Files
Aaru/DiscImageChef.Devices/Windows/Structs.cs
2017-08-21 04:28:16 +01:00

150 lines
4.6 KiB
C#

// /***************************************************************************
// The Disc Image Chef
// ----------------------------------------------------------------------------
//
// Filename : Structs.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Windows direct device access.
//
// --[ Description ] ----------------------------------------------------------
//
// Contains structures necessary for directly interfacing devices under
// Windows.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2017 Natalia Portillo
// ****************************************************************************/
using System;
using System.Runtime.InteropServices;
namespace DiscImageChef.Devices.Windows
{
[StructLayout(LayoutKind.Sequential)]
struct ScsiPassThroughDirect
{
public ushort Length;
public byte ScsiStatus;
public byte PathId;
public byte TargetId;
public byte Lun;
public byte CdbLength;
public byte SenseInfoLength;
[MarshalAs(UnmanagedType.U1)]
public ScsiIoctlDirection DataIn;
public uint DataTransferLength;
public uint TimeOutValue;
public IntPtr DataBuffer;
public uint SenseInfoOffset;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public byte[] Cdb;
};
[StructLayout(LayoutKind.Sequential)]
struct ScsiPassThroughDirectAndSenseBuffer
{
public ScsiPassThroughDirect sptd;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public byte[] SenseBuf;
}
struct AtaPassThroughDirect
{
/// <summary>
/// Length in bytes of this structure
/// </summary>
public ushort Length;
/// <summary>
/// Indicates transfer direction and kind of operation
/// </summary>
public AtaFlags AtaFlags;
/// <summary>
/// Indicates IDE port or bus, set by driver
/// </summary>
public byte PathId;
/// <summary>
/// Indicates target device on bus, set by driver
/// </summary>
public byte TargetId;
/// <summary>
/// Indicates logical unit number of device, set by driver
/// </summary>
public byte Lun;
/// <summary>
/// Reserved
/// </summary>
public byte ReservedAsUchar;
/// <summary>
/// Data transfer length in bytes
/// </summary>
public uint DataTransferLength;
/// <summary>
/// Timeout value in seconds
/// </summary>
public uint TimeOutValue;
/// <summary>
/// Reserved
/// </summary>
public uint ReservedAsUlong;
/// <summary>
/// Pointer to data buffer
/// </summary>
public IntPtr DataBuffer;
/// <summary>
/// Previous ATA registers, for LBA48
/// </summary>
public AtaTaskFile PreviousTaskFile;
/// <summary>
/// ATA registers
/// </summary>
public AtaTaskFile CurrentTaskFile;
}
[StructLayout(LayoutKind.Explicit)]
struct AtaTaskFile
{
// Fields for commands sent
[FieldOffset(0)]
public byte Features;
[FieldOffset(6)]
public byte Command;
// Fields on command return
[FieldOffset(0)]
public byte Error;
[FieldOffset(6)]
public byte Status;
// Common fields
[FieldOffset(1)]
public byte SectorCount;
[FieldOffset(2)]
public byte SectorNumber;
[FieldOffset(3)]
public byte CylinderLow;
[FieldOffset(4)]
public byte CylinderHigh;
[FieldOffset(5)]
public byte DeviceHead;
[FieldOffset(7)]
public byte Reserved;
}
}