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https://github.com/aaru-dps/Aaru.git
synced 2025-12-16 19:24:25 +00:00
Implement memory map for Nintendo 64 cartridge dumps.
This commit is contained in:
@@ -285,17 +285,302 @@ public class Nintendo64 : IByteAddressableImage
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}
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/// <inheritdoc />
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[SuppressMessage("ReSharper", "CommentTypo")]
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public ErrorNumber GetMappings(out LinearMemoryMap mappings)
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{
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mappings = new LinearMemoryMap();
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// TODO: Implement
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if(_opened)
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return ErrorNumber.NotImplemented;
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if(!_opened)
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{
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ErrorMessage = "Not image has been opened.";
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ErrorMessage = "Not image has been opened.";
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return ErrorNumber.NotOpened;
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}
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return ErrorNumber.NotOpened;
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mappings = new LinearMemoryMap();
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LinearMemoryType saveType = LinearMemoryType.Unknown;
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ulong saveLength = 0;
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Header header = Marshal.ByteArrayToStructureBigEndian<Header>(_data, 0, Marshal.SizeOf<Header>());
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switch((char)header.CartridgeType)
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{
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case 'N':
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switch(StringHandlers.SpacePaddedToString(header.CartridgeId))
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{
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//Special case for first Japanese revisions of Kirby 64, overrides later entry
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case "K4" when (char)header.CountryCode == 'J' && header.Version < 2:
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saveType = LinearMemoryType.SaveRAM;
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saveLength = 32768;
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break;
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case "TW": //64 de Hakken!! Tamagotchi
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case "HF": //64 Hanafuda: Tenshi no Yakusoku
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case "OS": //64 Oozumou
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case "TC": //64 Trump Collection
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case "ER": //AeroFighters Assault
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case "AG": //AeroGauge
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case "AB": //Air Boarder 64
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case "S3": //AI Shougi 3
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case "TN": //All Star Tennis '99
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case "BN": //Bakuretsu Muteki Bangaioh
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case "BK": //Banjo-Kazooie
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case "FH": //Bass Hunter 64
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case "MU": //Big Mountain 2000
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case "BC": //Blast Corps
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case "BH": //Body Harvest
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case "HA": //Bomberman 64: Arcade Edition (J)
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case "BM": //Bomberman 64
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case "BV": //Bomberman 64: The Second Attack!
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case "BD": //Bomberman Hero
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case "CT": //Chameleon Twist
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case "CH": //Chopper Attack
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case "CG": //Choro Q 64 II - Hacha Mecha Grand Prix Race (J)
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case "P2": //Chou Kuukan Night Pro Yakyuu King 2 (J)
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case "XO": //Cruis'n Exotica
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case "CU": //Cruis'n USA
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case "CX": //Custom Robo
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case "DY": //Diddy Kong Racing
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case "DQ": //Disney's Donald Duck - Goin' Quackers [Quack Attack (E)]
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case "DR": //Doraemon: Nobita to 3tsu no Seireiseki
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case "N6": //Dr. Mario 64
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case "DU": //Duck Dodgers starring Daffy Duck
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case "JM": //Earthworm Jim 3D
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case "FW": //F-1 World Grand Prix
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case "F2": //F-1 World Grand Prix II
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case "KA": //Fighters Destiny
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case "FG": //Fighter Destiny 2
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case "GL": //Getter Love!!
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case "GV": //Glover
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case "GE": //GoldenEye 007
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case "HP": //Heiwa Pachinko World 64
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case "PG": //Hey You, Pikachu!
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case "IJ": //Indiana Jones and the Infernal Machine
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case "IC": //Indy Racing 2000
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case "FY": //Kakutou Denshou: F-Cup Maniax
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case "KI": //Killer Instinct Gold
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case "LL": //Last Legion UX
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case "LR": //Lode Runner 3-D
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case "KT": //Mario Kart 64
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case "LB": //Mario Party (PAL)
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case "MW": //Mario Party 2
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case "ML": //Mickey's Speedway USA
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case "TM": //Mischief Makers [Yuke Yuke!! Trouble Makers (J)]
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case "MI": //Mission: Impossible
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case "MG": //Monaco Grand Prix [Racing Simulation 2 (G)]
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case "MO": //Monopoly
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case "MS": //Morita Shougi 64
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case "MR": //Multi-Racing Championship
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case "CR": //Penny Racers [Choro Q 64 (J)]
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case "EA": //PGA European Tour
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case "PW": //Pilotwings 64
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case "PM": //Premier Manager 64 (E)
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case "PY": //Puyo Puyo Sun 64
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case "PT": //Puyo Puyon Party
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case "RA": //Rally '99 (J)
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case "WQ": //Rally Challenge 2000
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case "SU": //Rocket: Robot on Wheels
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case "SN": //Snow Speeder (J)
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case "K2": //Snowboard Kids 2 [Chou Snobow Kids (J)]
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case "SV": //Space Station Silicon Valley
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case "FX": //Lylat Wars (E)
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case "FP": //Star Fox 64 (U)
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case "S6": //Star Soldier: Vanishing Earth
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case "NA": //Star Wars Episode I: Battle for Naboo
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case "RS": //Star Wars: Rogue Squadron
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case "SW": //Star Wars: Shadows of the Empire
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case "SC": //Starshot: Space Circus Fever
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case "SA": //Sonic Wings Assault (J)
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case "B6": //Super B-Daman: Battle Phoenix 64
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//case "SM": //Super Mario 64
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case "SS": //Super Robot Spirits
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case "TX": //Taz Express
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case "T6": //Tetris 64
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case "TP": //Tetrisphere
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case "TJ": //Tom & Jerry in Fists of Fury
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case "RC": //Top Gear Overdrive
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case "TR": //Top Gear Rally (J + E)
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case "TB": //Transformers: Beast Wars Metals 64
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case "GU": //Tsumi to Batsu: Hoshi no Keishousha (Sin and Punishment)
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case "IR": //Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou
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case "VL": //V-Rally Edition '99
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case "VY": //V-Rally Edition '99 (J)
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case "WR": //Wave Race 64: Kawasaki Jet Ski
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case "WC": //Wild Choppers
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case "AD": //Worms Armageddon (U)
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case "WU": //Worms Armageddon (E)
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case "YK": //Yakouchuu II: Satsujin Kouro
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case "MZ": //Zool - Majou Tsukai Densetsu (J)
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case "DK" when (char)header.CountryCode == 'J': //Dark Rift aka Space Dynamites
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case "WT" when (char)header.CountryCode == 'J': //Wetrix (J)
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saveType = LinearMemoryType.EEPROM;
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saveLength = 512;
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break;
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//2KB EEPROM
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case "B7": //Banjo-Tooie
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case "GT": //City-Tour GP: Zen-Nihon GT Senshuken
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case "FU": //Conker's Bad Fur Day
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case "CW": //Cruis'n World
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case "CZ": //Custom Robo V2
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case "D6": //Densha de Go! 64
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case "DO": //Donkey Kong 64
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case "D2": //Doraemon 2: Nobita to Hikari no Shinden
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case "3D": //Doraemon 3: Nobita no Machi SOS!
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case "MX": //Excitebike 64
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case "GC": //GT 64: Championship Edition
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case "IM": //Ide Yosuke no Mahjong Juku
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case "K4": //Kirby 64: The Crystal Shards
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case "NB": //Kobe Bryant in NBA Courtside
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case "MV": //Mario Party 3
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case "M8": //Mario Tennis
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case "EV": //Neon Genesis Evangelion
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case "PP": //Parlor! Pro 64: Pachinko Jikki Simulation Game
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case "UB": //PD Ultraman Battle Collection 64
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case "PD": //Perfect Dark
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case "RZ": //Ridge Racer 64
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case "R7": //Robot Poncots 64: 7tsu no Umi no Caramel
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case "EP": //Star Wars Episode I: Racer
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case "YS": //Yoshi's Story
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//Special cases for Japanese versions of Castlevania
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case "D3" when (char)header.CountryCode == 'J': //Akumajou Dracula Mokushiroku (J)
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case "D4"
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when (char)header.CountryCode == 'J'
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: //Akumajou Dracula Mokushiroku Gaiden: Legend of Cornell (J)
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saveType = LinearMemoryType.EEPROM;
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saveLength = 2048;
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break;
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//32KB SRAM
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case "TE": //1080 Snowboarding
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case "VB": //Bass Rush - ECOGEAR PowerWorm Championship (J)
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case "FZ": //F-Zero X (U + E)
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case "SI": //Fushigi no Dungeon: Fuurai no Shiren 2
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case "G6": //Ganmare Goemon: Dero Dero Douchuu Obake Tenkomori
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case "3H": //Ganbare! Nippon! Olympics 2000
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case "GP": //Goemon: Mononoke Sugoroku
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case "YW": //Harvest Moon 64
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case "HY": //Hybrid Heaven (J)
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case "IB": //Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban!
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case "PS": //Jikkyou J.League 1999: Perfect Striker 2
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case "PA": //Jikkyou Powerful Pro Yakyuu 2000
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case "P4": //Jikkyou Powerful Pro Yakyuu 4
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case "J5": //Jikkyou Powerful Pro Yakyuu 5
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case "P6": //Jikkyou Powerful Pro Yakyuu 6
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case "PE": //Jikkyou Powerful Pro Yakyuu Basic Ban 2001
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case "JG": //Jinsei Game 64
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case "ZL": //Legend of Zelda: Ocarina of Time (E)
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case "KG": //Major League Baseball featuring Ken Griffey Jr.
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case "MF": //Mario Golf 64
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case "RI": //New Tetris, The
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case "UT": //Nushi Zuri 64
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case "UM": //Nushi Zuri 64: Shiokaze ni Notte
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case "OB": //Ogre Battle 64: Person of Lordly Caliber
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case "B5": //Resident Evil 2 (Japan) aka Biohazard 2
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case "RE": //Resident Evil 2
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case "AL": //Super Smash Bros. [Nintendo All-Star! Dairantou Smash Brothers (J)]
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case "T3": //Shin Nihon Pro Wrestling - Toukon Road 2 - The Next Generation (J)
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case "S4": //Super Robot Taisen 64
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case "A2": //Virtual Pro Wrestling 2
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case "VP": //Virtual Pro Wrestling 64
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case "WL": //Waialae Country Club: True Golf Classics
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case "W2": //WCW-nWo Revenge
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case "WX": //WWF WrestleMania 2000
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saveType = LinearMemoryType.SaveRAM;
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saveLength = 32768;
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break;
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//128KB Flash
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case "CC": //Command & Conquer
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case "DA": //Derby Stallion 64
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case "AF": //Doubutsu no Mori
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case "JF": //Jet Force Gemini
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case "KJ": //Ken Griffey Jr.'s Slugfest
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case "ZS": //Legend of Zelda: Majora's Mask [Zelda no Densetsu - Mujura no Kamen (J)]
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case "M6": //Mega Man 64
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case "CK": //NBA Courtside 2 featuring Kobe Bryant
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case "MQ": //Paper Mario
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case "PN": //Pokemon Puzzle League
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case "PF": //Pokemon Snap [Pocket Monsters Snap (J)]
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case "PO": //Pokemon Stadium
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case "P3": //Pokemon Stadium 2 [Pocket Monsters Stadium - Kin Gin (J)]
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case "RH": //Rockman Dash (J)
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case "SQ": //StarCraft 64
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case "T9": //Tigger's Honey Hunt
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case "W4": //WWF No Mercy
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case "DP": //Dinosaur Planet
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saveType = LinearMemoryType.NOR;
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saveLength = 131072;
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break;
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}
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break;
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case 'C':
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switch(StringHandlers.SpacePaddedToString(header.CartridgeId))
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{
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case "LB": //Mario Party (NTSC)
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saveType = LinearMemoryType.EEPROM;
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saveLength = 512;
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break;
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//32KB SRAM
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case "FZ": //F-Zero X (J)
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case "ZL": //Legend of Zelda: Ocarina of Time [Zelda no Densetsu - Toki no Ocarina (J)]
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case "PS": //Pocket Monsters Stadium (J)
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saveType = LinearMemoryType.SaveRAM;
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saveLength = 32768;
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break;
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//96KB SRAM
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case "DZ": //Dezaemon 3D
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saveType = LinearMemoryType.SaveRAM;
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saveLength = 98304;
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break;
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//128KB Flash
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case "P2": //Pocket Monsters Stadium 2 (J)
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saveType = LinearMemoryType.NOR;
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saveLength = 131072;
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break;
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}
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break;
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}
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mappings = new LinearMemoryMap
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{
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Devices = saveLength > 0 ? new LinearMemoryDevice[2] : new LinearMemoryDevice[1]
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};
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mappings.Devices[0].Type = LinearMemoryType.ROM;
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mappings.Devices[0].PhysicalAddress = new LinearMemoryAddressing
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{
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Start = 0,
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Length = (ulong)_data.Length
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};
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if(saveLength <= 0)
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return ErrorNumber.NoError;
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mappings.Devices[1].Type = saveType;
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mappings.Devices[1].PhysicalAddress = new LinearMemoryAddressing
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{
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Start = (ulong)_data.Length,
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Length = saveLength
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};
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return ErrorNumber.NoError;
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}
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/// <inheritdoc />
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@@ -403,13 +688,35 @@ public class Nintendo64 : IByteAddressableImage
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return ErrorNumber.NotOpened;
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}
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// TODO: Implement
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if(IsWriting)
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return ErrorNumber.NotImplemented;
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if(!IsWriting)
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{
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ErrorMessage = "Image is not opened for writing.";
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ErrorMessage = "Image is not opened for writing.";
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return ErrorNumber.ReadOnly;
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}
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return ErrorNumber.ReadOnly;
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bool foundRom = false;
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bool foundSaveRam = false;
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// Sanitize
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foreach(LinearMemoryDevice map in mappings.Devices)
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{
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switch(map.Type)
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{
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case LinearMemoryType.ROM when !foundRom:
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foundRom = true;
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break;
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case LinearMemoryType.SaveRAM when !foundSaveRam:
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foundSaveRam = true;
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break;
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default: return ErrorNumber.InvalidArgument;
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}
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}
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// Cannot save in this image format anyway
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return foundRom ? ErrorNumber.NoError : ErrorNumber.InvalidArgument;
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}
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/// <inheritdoc />
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Reference in New Issue
Block a user