary {
get {
return ResourceManager.GetString("FirstFrameIsNotAtSectorBoundary", resourceCulture);
}
}
public static string ExtractingAudio {
get {
return ResourceManager.GetString("ExtractingAudio", resourceCulture);
}
}
public static string LookingForMoreFrames {
get {
return ResourceManager.GetString("LookingForMoreFrames", resourceCulture);
}
}
public static string FrameAndNextAreNotAligned {
get {
return ResourceManager.GetString("FrameAndNextAreNotAligned", resourceCulture);
}
}
public static string FrameFoundAtPosition {
get {
return ResourceManager.GetString("FrameFoundAtPosition", resourceCulture);
}
}
public static string FrameIsAtSectorBoundary {
get {
return ResourceManager.GetString("FrameIsAtSectorBoundary", resourceCulture);
}
}
public static string FrameIsNotAtSectorBoundary {
get {
return ResourceManager.GetString("FrameIsNotAtSectorBoundary", resourceCulture);
}
}
public static string FramesFound {
get {
return ResourceManager.GetString("FramesFound", resourceCulture);
}
}
public static string ExtractingVideo {
get {
return ResourceManager.GetString("ExtractingVideo", resourceCulture);

View File

@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Usage" xml:space="preserve">
<value>Uso: DiscImageChef.VideoNow dump.raw</value>
</data>
<data name="FileDoesNotExist" xml:space="preserve">
<value>El archivo especificado no existe.</value>
</data>
<data name="FileCannotBeOpened" xml:space="preserve">
<value>No se pudo abrir el archivo especificado.</value>
</data>
<data name="FileIsTooBig" xml:space="preserve">
<value>El archivo es demasiado grande, no se puede continuar.</value>
</data>
<data name="FileName" xml:space="preserve">
<value>Archivo: {0}</value>
</data>
<data name="SearchingFirstFrame" xml:space="preserve">
<value>Buscando el primer fotograma....</value>
</data>
<data name="NoFrameFound" xml:space="preserve">
<value>¡No se pudo encontrar ningún fotograma!</value>
</data>
<data name="FirstFrameFoundAt" xml:space="preserve">
<value>Se encontró el primer fotograma en {0}</value>
</data>
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
<value>El primer fotograma está al comienzo de un sector</value>
</data>
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
<value>El primer fotograma no está al comienzo de un sector</value>
</data>
<data name="ExtractingAudio" xml:space="preserve">
<value>Extrayendo sonido {0} </value>
</data>
<data name="LookingForMoreFrames" xml:space="preserve">
<value>Buscando más fotogramas {0}</value>
</data>
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
<value>El fotograma {0} y el siguiente no están alineados...</value>
</data>
<data name="FrameFoundAtPosition" xml:space="preserve">
<value>Fotograma {1} encontrado en {0}, separado por {2} bytes</value>
</data>
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
<value>El fotograma {0} está al comienzo de un sector</value>
</data>
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
<value>El fotograma {0} no está al comienzo de un sector</value>
</data>
<data name="FramesFound" xml:space="preserve">
<value>Encontrados {0} fotogramas</value>
</data>
<data name="ExtractingVideo" xml:space="preserve">
<value>Extrayendo video {0} </value>
</data>
</root>

View File

@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Usage" xml:space="preserve">
<value>Usage: DiscImageChef.VideoNow dump.raw</value>
</data>
<data name="FileDoesNotExist" xml:space="preserve">
<value>Le fichier spécifié n'existe pas.</value>
</data>
<data name="FileCannotBeOpened" xml:space="preserve">
<value>Impossible d'ouvrir le fichier spécifié.</value>
</data>
<data name="FileIsTooBig" xml:space="preserve">
<value>Le fichier est trop grand, ne peut pas continuer.</value>
</data>
<data name="FileName" xml:space="preserve">
<value>Fichier: {0}</value>
</data>
<data name="SearchingFirstFrame" xml:space="preserve">
<value>Cherchant le premier cadre....</value>
</data>
<data name="NoFrameFound" xml:space="preserve">
<value>Aucun cadre trouvé!</value>
</data>
<data name="FirstFrameFoundAt" xml:space="preserve">
<value>Premier cadre trouvé à {0}</value>
</data>
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
<value>Premier cadre est à la limite du secteur</value>
</data>
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Premier cadre n'est pas à la limite du secteur</value>
</data>
<data name="ExtractingAudio" xml:space="preserve">
<value>Extraire l'audio {0} </value>
</data>
<data name="LookingForMoreFrames" xml:space="preserve">
<value>Vous cherchez plus de cadres {0}</value>
</data>
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
<value>Cadre {0} et le suivant ne sont pas alignés...</value>
</data>
<data name="FrameFoundAtPosition" xml:space="preserve">
<value>Cadre {1} trouvé à {0}, {2} bytes apart</value>
</data>
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
<value>Cadre {0} est à la limite du secteur</value>
</data>
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Cadre {0} n'est pas à la limite du secteur</value>
</data>
<data name="FramesFound" xml:space="preserve">
<value>{0} cadres trouvés</value>
</data>
<data name="ExtractingVideo" xml:space="preserve">
<value>Extraire la vidéo {0} </value>
</data>
</root>

View File

@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Usage" xml:space="preserve">
<value>Utilizzo: DiscImageChef.VideoNow dump.raw</value>
</data>
<data name="FileDoesNotExist" xml:space="preserve">
<value>Il file specificato non esiste.</value>
</data>
<data name="FileCannotBeOpened" xml:space="preserve">
<value>Impossible aprire il file specificato.</value>
</data>
<data name="FileIsTooBig" xml:space="preserve">
<value>File troppo grande, impossibile continuare.</value>
</data>
<data name="FileName" xml:space="preserve">
<value>File: {0}</value>
</data>
<data name="SearchingFirstFrame" xml:space="preserve">
<value>Ricerca primo fotogramma....</value>
</data>
<data name="NoFrameFound" xml:space="preserve">
<value>Nessun fotogramma trovato!</value>
</data>
<data name="FirstFrameFoundAt" xml:space="preserve">
<value>Primo fotogramma trovato a {0}</value>
</data>
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
<value>Primo fotogramma al confine del settore</value>
</data>
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Primo fotogramma non al confine del settore</value>
</data>
<data name="ExtractingAudio" xml:space="preserve">
<value>Estrazione audio {0} </value>
</data>
<data name="LookingForMoreFrames" xml:space="preserve">
<value>Buscando más fotogramas {0}</value>
</data>
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
<value>Fotogramma {0} e il successivo non allineati...</value>
</data>
<data name="FrameFoundAtPosition" xml:space="preserve">
<value>Fotogramma {1} trovato a {0}, dopo {2} bytes</value>
</data>
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
<value>Fotogramma {0} al confine del settore</value>
</data>
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Fotogramma {0} non al confine del settore</value>
</data>
<data name="FramesFound" xml:space="preserve">
<value>Trovati {0} fotogrammi</value>
</data>
<data name="ExtractingVideo" xml:space="preserve">
<value>Estrazione video {0} </value>
</data>
</root>

View File

@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Usage" xml:space="preserve">
<value>Utilização: DiscImageChef.VideoNow dump.raw</value>
</data>
<data name="FileDoesNotExist" xml:space="preserve">
<value>O ficheiro especificado não existe.</value>
</data>
<data name="FileCannotBeOpened" xml:space="preserve">
<value>Não conseguiu abrir o ficheiro especificado.</value>
</data>
<data name="FileIsTooBig" xml:space="preserve">
<value>Ficheiro é demasiado grande, não continuando.</value>
</data>
<data name="FileName" xml:space="preserve">
<value>Ficheiro: {0}</value>
</data>
<data name="SearchingFirstFrame" xml:space="preserve">
<value>Procurando primeiro frame....</value>
</data>
<data name="NoFrameFound" xml:space="preserve">
<value>Não conseguiu encontrar nenhum frame!</value>
</data>
<data name="FirstFrameFoundAt" xml:space="preserve">
<value>Primeiro frame encontrado em {0}</value>
</data>
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
<value>Primeiro frame está numa fronteira de setor</value>
</data>
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Primeiro frame não está numa fronteira de setor</value>
</data>
<data name="ExtractingAudio" xml:space="preserve">
<value>Extraindo aúdio {0} </value>
</data>
<data name="LookingForMoreFrames" xml:space="preserve">
<value>Procurando mais frames {0}</value>
</data>
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
<value>Frame {0} e o seguinte não estão alinhados...</value>
</data>
<data name="FrameFoundAtPosition" xml:space="preserve">
<value>Frame {1} encontrado em {0}, distância de {2} bytes</value>
</data>
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
<value>Frame {1} encontrado em {0}, distância de {2} bytes</value>
</data>
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Frame {0} não está numa fronteira de setor</value>
</data>
<data name="FramesFound" xml:space="preserve">
<value>Encontrados {0} fotogramas</value>
</data>
<data name="ExtractingVideo" xml:space="preserve">
<value>Extraindo vídeo {0} </value>
</data>
</root>

View File

@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Usage" xml:space="preserve">
<value>Utilização: DiscImageChef.VideoNow dump.raw</value>
</data>
<data name="FileDoesNotExist" xml:space="preserve">
<value>O ficheiro especificado não existe.</value>
</data>
<data name="FileCannotBeOpened" xml:space="preserve">
<value>Não conseguiu abrir o ficheiro especificado.</value>
</data>
<data name="FileIsTooBig" xml:space="preserve">
<value>Ficheiro é demasiado grande, não continuando.</value>
</data>
<data name="FileName" xml:space="preserve">
<value>Ficheiro: {0}</value>
</data>
<data name="SearchingFirstFrame" xml:space="preserve">
<value>Procurando primeiro frame....</value>
</data>
<data name="NoFrameFound" xml:space="preserve">
<value>Não conseguiu encontrar nenhum frame!</value>
</data>
<data name="FirstFrameFoundAt" xml:space="preserve">
<value>Primeiro frame encontrado em {0}</value>
</data>
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
<value>Primeiro frame está numa fronteira de setor</value>
</data>
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Primeiro frame não está numa fronteira de setor</value>
</data>
<data name="ExtractingAudio" xml:space="preserve">
<value>Extraindo aúdio {0} </value>
</data>
<data name="LookingForMoreFrames" xml:space="preserve">
<value>Procurando mais frames {0}</value>
</data>
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
<value>Frame {0} e o seguinte não estão alinhados...</value>
</data>
<data name="FrameFoundAtPosition" xml:space="preserve">
<value>Frame {1} encontrado em {0}, distância de {2} bytes</value>
</data>
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
<value>Frame {1} encontrado em {0}, distância de {2} bytes</value>
</data>
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Frame {0} não está numa fronteira de setor</value>
</data>
<data name="FramesFound" xml:space="preserve">
<value>Encontrados {0} fotogramas</value>
</data>
<data name="ExtractingVideo" xml:space="preserve">
<value>Extraindo vídeo {0} </value>
</data>
</root>

View File

@@ -1,4 +1,62 @@
<?xml version="1.0" encoding="utf-8" ?>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">

View File

@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Usage" xml:space="preserve">
<value>Использование: DiscImageChef.VideoNow dump.raw</value>
</data>
<data name="FileDoesNotExist" xml:space="preserve">
<value>Указанный файл не существует.</value>
</data>
<data name="FileCannotBeOpened" xml:space="preserve">
<value>Невозможно открыть указанный файл.</value>
</data>
<data name="FileIsTooBig" xml:space="preserve">
<value>Файл слишком большой, операция прекращена.</value>
</data>
<data name="FileName" xml:space="preserve">
<value>Файл: {0}</value>
</data>
<data name="SearchingFirstFrame" xml:space="preserve">
<value>Поиск первого фрейма....</value>
</data>
<data name="NoFrameFound" xml:space="preserve">
<value>Невозможно найти ни один фрейм!</value>
</data>
<data name="FirstFrameFoundAt" xml:space="preserve">
<value>Первый фрейм найден по смещению {0}</value>
</data>
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
<value>Первый фрейм на границе сектора</value>
</data>
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Первый фрейм не на границе сектора</value>
</data>
<data name="ExtractingAudio" xml:space="preserve">
<value>Извлечение аудио {0} </value>
</data>
<data name="LookingForMoreFrames" xml:space="preserve">
<value>Продолжение поиска фреймов {0}</value>
</data>
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
<value>Фрейм {0} и следующий за ним не выровнены...</value>
</data>
<data name="FrameFoundAtPosition" xml:space="preserve">
<value>Фрейм {1} найден по смещению {0}, на расстоянии {2} байт</value>
</data>
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
<value>Фрейм {0} на границе сектора</value>
</data>
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
<value>Фрейм {0} не на границе сектора</value>
</data>
<data name="FramesFound" xml:space="preserve">
<value>Найдено {0} фреймов</value>
</data>
<data name="ExtractingVideo" xml:space="preserve">
<value>Извлечение видео {0} </value>
</data>
</root>