Add hardcoded navigation buttons

This commit is contained in:
Matt Nadareski
2021-06-30 13:55:49 -07:00
parent 4540100fdc
commit a25626648f
2 changed files with 79 additions and 0 deletions

View File

@@ -3,3 +3,19 @@
[Audio CD](https://en.wikipedia.org/wiki/Compact_Disc_Digital_Audio) player for [Aaru format](https://github.com/aaru-dps/Aaru).
* This project is fully sponsored by the [Game Preservation Society](https://www.gamepres.org/en/).
## Default Player Controls
| Key | Action |
| --- | ------ |
| `F1` | Open Settings Window |
| `F2` / `Enter` | Load New Image |
| `Space` | Toggle Play / Pause |
| `Esc` | Stop Playback |
| `→` | Next Track |
| `←` | Previous Track |
| `]` | Next Index |
| `[` | Previous Index |
| `.` | Fast Forward |
| `,` | Rewind |
| `E` | Toggle Emphasis |

View File

@@ -115,11 +115,74 @@ namespace RedBookPlayer.GUI
public void OnKeyDown(object sender, KeyEventArgs e)
{
PlayerView playerView = ContentControl.Content as PlayerView;
// Open settings window
if(e.Key == Key.F1)
{
settingsWindow = new SettingsWindow(App.Settings);
settingsWindow.Show();
}
// Load image
else if (e.Key == Key.F2 || e.Key == Key.Enter)
{
playerView?.LoadButton_Click(this, null);
}
// Toggle playback
else if(e.Key == Key.Space || e.Key == Key.MediaPlayPause)
{
playerView?.PlayPauseButton_Click(this, null);
}
// Stop playback
else if(e.Key == Key.Escape || e.Key == Key.MediaStop)
{
playerView?.StopButton_Click(this, null);
}
// Next Track
else if(e.Key == Key.Right || e.Key == Key.MediaNextTrack)
{
playerView?.NextTrackButton_Click(this, null);
}
// Previous Track
else if(e.Key == Key.Left || e.Key == Key.MediaPreviousTrack)
{
playerView?.PreviousTrackButton_Click(this, null);
}
// Next Index
else if(e.Key == Key.OemCloseBrackets)
{
playerView?.NextIndexButton_Click(this, null);
}
// Previous Index
else if(e.Key == Key.OemOpenBrackets)
{
playerView?.PreviousIndexButton_Click(this, null);
}
// Fast Foward
else if(e.Key == Key.OemPeriod)
{
playerView?.FastForwardButton_Click(this, null);
}
// Rewind
else if(e.Key == Key.OemComma)
{
playerView?.RewindButton_Click(this, null);
}
// Emphasis Toggle
else if(e.Key == Key.E)
{
playerView?.EnableDisableDeEmphasisButton_Click(this, null);
}
}
#endregion