Audio to its own namespace

This commit is contained in:
Matt Nadareski
2021-10-06 20:52:16 -07:00
parent 4eecc68cae
commit e6222352e9
8 changed files with 8 additions and 7 deletions

View File

@@ -1,7 +1,7 @@
using System;
using NWaves.Filters.BiQuad;
namespace RedBookPlayer.Models.Hardware
namespace RedBookPlayer.Models.Audio
{
/// <summary>
/// Filter for applying de-emphasis to audio

View File

@@ -1,7 +1,7 @@
using NWaves.Audio;
using NWaves.Filters.BiQuad;
namespace RedBookPlayer.Models.Hardware
namespace RedBookPlayer.Models.Audio
{
/// <summary>
/// Output stage that represents all filters on the audio

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@@ -1,4 +1,4 @@
namespace RedBookPlayer.Models.Hardware
namespace RedBookPlayer.Models.Audio
{
public interface IAudioBackend
{

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@@ -1,6 +1,6 @@
using CSCore.SoundOut;
namespace RedBookPlayer.Models.Hardware.Linux
namespace RedBookPlayer.Models.Audio.Linux
{
public class AudioBackend : IAudioBackend
{

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@@ -2,7 +2,7 @@ using System;
using CSCore;
using WaveFormat = CSCore.WaveFormat;
namespace RedBookPlayer.Models.Hardware
namespace RedBookPlayer.Models.Audio
{
public class PlayerSource : IWaveSource
{

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@@ -1,7 +1,7 @@
using System.Runtime.InteropServices;
using ReactiveUI;
namespace RedBookPlayer.Models.Hardware
namespace RedBookPlayer.Models.Audio
{
public class SoundOutput : ReactiveObject
{

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@@ -1,6 +1,6 @@
using CSCore.SoundOut;
namespace RedBookPlayer.Models.Hardware.Windows
namespace RedBookPlayer.Models.Audio.Windows
{
public class AudioBackend : IAudioBackend
{

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@@ -7,6 +7,7 @@ using Aaru.CommonTypes.Enums;
using Aaru.CommonTypes.Structs;
using Avalonia.Threading;
using ReactiveUI;
using RedBookPlayer.Models.Audio;
using RedBookPlayer.Models.Discs;
using RedBookPlayer.Models.Factories;