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Do not paint in pregap positive sectors that were obtained as needed for offset correction.
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@@ -160,7 +160,7 @@ partial class Dump
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sectorIsAudio[bufferIndex] = !IsData(sectorData);
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readSuccess[bufferIndex] = true;
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if(firstTrackPregapBlock >= -150)
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if(firstTrackPregapBlock is >= -150 and < 0)
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{
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firstTrackPregapSectorsGood++;
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totalDuration += cmdDuration;
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@@ -169,7 +169,7 @@ partial class Dump
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}
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else
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{
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if(firstTrackPregapBlock >= -150)
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if(firstTrackPregapBlock is >= -150 and < 0)
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(_mediaGraph as Spiral)?.PaintCdLeadInSector(firstTrackPregapBlock, SKColors.Red);
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}
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