Refactor: Move filesystem identification code to Core.

This commit is contained in:
2017-05-27 20:13:34 +01:00
parent ee5f031aef
commit a722547b5c
2 changed files with 65 additions and 0 deletions

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@@ -1,3 +1,8 @@
2017-05-27 Natalia Portillo <claunia@claunia.com>
* Filesystems.cs: Refactor: Move filesystem identification
code to Core.
2017-05-27 Natalia Portillo <claunia@claunia.com>
* DiscImageChef.Core.csproj: Refactor: Move filesystem

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// /***************************************************************************
// The Disc Image Chef
// ----------------------------------------------------------------------------
//
// Filename : Filesystems.cs
// Version : 1.0
// Author(s) : Natalia Portillo
//
// Component : Component
//
// Revision : $Revision$
// Last change by : $Author$
// Date : $Date$
//
// --[ Description ] ----------------------------------------------------------
//
// Description
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright (C) 2011-2015 Claunia.com
// ****************************************************************************/
// //$Id$
using System;
using System.Collections.Generic;
using DiscImageChef.Filesystems;
using DiscImageChef.ImagePlugins;
namespace DiscImageChef.Core
{
public static class Filesystems
{
public static void Identify(ImagePlugin imagePlugin, out List<string> id_plugins, ulong partitionStart, ulong partitionEnd)
{
id_plugins = new List<string>();
PluginBase plugins = new PluginBase();
plugins.RegisterAllPlugins();
foreach(Filesystem _plugin in plugins.PluginsList.Values)
{
if(_plugin.Identify(imagePlugin, partitionStart, partitionEnd))
id_plugins.Add(_plugin.Name.ToLower());
}
}
}
}