Consolidate view init code

This commit is contained in:
Matt Nadareski
2021-07-05 10:42:28 -07:00
parent 2476d07619
commit 8c9f10dd8e

View File

@@ -26,9 +26,18 @@ namespace RedBookPlayer.GUI
/// </summary>
private Image[] _digits;
public PlayerView() => InitializeComponent(null);
/// <summary>
/// Initialize the UI based on the currently selected theme
/// </summary>
/// <param name="xaml">XAML data representing the theme, null for default</param>
public PlayerView(string xaml = null)
{
DataContext = new PlayerViewModel();
PlayerViewModel.PropertyChanged += PlayerViewModelStateChanged;
public PlayerView(string xaml) => InitializeComponent(xaml);
LoadTheme(xaml);
InitializeDigits();
}
#region Helpers
@@ -55,120 +64,13 @@ namespace RedBookPlayer.GUI
/// <param name="path">Path to the image to load</param>
public async Task<bool> LoadImage(string path)
{
bool result = await Dispatcher.UIThread.InvokeAsync(() =>
return await Dispatcher.UIThread.InvokeAsync(() =>
{
PlayerViewModel.Init(path, App.Settings.AutoPlay, App.Settings.Volume);
return PlayerViewModel.Initialized;
});
if(result)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
if (PlayerViewModel.Initialized)
MainWindow.Instance.Title = "RedBookPlayer - " + path.Split('/').Last().Split('\\').Last();
});
}
return result;
}
/// <summary>
/// Load the png image for a given character based on the theme
/// </summary>
/// <param name="character">Character to load the image for</param>
/// <returns>Bitmap representing the loaded image</returns>
/// <remarks>
/// TODO: Currently assumes that an image must always exist
/// </remarks>
private Bitmap GetBitmap(char character)
{
if(App.Settings.SelectedTheme == "default")
{
IAssetLoader assets = AvaloniaLocator.Current.GetService<IAssetLoader>();
return new Bitmap(assets.Open(new Uri($"avares://RedBookPlayer/Assets/{character}.png")));
}
else
{
string themeDirectory = $"{Directory.GetCurrentDirectory()}/themes/{App.Settings.SelectedTheme}";
using FileStream stream = File.Open($"{themeDirectory}/{character}.png", FileMode.Open);
return new Bitmap(stream);
}
}
/// <summary>
/// Initialize the UI based on the currently selected theme
/// </summary>
/// <param name="xaml">XAML data representing the theme, null for default</param>
private void InitializeComponent(string xaml)
{
DataContext = new PlayerViewModel();
PlayerViewModel.PropertyChanged += PlayerViewModelStateChanged;
// Load the theme
try
{
if(xaml != null)
new AvaloniaXamlLoader().Load(xaml, null, this);
else
AvaloniaXamlLoader.Load(this);
}
catch
{
AvaloniaXamlLoader.Load(this);
}
InitializeDigits();
}
/// <summary>
/// Initialize the displayed digits array
/// </summary>
private void InitializeDigits()
{
_digits = new Image[]
{
this.FindControl<Image>("TrackDigit1"),
this.FindControl<Image>("TrackDigit2"),
this.FindControl<Image>("IndexDigit1"),
this.FindControl<Image>("IndexDigit2"),
this.FindControl<Image>("TimeDigit1"),
this.FindControl<Image>("TimeDigit2"),
this.FindControl<Image>("TimeDigit3"),
this.FindControl<Image>("TimeDigit4"),
this.FindControl<Image>("TimeDigit5"),
this.FindControl<Image>("TimeDigit6"),
this.FindControl<Image>("TotalTracksDigit1"),
this.FindControl<Image>("TotalTracksDigit2"),
this.FindControl<Image>("TotalIndexesDigit1"),
this.FindControl<Image>("TotalIndexesDigit2"),
this.FindControl<Image>("TotalTimeDigit1"),
this.FindControl<Image>("TotalTimeDigit2"),
this.FindControl<Image>("TotalTimeDigit3"),
this.FindControl<Image>("TotalTimeDigit4"),
this.FindControl<Image>("TotalTimeDigit5"),
this.FindControl<Image>("TotalTimeDigit6"),
};
}
/// <summary>
/// Update the UI from the view-model
/// </summary>
private void PlayerViewModelStateChanged(object sender, PropertyChangedEventArgs e)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
string digitString = GenerateDigitString();
for(int i = 0; i < _digits.Length; i++)
{
if(_digits[i] != null)
_digits[i].Source = GetBitmap(digitString[i]);
}
return PlayerViewModel.Initialized;
});
}
@@ -220,6 +122,105 @@ namespace RedBookPlayer.GUI
return sectorTime;
}
/// <summary>
/// Load the png image for a given character based on the theme
/// </summary>
/// <param name="character">Character to load the image for</param>
/// <returns>Bitmap representing the loaded image</returns>
private Bitmap GetBitmap(char character)
{
try
{
if(App.Settings.SelectedTheme == "default")
{
IAssetLoader assets = AvaloniaLocator.Current.GetService<IAssetLoader>();
return new Bitmap(assets.Open(new Uri($"avares://RedBookPlayer/Assets/{character}.png")));
}
else
{
string themeDirectory = $"{Directory.GetCurrentDirectory()}/themes/{App.Settings.SelectedTheme}";
using FileStream stream = File.Open($"{themeDirectory}/{character}.png", FileMode.Open);
return new Bitmap(stream);
}
}
catch
{
return null;
}
}
/// <summary>
/// Initialize the displayed digits array
/// </summary>
private void InitializeDigits()
{
_digits = new Image[]
{
this.FindControl<Image>("TrackDigit1"),
this.FindControl<Image>("TrackDigit2"),
this.FindControl<Image>("IndexDigit1"),
this.FindControl<Image>("IndexDigit2"),
this.FindControl<Image>("TimeDigit1"),
this.FindControl<Image>("TimeDigit2"),
this.FindControl<Image>("TimeDigit3"),
this.FindControl<Image>("TimeDigit4"),
this.FindControl<Image>("TimeDigit5"),
this.FindControl<Image>("TimeDigit6"),
this.FindControl<Image>("TotalTracksDigit1"),
this.FindControl<Image>("TotalTracksDigit2"),
this.FindControl<Image>("TotalIndexesDigit1"),
this.FindControl<Image>("TotalIndexesDigit2"),
this.FindControl<Image>("TotalTimeDigit1"),
this.FindControl<Image>("TotalTimeDigit2"),
this.FindControl<Image>("TotalTimeDigit3"),
this.FindControl<Image>("TotalTimeDigit4"),
this.FindControl<Image>("TotalTimeDigit5"),
this.FindControl<Image>("TotalTimeDigit6"),
};
}
/// <summary>
/// Load the theme from a XAML, if possible
/// </summary>
/// <param name="xaml">XAML data representing the theme, null for default</param>
private void LoadTheme(string xaml)
{
try
{
if(xaml != null)
new AvaloniaXamlLoader().Load(xaml, null, this);
else
AvaloniaXamlLoader.Load(this);
}
catch
{
AvaloniaXamlLoader.Load(this);
}
}
/// <summary>
/// Update the UI from the view-model
/// </summary>
private void PlayerViewModelStateChanged(object sender, PropertyChangedEventArgs e)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
string digitString = GenerateDigitString();
for(int i = 0; i < _digits.Length; i++)
{
Bitmap digitImage = GetBitmap(digitString[i]);
if(_digits[i] != null && digitImage != null)
_digits[i].Source = digitImage;
}
});
}
#endregion
#region Event Handlers