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https://github.com/aaru-dps/Aaru.git
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Removed spurious debug message.
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47
DiscImageChef.Core/Devices/Dumping/Alcohol120.cs
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47
DiscImageChef.Core/Devices/Dumping/Alcohol120.cs
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// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : Alcohol120.cs
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// Version : 1.0
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// Author(s) : Natalia Portillo
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//
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// Component : Component
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//
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// Revision : $Revision$
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// Last change by : $Author$
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// Date : $Date$
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Description
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright (C) 2011-2015 Claunia.com
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// ****************************************************************************/
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// //$Id$
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using System;
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namespace DiscImageChef.Core.Devices.Dumping
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{
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public class Alcohol120
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{
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public Alcohol120()
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{
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}
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}
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}
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@@ -203,7 +203,6 @@ namespace DiscImageChef.Filesystems
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if(sbLocation <= partition.End)
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if(sbLocation <= partition.End)
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{
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{
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sector = imagePlugin.ReadSector(sbLocation);
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sector = imagePlugin.ReadSector(sbLocation);
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System.Console.WriteLine("Searching for superblock on sector {0}", sbLocation);
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FossilSuperBlock fsb = BigEndianMarshal.ByteArrayToStructureBigEndian<FossilSuperBlock>(sector);
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FossilSuperBlock fsb = BigEndianMarshal.ByteArrayToStructureBigEndian<FossilSuperBlock>(sector);
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DicConsole.DebugWriteLine("Fossil plugin", "magic 0x{0:X8} (expected 0x{1:X8})", fsb.magic, Fossil_SbMagic);
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DicConsole.DebugWriteLine("Fossil plugin", "magic 0x{0:X8} (expected 0x{1:X8})", fsb.magic, Fossil_SbMagic);
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