mirror of
https://github.com/aaru-dps/Aaru.VideoNow.git
synced 2025-12-16 11:14:34 +00:00
Add translated strings.
This commit is contained in:
@@ -8,11 +8,17 @@
|
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<e p=".git/info/exclude" t="IncludeRecursive" />
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<e p="DiscImageChef.VideoNow" t="IncludeRecursive">
|
||||
<e p="DiscImageChef.VideoNow.csproj" t="IncludeRecursive" />
|
||||
<e p="Localization.Designer.cs" t="Include" />
|
||||
<e p="Localization.resx" t="Include" />
|
||||
<e p="Program.cs" t="Include" />
|
||||
<e p="Properties" t="Include">
|
||||
<e p="AssemblyInfo.cs" t="Include" />
|
||||
<e p="Localization.Designer.cs" t="Include" />
|
||||
<e p="Localization.es.resx" t="Include" />
|
||||
<e p="Localization.fr.resx" t="Include" />
|
||||
<e p="Localization.it.resx" t="Include" />
|
||||
<e p="Localization.pt-BR.resx" t="Include" />
|
||||
<e p="Localization.pt-PT.resx" t="Include" />
|
||||
<e p="Localization.resx" t="Include" />
|
||||
<e p="Localization.ru.resx" t="Include" />
|
||||
</e>
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||||
<e p="bin" t="ExcludeRecursive" />
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||||
<e p="obj" t="ExcludeRecursive" />
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||||
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||||
@@ -1,68 +1,87 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProjectGuid>{FAA37B4C-8EF8-434B-9342-6185DB0D419C}</ProjectGuid>
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||||
<OutputType>Exe</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DiscImageChef.VideoNow</RootNamespace>
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<AssemblyName>DiscImageChef.VideoNow</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Localization.Designer.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\LICENSE">
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||||
<Link>LICENSE</Link>
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||||
</Content>
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||||
<Content Include="..\README.md">
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<Link>README.md</Link>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="SharpAvi" Version="2.1.1" />
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</ItemGroup>
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<ItemGroup>
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||||
<EmbeddedResource Include="Localization.resx" />
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||||
</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProjectGuid>{FAA37B4C-8EF8-434B-9342-6185DB0D419C}</ProjectGuid>
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||||
<OutputType>Exe</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<RootNamespace>DiscImageChef.VideoNow</RootNamespace>
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<AssemblyName>DiscImageChef.VideoNow</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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||||
</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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||||
<ItemGroup>
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||||
<Reference Include="System" />
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||||
<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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||||
<Reference Include="System.Xml" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
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||||
<Compile Include="Properties\Localization.Designer.cs" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<Content Include="..\LICENSE">
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||||
<Link>LICENSE</Link>
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||||
</Content>
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||||
<Content Include="..\README.md">
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||||
<Link>README.md</Link>
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||||
</Content>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<PackageReference Include="SharpAvi" Version="2.1.1" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<EmbeddedResource Include="Properties\Localization.es.resx">
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||||
<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Localization.fr.resx">
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<SubType>Designer</SubType>
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</EmbeddedResource>
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||||
<EmbeddedResource Include="Properties\Localization.it.resx">
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||||
<SubType>Designer</SubType>
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||||
</EmbeddedResource>
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||||
<EmbeddedResource Include="Properties\Localization.pt-BR.resx">
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||||
<SubType>Designer</SubType>
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||||
</EmbeddedResource>
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||||
<EmbeddedResource Include="Properties\Localization.pt-PT.resx">
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||||
<SubType>Designer</SubType>
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||||
</EmbeddedResource>
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||||
<EmbeddedResource Include="Properties\Localization.resx">
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||||
<SubType>Designer</SubType>
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||||
</EmbeddedResource>
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||||
<EmbeddedResource Include="Properties\Localization.ru.resx">
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||||
<SubType>Designer</SubType>
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||||
</EmbeddedResource>
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||||
</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
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||||
</Target>
|
||||
<Target Name="AfterBuild">
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||||
</Target>
|
||||
-->
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||||
|
||||
</Project>
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||||
</Project>
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@@ -10,32 +10,32 @@
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namespace DiscImageChef.VideoNow {
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using System;
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||||
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[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Localization {
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private static System.Resources.ResourceManager resourceMan;
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private static System.Globalization.CultureInfo resourceCulture;
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Localization() {
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}
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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public static System.Resources.ResourceManager ResourceManager {
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get {
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||||
if (object.Equals(null, resourceMan)) {
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System.Resources.ResourceManager temp = new System.Resources.ResourceManager("DiscImageChef.VideoNow.Localization", typeof(Localization).Assembly);
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System.Resources.ResourceManager temp = new System.Resources.ResourceManager("DiscImageChef.VideoNow.Properties.Localization", typeof(Localization).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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||||
}
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||||
}
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||||
|
||||
|
||||
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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public static System.Globalization.CultureInfo Culture {
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get {
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@@ -45,109 +45,109 @@ namespace DiscImageChef.VideoNow {
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resourceCulture = value;
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}
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||||
}
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||||
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||||
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||||
public static string Usage {
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||||
get {
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||||
return ResourceManager.GetString("Usage", resourceCulture);
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||||
}
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||||
}
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||||
|
||||
|
||||
public static string FileDoesNotExist {
|
||||
get {
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||||
return ResourceManager.GetString("FileDoesNotExist", resourceCulture);
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||||
}
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||||
}
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||||
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||||
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||||
public static string FileCannotBeOpened {
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||||
get {
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return ResourceManager.GetString("FileCannotBeOpened", resourceCulture);
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||||
}
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||||
}
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||||
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||||
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||||
public static string FileIsTooBig {
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||||
get {
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||||
return ResourceManager.GetString("FileIsTooBig", resourceCulture);
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||||
}
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||||
}
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||||
|
||||
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||||
public static string FileName {
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||||
get {
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return ResourceManager.GetString("FileName", resourceCulture);
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||||
}
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||||
}
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||||
|
||||
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||||
public static string SearchingFirstFrame {
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||||
get {
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||||
return ResourceManager.GetString("SearchingFirstFrame", resourceCulture);
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||||
}
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||||
}
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||||
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||||
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||||
public static string NoFrameFound {
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||||
get {
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||||
return ResourceManager.GetString("NoFrameFound", resourceCulture);
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||||
}
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||||
}
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||||
|
||||
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||||
public static string FirstFrameFoundAt {
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||||
get {
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||||
return ResourceManager.GetString("FirstFrameFoundAt", resourceCulture);
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||||
}
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||||
}
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||||
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||||
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||||
public static string FirstFrameIsAtSectorBoundary {
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||||
get {
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||||
return ResourceManager.GetString("FirstFrameIsAtSectorBoundary", resourceCulture);
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||||
}
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||||
}
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||||
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||||
|
||||
public static string FirstFrameIsNotAtSectorBoundary {
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||||
get {
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||||
return ResourceManager.GetString("FirstFrameIsNotAtSectorBoundary", resourceCulture);
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||||
}
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||||
}
|
||||
|
||||
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||||
public static string ExtractingAudio {
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||||
get {
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||||
return ResourceManager.GetString("ExtractingAudio", resourceCulture);
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||||
}
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||||
}
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||||
|
||||
|
||||
public static string LookingForMoreFrames {
|
||||
get {
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||||
return ResourceManager.GetString("LookingForMoreFrames", resourceCulture);
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||||
}
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||||
}
|
||||
|
||||
|
||||
public static string FrameAndNextAreNotAligned {
|
||||
get {
|
||||
return ResourceManager.GetString("FrameAndNextAreNotAligned", resourceCulture);
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||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string FrameFoundAtPosition {
|
||||
get {
|
||||
return ResourceManager.GetString("FrameFoundAtPosition", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string FrameIsAtSectorBoundary {
|
||||
get {
|
||||
return ResourceManager.GetString("FrameIsAtSectorBoundary", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string FrameIsNotAtSectorBoundary {
|
||||
get {
|
||||
return ResourceManager.GetString("FrameIsNotAtSectorBoundary", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string FramesFound {
|
||||
get {
|
||||
return ResourceManager.GetString("FramesFound", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string ExtractingVideo {
|
||||
get {
|
||||
return ResourceManager.GetString("ExtractingVideo", resourceCulture);
|
||||
155
DiscImageChef.VideoNow/Properties/Localization.es.resx
Normal file
155
DiscImageChef.VideoNow/Properties/Localization.es.resx
Normal file
@@ -0,0 +1,155 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Usage" xml:space="preserve">
|
||||
<value>Uso: DiscImageChef.VideoNow dump.raw</value>
|
||||
</data>
|
||||
<data name="FileDoesNotExist" xml:space="preserve">
|
||||
<value>El archivo especificado no existe.</value>
|
||||
</data>
|
||||
<data name="FileCannotBeOpened" xml:space="preserve">
|
||||
<value>No se pudo abrir el archivo especificado.</value>
|
||||
</data>
|
||||
<data name="FileIsTooBig" xml:space="preserve">
|
||||
<value>El archivo es demasiado grande, no se puede continuar.</value>
|
||||
</data>
|
||||
<data name="FileName" xml:space="preserve">
|
||||
<value>Archivo: {0}</value>
|
||||
</data>
|
||||
<data name="SearchingFirstFrame" xml:space="preserve">
|
||||
<value>Buscando el primer fotograma....</value>
|
||||
</data>
|
||||
<data name="NoFrameFound" xml:space="preserve">
|
||||
<value>¡No se pudo encontrar ningún fotograma!</value>
|
||||
</data>
|
||||
<data name="FirstFrameFoundAt" xml:space="preserve">
|
||||
<value>Se encontró el primer fotograma en {0}</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>El primer fotograma está al comienzo de un sector</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>El primer fotograma no está al comienzo de un sector</value>
|
||||
</data>
|
||||
<data name="ExtractingAudio" xml:space="preserve">
|
||||
<value>Extrayendo sonido {0} </value>
|
||||
</data>
|
||||
<data name="LookingForMoreFrames" xml:space="preserve">
|
||||
<value>Buscando más fotogramas {0}</value>
|
||||
</data>
|
||||
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
|
||||
<value>El fotograma {0} y el siguiente no están alineados...</value>
|
||||
</data>
|
||||
<data name="FrameFoundAtPosition" xml:space="preserve">
|
||||
<value>Fotograma {1} encontrado en {0}, separado por {2} bytes</value>
|
||||
</data>
|
||||
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>El fotograma {0} está al comienzo de un sector</value>
|
||||
</data>
|
||||
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>El fotograma {0} no está al comienzo de un sector</value>
|
||||
</data>
|
||||
<data name="FramesFound" xml:space="preserve">
|
||||
<value>Encontrados {0} fotogramas</value>
|
||||
</data>
|
||||
<data name="ExtractingVideo" xml:space="preserve">
|
||||
<value>Extrayendo video {0} </value>
|
||||
</data>
|
||||
</root>
|
||||
155
DiscImageChef.VideoNow/Properties/Localization.fr.resx
Normal file
155
DiscImageChef.VideoNow/Properties/Localization.fr.resx
Normal file
@@ -0,0 +1,155 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Usage" xml:space="preserve">
|
||||
<value>Usage: DiscImageChef.VideoNow dump.raw</value>
|
||||
</data>
|
||||
<data name="FileDoesNotExist" xml:space="preserve">
|
||||
<value>Le fichier spécifié n'existe pas.</value>
|
||||
</data>
|
||||
<data name="FileCannotBeOpened" xml:space="preserve">
|
||||
<value>Impossible d'ouvrir le fichier spécifié.</value>
|
||||
</data>
|
||||
<data name="FileIsTooBig" xml:space="preserve">
|
||||
<value>Le fichier est trop grand, ne peut pas continuer.</value>
|
||||
</data>
|
||||
<data name="FileName" xml:space="preserve">
|
||||
<value>Fichier: {0}</value>
|
||||
</data>
|
||||
<data name="SearchingFirstFrame" xml:space="preserve">
|
||||
<value>Cherchant le premier cadre....</value>
|
||||
</data>
|
||||
<data name="NoFrameFound" xml:space="preserve">
|
||||
<value>Aucun cadre trouvé!</value>
|
||||
</data>
|
||||
<data name="FirstFrameFoundAt" xml:space="preserve">
|
||||
<value>Premier cadre trouvé à {0}</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Premier cadre est à la limite du secteur</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Premier cadre n'est pas à la limite du secteur</value>
|
||||
</data>
|
||||
<data name="ExtractingAudio" xml:space="preserve">
|
||||
<value>Extraire l'audio {0} </value>
|
||||
</data>
|
||||
<data name="LookingForMoreFrames" xml:space="preserve">
|
||||
<value>Vous cherchez plus de cadres {0}</value>
|
||||
</data>
|
||||
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
|
||||
<value>Cadre {0} et le suivant ne sont pas alignés...</value>
|
||||
</data>
|
||||
<data name="FrameFoundAtPosition" xml:space="preserve">
|
||||
<value>Cadre {1} trouvé à {0}, {2} bytes apart</value>
|
||||
</data>
|
||||
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Cadre {0} est à la limite du secteur</value>
|
||||
</data>
|
||||
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Cadre {0} n'est pas à la limite du secteur</value>
|
||||
</data>
|
||||
<data name="FramesFound" xml:space="preserve">
|
||||
<value>{0} cadres trouvés</value>
|
||||
</data>
|
||||
<data name="ExtractingVideo" xml:space="preserve">
|
||||
<value>Extraire la vidéo {0} </value>
|
||||
</data>
|
||||
</root>
|
||||
155
DiscImageChef.VideoNow/Properties/Localization.it.resx
Normal file
155
DiscImageChef.VideoNow/Properties/Localization.it.resx
Normal file
@@ -0,0 +1,155 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Usage" xml:space="preserve">
|
||||
<value>Utilizzo: DiscImageChef.VideoNow dump.raw</value>
|
||||
</data>
|
||||
<data name="FileDoesNotExist" xml:space="preserve">
|
||||
<value>Il file specificato non esiste.</value>
|
||||
</data>
|
||||
<data name="FileCannotBeOpened" xml:space="preserve">
|
||||
<value>Impossible aprire il file specificato.</value>
|
||||
</data>
|
||||
<data name="FileIsTooBig" xml:space="preserve">
|
||||
<value>File troppo grande, impossibile continuare.</value>
|
||||
</data>
|
||||
<data name="FileName" xml:space="preserve">
|
||||
<value>File: {0}</value>
|
||||
</data>
|
||||
<data name="SearchingFirstFrame" xml:space="preserve">
|
||||
<value>Ricerca primo fotogramma....</value>
|
||||
</data>
|
||||
<data name="NoFrameFound" xml:space="preserve">
|
||||
<value>Nessun fotogramma trovato!</value>
|
||||
</data>
|
||||
<data name="FirstFrameFoundAt" xml:space="preserve">
|
||||
<value>Primo fotogramma trovato a {0}</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Primo fotogramma al confine del settore</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Primo fotogramma non al confine del settore</value>
|
||||
</data>
|
||||
<data name="ExtractingAudio" xml:space="preserve">
|
||||
<value>Estrazione audio {0} </value>
|
||||
</data>
|
||||
<data name="LookingForMoreFrames" xml:space="preserve">
|
||||
<value>Buscando más fotogramas {0}</value>
|
||||
</data>
|
||||
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
|
||||
<value>Fotogramma {0} e il successivo non allineati...</value>
|
||||
</data>
|
||||
<data name="FrameFoundAtPosition" xml:space="preserve">
|
||||
<value>Fotogramma {1} trovato a {0}, dopo {2} bytes</value>
|
||||
</data>
|
||||
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Fotogramma {0} al confine del settore</value>
|
||||
</data>
|
||||
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Fotogramma {0} non al confine del settore</value>
|
||||
</data>
|
||||
<data name="FramesFound" xml:space="preserve">
|
||||
<value>Trovati {0} fotogrammi</value>
|
||||
</data>
|
||||
<data name="ExtractingVideo" xml:space="preserve">
|
||||
<value>Estrazione video {0} </value>
|
||||
</data>
|
||||
</root>
|
||||
155
DiscImageChef.VideoNow/Properties/Localization.pt-BR.resx
Normal file
155
DiscImageChef.VideoNow/Properties/Localization.pt-BR.resx
Normal file
@@ -0,0 +1,155 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Usage" xml:space="preserve">
|
||||
<value>Utilização: DiscImageChef.VideoNow dump.raw</value>
|
||||
</data>
|
||||
<data name="FileDoesNotExist" xml:space="preserve">
|
||||
<value>O ficheiro especificado não existe.</value>
|
||||
</data>
|
||||
<data name="FileCannotBeOpened" xml:space="preserve">
|
||||
<value>Não conseguiu abrir o ficheiro especificado.</value>
|
||||
</data>
|
||||
<data name="FileIsTooBig" xml:space="preserve">
|
||||
<value>Ficheiro é demasiado grande, não continuando.</value>
|
||||
</data>
|
||||
<data name="FileName" xml:space="preserve">
|
||||
<value>Ficheiro: {0}</value>
|
||||
</data>
|
||||
<data name="SearchingFirstFrame" xml:space="preserve">
|
||||
<value>Procurando primeiro frame....</value>
|
||||
</data>
|
||||
<data name="NoFrameFound" xml:space="preserve">
|
||||
<value>Não conseguiu encontrar nenhum frame!</value>
|
||||
</data>
|
||||
<data name="FirstFrameFoundAt" xml:space="preserve">
|
||||
<value>Primeiro frame encontrado em {0}</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Primeiro frame está numa fronteira de setor</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Primeiro frame não está numa fronteira de setor</value>
|
||||
</data>
|
||||
<data name="ExtractingAudio" xml:space="preserve">
|
||||
<value>Extraindo aúdio {0} </value>
|
||||
</data>
|
||||
<data name="LookingForMoreFrames" xml:space="preserve">
|
||||
<value>Procurando mais frames {0}</value>
|
||||
</data>
|
||||
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
|
||||
<value>Frame {0} e o seguinte não estão alinhados...</value>
|
||||
</data>
|
||||
<data name="FrameFoundAtPosition" xml:space="preserve">
|
||||
<value>Frame {1} encontrado em {0}, distância de {2} bytes</value>
|
||||
</data>
|
||||
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Frame {1} encontrado em {0}, distância de {2} bytes</value>
|
||||
</data>
|
||||
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Frame {0} não está numa fronteira de setor</value>
|
||||
</data>
|
||||
<data name="FramesFound" xml:space="preserve">
|
||||
<value>Encontrados {0} fotogramas</value>
|
||||
</data>
|
||||
<data name="ExtractingVideo" xml:space="preserve">
|
||||
<value>Extraindo vídeo {0} </value>
|
||||
</data>
|
||||
</root>
|
||||
155
DiscImageChef.VideoNow/Properties/Localization.pt-PT.resx
Normal file
155
DiscImageChef.VideoNow/Properties/Localization.pt-PT.resx
Normal file
@@ -0,0 +1,155 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Usage" xml:space="preserve">
|
||||
<value>Utilização: DiscImageChef.VideoNow dump.raw</value>
|
||||
</data>
|
||||
<data name="FileDoesNotExist" xml:space="preserve">
|
||||
<value>O ficheiro especificado não existe.</value>
|
||||
</data>
|
||||
<data name="FileCannotBeOpened" xml:space="preserve">
|
||||
<value>Não conseguiu abrir o ficheiro especificado.</value>
|
||||
</data>
|
||||
<data name="FileIsTooBig" xml:space="preserve">
|
||||
<value>Ficheiro é demasiado grande, não continuando.</value>
|
||||
</data>
|
||||
<data name="FileName" xml:space="preserve">
|
||||
<value>Ficheiro: {0}</value>
|
||||
</data>
|
||||
<data name="SearchingFirstFrame" xml:space="preserve">
|
||||
<value>Procurando primeiro frame....</value>
|
||||
</data>
|
||||
<data name="NoFrameFound" xml:space="preserve">
|
||||
<value>Não conseguiu encontrar nenhum frame!</value>
|
||||
</data>
|
||||
<data name="FirstFrameFoundAt" xml:space="preserve">
|
||||
<value>Primeiro frame encontrado em {0}</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Primeiro frame está numa fronteira de setor</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Primeiro frame não está numa fronteira de setor</value>
|
||||
</data>
|
||||
<data name="ExtractingAudio" xml:space="preserve">
|
||||
<value>Extraindo aúdio {0} </value>
|
||||
</data>
|
||||
<data name="LookingForMoreFrames" xml:space="preserve">
|
||||
<value>Procurando mais frames {0}</value>
|
||||
</data>
|
||||
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
|
||||
<value>Frame {0} e o seguinte não estão alinhados...</value>
|
||||
</data>
|
||||
<data name="FrameFoundAtPosition" xml:space="preserve">
|
||||
<value>Frame {1} encontrado em {0}, distância de {2} bytes</value>
|
||||
</data>
|
||||
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Frame {1} encontrado em {0}, distância de {2} bytes</value>
|
||||
</data>
|
||||
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Frame {0} não está numa fronteira de setor</value>
|
||||
</data>
|
||||
<data name="FramesFound" xml:space="preserve">
|
||||
<value>Encontrados {0} fotogramas</value>
|
||||
</data>
|
||||
<data name="ExtractingVideo" xml:space="preserve">
|
||||
<value>Extraindo vídeo {0} </value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -1,4 +1,62 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
155
DiscImageChef.VideoNow/Properties/Localization.ru.resx
Normal file
155
DiscImageChef.VideoNow/Properties/Localization.ru.resx
Normal file
@@ -0,0 +1,155 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Usage" xml:space="preserve">
|
||||
<value>Использование: DiscImageChef.VideoNow dump.raw</value>
|
||||
</data>
|
||||
<data name="FileDoesNotExist" xml:space="preserve">
|
||||
<value>Указанный файл не существует.</value>
|
||||
</data>
|
||||
<data name="FileCannotBeOpened" xml:space="preserve">
|
||||
<value>Невозможно открыть указанный файл.</value>
|
||||
</data>
|
||||
<data name="FileIsTooBig" xml:space="preserve">
|
||||
<value>Файл слишком большой, операция прекращена.</value>
|
||||
</data>
|
||||
<data name="FileName" xml:space="preserve">
|
||||
<value>Файл: {0}</value>
|
||||
</data>
|
||||
<data name="SearchingFirstFrame" xml:space="preserve">
|
||||
<value>Поиск первого фрейма....</value>
|
||||
</data>
|
||||
<data name="NoFrameFound" xml:space="preserve">
|
||||
<value>Невозможно найти ни один фрейм!</value>
|
||||
</data>
|
||||
<data name="FirstFrameFoundAt" xml:space="preserve">
|
||||
<value>Первый фрейм найден по смещению {0}</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Первый фрейм на границе сектора</value>
|
||||
</data>
|
||||
<data name="FirstFrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Первый фрейм не на границе сектора</value>
|
||||
</data>
|
||||
<data name="ExtractingAudio" xml:space="preserve">
|
||||
<value>Извлечение аудио {0} </value>
|
||||
</data>
|
||||
<data name="LookingForMoreFrames" xml:space="preserve">
|
||||
<value>Продолжение поиска фреймов {0}</value>
|
||||
</data>
|
||||
<data name="FrameAndNextAreNotAligned" xml:space="preserve">
|
||||
<value>Фрейм {0} и следующий за ним не выровнены...</value>
|
||||
</data>
|
||||
<data name="FrameFoundAtPosition" xml:space="preserve">
|
||||
<value>Фрейм {1} найден по смещению {0}, на расстоянии {2} байт</value>
|
||||
</data>
|
||||
<data name="FrameIsAtSectorBoundary" xml:space="preserve">
|
||||
<value>Фрейм {0} на границе сектора</value>
|
||||
</data>
|
||||
<data name="FrameIsNotAtSectorBoundary" xml:space="preserve">
|
||||
<value>Фрейм {0} не на границе сектора</value>
|
||||
</data>
|
||||
<data name="FramesFound" xml:space="preserve">
|
||||
<value>Найдено {0} фреймов</value>
|
||||
</data>
|
||||
<data name="ExtractingVideo" xml:space="preserve">
|
||||
<value>Извлечение видео {0} </value>
|
||||
</data>
|
||||
</root>
|
||||
Reference in New Issue
Block a user