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82 lines
3.1 KiB
C#
82 lines
3.1 KiB
C#
// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : Structs.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Nintendo optical filesystems plugin.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2025 Natalia Portillo
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// ****************************************************************************/
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namespace Aaru.Filesystems;
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/// <inheritdoc />
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/// <summary>Implements detection of the filesystem used by Nintendo Gamecube and Wii discs</summary>
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public sealed partial class NintendoPlugin
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{
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#region Nested type: NintendoFields
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struct NintendoFields
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{
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public string DiscType;
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public string GameCode;
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public string RegionCode;
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public string PublisherCode;
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public string DiscId;
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public byte DiscNumber;
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public byte DiscVersion;
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public bool Streaming;
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public byte StreamBufferSize;
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public string Title;
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public uint DebugOff;
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public uint DebugAddr;
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public uint DolOff;
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public uint FstOff;
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public uint FstSize;
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public uint FstMax;
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public NintendoPartition[] FirstPartitions;
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public NintendoPartition[] SecondPartitions;
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public NintendoPartition[] ThirdPartitions;
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public NintendoPartition[] FourthPartitions;
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public byte Region;
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public byte JapanAge;
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public byte UsaAge;
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public byte GermanAge;
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public byte PegiAge;
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public byte FinlandAge;
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public byte PortugalAge;
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public byte UkAge;
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public byte AustraliaAge;
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public byte KoreaAge;
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}
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#endregion
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#region Nested type: NintendoPartition
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struct NintendoPartition
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{
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public uint Offset;
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public uint Type;
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}
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#endregion
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} |