Files
Aaru/Interfaces/IWritableFloppyImage.cs

98 lines
5.3 KiB
C#

// /***************************************************************************
// The Disc Image Chef
// ----------------------------------------------------------------------------
//
// Filename : IFloppyImage.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Defines interface to be implemented by floppy image plugins.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2018 Natalia Portillo
// ****************************************************************************/
using DiscImageChef.CommonTypes.Enums;
using DiscImageChef.CommonTypes.Structs;
namespace DiscImageChef.CommonTypes.Interfaces
{
/// <summary>
/// Abstract class to implement disk image reading plugins that can contain floppy images.
/// This interface is needed because floppy formatting characteristics are not necesarily compatible with the whole
/// LBA-oriented interface defined by <see cref="IMediaImage" />.
/// All data expected by these methods is already decoded from its corresponding bitstream.
/// </summary>
public interface IWritableFloppyImage : IFloppyImage, IWritableImage
{
/// <summary>
/// Indicates the image plugin the floppy physical characteristics and must be called before following methods are
/// called. Once this is called, LBA-based methods should not be used.
/// </summary>
/// <param name="info">
/// Floppy info, contains information about physical characteristics of floppy, like size, bitrate,
/// track density, etc...
/// </param>
/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
bool SetFloppyCharacteristics(FloppyInfo info);
/// <summary>
/// Writes a sector's user data.
/// </summary>
/// <param name="data">
/// If <see cref="status" /> is <see cref="FloppySectorStatus.Duplicated" /> one of the duplicates.
/// If <see cref="status" /> is <see cref="FloppySectorStatus.Demagnetized" />, <see cref="FloppySectorStatus.Hole" />,
/// <see cref="FloppySectorStatus.NotFound" /> it will be ignored.
/// Otherwise, whatever data should be in the sector.
/// </param>
/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
/// <param name="head">Physical head (0-based).</param>
/// <param name="sector">Logical sector ID.</param>
/// <param name="status">Status of sector.</param>
/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
bool WriteSector(byte[] data, ushort track, byte head, ushort sector, FloppySectorStatus status);
/// <summary>
/// Writes a whole track, including all gaps, address marks, sectors data, etc.
/// </summary>
/// <param name="data">The track data.</param>
/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
/// <param name="head">Physical head (0-based).</param>
/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
bool WriteTrack(byte[] data, ushort track, byte head);
/// <summary>
/// Writes a sector's data including all tags, address mark, and so, in a format dependent of represented media.
/// </summary>
/// <param name="data">
/// If <see cref="status" /> is <see cref="FloppySectorStatus.Duplicated" /> one of the duplicates.
/// If <see cref="status" /> is <see cref="FloppySectorStatus.Demagnetized" />, <see cref="FloppySectorStatus.Hole" />,
/// <see cref="FloppySectorStatus.NotFound" /> it will be ignored.
/// Otherwise, whatever data should be in the sector.
/// </param>
/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
/// <param name="head">Physical head (0-based).</param>
/// <param name="sector">Logical sector ID.</param>
/// <param name="status">Status of request.</param>
/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
bool WriteSectorLong(byte[] data, ushort track, byte head, ushort sector, out FloppySectorStatus status);
}
}