mirror of
https://github.com/aaru-dps/RedBookPlayer.git
synced 2025-12-16 19:24:41 +00:00
420 lines
14 KiB
C#
420 lines
14 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using CSCore.SoundOut;
|
|
using NWaves.Audio;
|
|
using NWaves.Filters.BiQuad;
|
|
using ReactiveUI;
|
|
using RedBookPlayer.Models.Discs;
|
|
|
|
namespace RedBookPlayer.Models.Hardware
|
|
{
|
|
public class SoundOutput : ReactiveObject
|
|
{
|
|
#region Public Fields
|
|
|
|
/// <summary>
|
|
/// Indicate if the output is ready to be used
|
|
/// </summary>
|
|
public bool Initialized
|
|
{
|
|
get => _initialized;
|
|
private set => this.RaiseAndSetIfChanged(ref _initialized, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates the current player state
|
|
/// </summary>
|
|
public PlayerState PlayerState
|
|
{
|
|
get => _playerState;
|
|
private set => this.RaiseAndSetIfChanged(ref _playerState, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates the repeat mode
|
|
/// </summary>
|
|
public RepeatMode RepeatMode
|
|
{
|
|
get => _repeatMode;
|
|
private set => this.RaiseAndSetIfChanged(ref _repeatMode, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates if de-emphasis should be applied
|
|
/// </summary>
|
|
public bool ApplyDeEmphasis
|
|
{
|
|
get => _applyDeEmphasis;
|
|
private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Current playback volume
|
|
/// </summary>
|
|
public int Volume
|
|
{
|
|
get => _volume;
|
|
private set
|
|
{
|
|
int tempVolume = value;
|
|
if(value > 100)
|
|
tempVolume = 100;
|
|
else if(value < 0)
|
|
tempVolume = 0;
|
|
|
|
this.RaiseAndSetIfChanged(ref _volume, tempVolume);
|
|
}
|
|
}
|
|
|
|
private bool _initialized;
|
|
private PlayerState _playerState;
|
|
private RepeatMode _repeatMode;
|
|
private bool _applyDeEmphasis;
|
|
private int _volume;
|
|
|
|
#endregion
|
|
|
|
#region Private State Variables
|
|
|
|
/// <summary>
|
|
/// OpticalDisc from the parent player for easy access
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// TODO: Can we remove the need for a local reference to OpticalDisc?
|
|
/// </remarks>
|
|
private OpticalDiscBase _opticalDisc;
|
|
|
|
/// <summary>
|
|
/// Data provider for sound output
|
|
/// </summary>
|
|
private PlayerSource _source;
|
|
|
|
/// <summary>
|
|
/// Sound output instance
|
|
/// </summary>
|
|
private ALSoundOut _soundOut;
|
|
|
|
/// <summary>
|
|
/// Left channel de-emphasis filter
|
|
/// </summary>
|
|
private BiQuadFilter _deEmphasisFilterLeft;
|
|
|
|
/// <summary>
|
|
/// Right channel de-emphasis filter
|
|
/// </summary>
|
|
private BiQuadFilter _deEmphasisFilterRight;
|
|
|
|
/// <summary>
|
|
/// Current position in the sector
|
|
/// </summary>
|
|
private int _currentSectorReadPosition = 0;
|
|
|
|
/// <summary>
|
|
/// Lock object for reading track data
|
|
/// </summary>
|
|
private readonly object _readingImage = new object();
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
|
|
public SoundOutput(int defaultVolume = 100) => Volume = defaultVolume;
|
|
|
|
/// <summary>
|
|
/// Initialize the output with a given image
|
|
/// </summary>
|
|
/// <param name="opticalDisc">OpticalDisc to load from</param>
|
|
/// <param name="repeatMode">RepeatMode for sound output</param>
|
|
/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
|
|
public void Init(OpticalDiscBase opticalDisc, RepeatMode repeatMode, bool autoPlay)
|
|
{
|
|
// If we have an unusable disc, just return
|
|
if(opticalDisc == null || !opticalDisc.Initialized)
|
|
return;
|
|
|
|
// Save a reference to the disc
|
|
_opticalDisc = opticalDisc;
|
|
|
|
// Enable de-emphasis for CDs, if necessary
|
|
if(opticalDisc is CompactDisc compactDisc)
|
|
ApplyDeEmphasis = compactDisc.TrackHasEmphasis;
|
|
|
|
// Setup de-emphasis filters
|
|
SetupFilters();
|
|
|
|
// Setup the audio output
|
|
SetupAudio();
|
|
|
|
// Setup the repeat mode
|
|
RepeatMode = repeatMode;
|
|
|
|
// Initialize playback, if necessary
|
|
if(autoPlay)
|
|
_soundOut.Play();
|
|
|
|
// Mark the output as ready
|
|
Initialized = true;
|
|
PlayerState = PlayerState.Stopped;
|
|
|
|
// Begin loading data
|
|
_source.Start();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset the current internal state
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
_soundOut.Stop();
|
|
_opticalDisc = null;
|
|
Initialized = false;
|
|
PlayerState = PlayerState.NoDisc;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fill the current byte buffer with playable data
|
|
/// </summary>
|
|
/// <param name="buffer">Buffer to load data into</param>
|
|
/// <param name="offset">Offset in the buffer to load at</param>
|
|
/// <param name="count">Number of bytes to load</param>
|
|
/// <returns>Number of bytes read</returns>
|
|
public int ProviderRead(byte[] buffer, int offset, int count)
|
|
{
|
|
// Set the current volume
|
|
_soundOut.Volume = (float)Volume / 100;
|
|
|
|
// If we have an unreadable track, just return
|
|
if(_opticalDisc.BytesPerSector <= 0)
|
|
{
|
|
Array.Clear(buffer, offset, count);
|
|
return count;
|
|
}
|
|
|
|
// Determine how many sectors we can read
|
|
DetermineReadAmount(count, out ulong sectorsToRead, out ulong zeroSectorsAmount);
|
|
|
|
// Get data to return
|
|
byte[] audioDataSegment = ReadData(count, sectorsToRead, zeroSectorsAmount);
|
|
if(audioDataSegment == null)
|
|
{
|
|
Array.Clear(buffer, offset, count);
|
|
return count;
|
|
}
|
|
|
|
// Write out the audio data to the buffer
|
|
Array.Copy(audioDataSegment, 0, buffer, offset, count);
|
|
|
|
// Set the read position in the sector for easier access
|
|
_currentSectorReadPosition += count;
|
|
if(_currentSectorReadPosition >= _opticalDisc.BytesPerSector)
|
|
{
|
|
int currentTrack = _opticalDisc.CurrentTrackNumber;
|
|
_opticalDisc.SetCurrentSector(_opticalDisc.CurrentSector + (ulong)(_currentSectorReadPosition / _opticalDisc.BytesPerSector));
|
|
_currentSectorReadPosition %= _opticalDisc.BytesPerSector;
|
|
|
|
if(RepeatMode == RepeatMode.None && _opticalDisc.CurrentTrackNumber < currentTrack)
|
|
Stop();
|
|
else if(RepeatMode == RepeatMode.Single && _opticalDisc.CurrentTrackNumber != currentTrack)
|
|
_opticalDisc.LoadTrack(currentTrack);
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
#region Playback
|
|
|
|
/// <summary>
|
|
/// Start audio playback
|
|
/// </summary>
|
|
public void Play()
|
|
{
|
|
if(_soundOut.PlaybackState != PlaybackState.Playing)
|
|
_soundOut.Play();
|
|
|
|
PlayerState = PlayerState.Playing;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pause audio playback
|
|
/// </summary>
|
|
public void Pause()
|
|
{
|
|
if(_soundOut.PlaybackState != PlaybackState.Paused)
|
|
_soundOut.Pause();
|
|
|
|
PlayerState = PlayerState.Paused;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop audio playback
|
|
/// </summary>
|
|
public void Stop()
|
|
{
|
|
if(_soundOut.PlaybackState != PlaybackState.Stopped)
|
|
_soundOut.Stop();
|
|
|
|
PlayerState = PlayerState.Stopped;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Eject the currently loaded disc
|
|
/// </summary>
|
|
public void Eject() => Reset();
|
|
|
|
#endregion
|
|
|
|
#region Helpers
|
|
|
|
/// <summary>
|
|
/// Set de-emphasis status
|
|
/// </summary>
|
|
/// <param name="apply">New de-emphasis status</param>
|
|
public void SetDeEmphasis(bool apply) => ApplyDeEmphasis = apply;
|
|
|
|
/// <summary>
|
|
/// Set repeat mode
|
|
/// </summary>
|
|
/// <param name="repeatMode">New repeat mode value</param>
|
|
public void SetRepeatMode(RepeatMode repeatMode) => RepeatMode = repeatMode;
|
|
|
|
/// <summary>
|
|
/// Set the value for the volume
|
|
/// </summary>
|
|
/// <param name="volume">New volume value</param>
|
|
public void SetVolume(int volume) => Volume = volume;
|
|
|
|
/// <summary>
|
|
/// Determine the number of real and zero sectors to read
|
|
/// </summary>
|
|
/// <param name="count">Number of requested bytes to read</param>
|
|
/// <param name="sectorsToRead">Number of sectors to read</param>
|
|
/// <param name="zeroSectorsAmount">Number of zeroed sectors to concatenate</param>
|
|
private void DetermineReadAmount(int count, out ulong sectorsToRead, out ulong zeroSectorsAmount)
|
|
{
|
|
// Attempt to read 10 more sectors than requested
|
|
sectorsToRead = ((ulong)count / (ulong)_opticalDisc.BytesPerSector) + 10;
|
|
zeroSectorsAmount = 0;
|
|
|
|
// Avoid overreads by padding with 0-byte data at the end
|
|
if(_opticalDisc.CurrentSector + sectorsToRead > _opticalDisc.TotalSectors)
|
|
{
|
|
ulong oldSectorsToRead = sectorsToRead;
|
|
sectorsToRead = _opticalDisc.TotalSectors - _opticalDisc.CurrentSector;
|
|
|
|
int tempZeroSectorCount = (int)(oldSectorsToRead - sectorsToRead);
|
|
zeroSectorsAmount = (ulong)(tempZeroSectorCount < 0 ? 0 : tempZeroSectorCount);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Process de-emphasis of audio data
|
|
/// </summary>
|
|
/// <param name="audioData">Audio data to process</param>
|
|
private void ProcessDeEmphasis(byte[] audioData)
|
|
{
|
|
float[][] floatAudioData = new float[2][];
|
|
floatAudioData[0] = new float[audioData.Length / 4];
|
|
floatAudioData[1] = new float[audioData.Length / 4];
|
|
ByteConverter.ToFloats16Bit(audioData, floatAudioData);
|
|
|
|
for(int i = 0; i < floatAudioData[0].Length; i++)
|
|
{
|
|
floatAudioData[0][i] = _deEmphasisFilterLeft.Process(floatAudioData[0][i]);
|
|
floatAudioData[1][i] = _deEmphasisFilterRight.Process(floatAudioData[1][i]);
|
|
}
|
|
|
|
ByteConverter.FromFloats16Bit(floatAudioData, audioData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read the requested amount of data from an input
|
|
/// </summary>
|
|
/// <param name="count">Number of bytes to load</param>
|
|
/// <param name="sectorsToRead">Number of sectors to read</param>
|
|
/// <param name="zeroSectorsAmount">Number of zeroed sectors to concatenate</param>
|
|
/// <returns>The requested amount of data, if possible</returns>
|
|
private byte[] ReadData(int count, ulong sectorsToRead, ulong zeroSectorsAmount)
|
|
{
|
|
// Create padding data for overreads
|
|
byte[] zeroSectors = new byte[(int)zeroSectorsAmount * _opticalDisc.BytesPerSector];
|
|
byte[] audioData;
|
|
|
|
// Attempt to read the required number of sectors
|
|
var readSectorTask = Task.Run(() =>
|
|
{
|
|
lock(_readingImage)
|
|
{
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
try
|
|
{
|
|
return _opticalDisc.ReadSectors((uint)sectorsToRead).Concat(zeroSectors).ToArray();
|
|
}
|
|
catch { }
|
|
}
|
|
|
|
return zeroSectors;
|
|
}
|
|
});
|
|
|
|
// Wait 100ms at longest for the read to occur
|
|
if(readSectorTask.Wait(TimeSpan.FromMilliseconds(100)))
|
|
audioData = readSectorTask.Result;
|
|
else
|
|
return null;
|
|
|
|
// Load only the requested audio segment
|
|
byte[] audioDataSegment = new byte[count];
|
|
int copyAmount = Math.Min(count, audioData.Length - _currentSectorReadPosition);
|
|
if(Math.Max(0, copyAmount) == 0)
|
|
return null;
|
|
|
|
Array.Copy(audioData, _currentSectorReadPosition, audioDataSegment, 0, copyAmount);
|
|
|
|
// Apply de-emphasis filtering, only if enabled
|
|
if(ApplyDeEmphasis)
|
|
ProcessDeEmphasis(audioDataSegment);
|
|
|
|
return audioDataSegment;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets or resets the de-emphasis filters
|
|
/// </summary>
|
|
private void SetupFilters()
|
|
{
|
|
if(_deEmphasisFilterLeft == null)
|
|
{
|
|
_deEmphasisFilterLeft = new DeEmphasisFilter();
|
|
_deEmphasisFilterRight = new DeEmphasisFilter();
|
|
}
|
|
else
|
|
{
|
|
_deEmphasisFilterLeft.Reset();
|
|
_deEmphasisFilterRight.Reset();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets or resets the audio playback objects
|
|
/// </summary>
|
|
private void SetupAudio()
|
|
{
|
|
if(_source == null)
|
|
{
|
|
_source = new PlayerSource(ProviderRead);
|
|
_soundOut = new ALSoundOut(100);
|
|
_soundOut.Initialize(_source);
|
|
}
|
|
else
|
|
{
|
|
_soundOut.Stop();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |