mirror of
https://github.com/aaru-dps/fstester.git
synced 2025-12-16 19:24:39 +00:00
504 lines
13 KiB
Makefile
Executable File
504 lines
13 KiB
Makefile
Executable File
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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!IF "$(CFG)" == ""
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CFG=Win32 Debug
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!MESSAGE No configuration specified. Defaulting to Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "fssetter.mak" CFG="Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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################################################################################
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# Begin Project
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "WinRel"
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# PROP BASE Intermediate_Dir "WinRel"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "WinRel"
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# PROP Intermediate_Dir "WinRel"
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OUTDIR=.\WinRel
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INTDIR=.\WinRel
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ALL : .\WinRel\fssetter.exe .\WinRel\fssetter.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c
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# ADD CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c
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CPP_PROJ=/nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"fssetter.pch" /Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinRel/
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"fssetter.bsc"
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BSC32_SBRS= \
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.\WinRel\dirdepth.sbr \
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.\WinRel\time.sbr \
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.\WinRel\deleted.sbr \
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.\WinRel\main.sbr \
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.\WinRel\os.sbr \
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.\WinRel\xattr.sbr \
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.\WinRel\perms.sbr \
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.\WinRel\sparse.sbr \
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.\WinRel\filename.sbr \
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.\WinRel\frag.sbr \
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.\WinRel\files.sbr \
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.\WinRel\volume.sbr \
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.\WinRel\links.sbr \
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.\WinRel\rsrcfork.sbr \
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.\WinRel\log.sbr \
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.\WinRel\attr.sbr
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.\WinRel\fssetter.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:no\
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/PDB:$(OUTDIR)/"fssetter.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"fssetter.exe"
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DEF_FILE=
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LINK32_OBJS= \
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.\WinRel\dirdepth.obj \
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.\WinRel\time.obj \
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.\WinRel\deleted.obj \
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.\WinRel\main.obj \
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.\WinRel\os.obj \
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.\WinRel\xattr.obj \
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.\WinRel\perms.obj \
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.\WinRel\sparse.obj \
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.\WinRel\filename.obj \
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.\WinRel\frag.obj \
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.\WinRel\files.obj \
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.\WinRel\volume.obj \
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.\WinRel\links.obj \
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.\WinRel\rsrcfork.obj \
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.\WinRel\log.obj \
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.\WinRel\attr.obj
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.\WinRel\fssetter.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "WinDebug"
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# PROP BASE Intermediate_Dir "WinDebug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "WinDebug"
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# PROP Intermediate_Dir "WinDebug"
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OUTDIR=.\WinDebug
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INTDIR=.\WinDebug
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ALL : .\WinDebug\fssetter.exe .\WinDebug\fssetter.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c
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# ADD CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c
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CPP_PROJ=/nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"fssetter.pch" /Fo$(INTDIR)/\
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/Fd$(OUTDIR)/"fssetter.pdb" /c
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CPP_OBJS=.\WinDebug/
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"fssetter.bsc"
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BSC32_SBRS= \
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.\WinDebug\dirdepth.sbr \
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.\WinDebug\time.sbr \
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.\WinDebug\deleted.sbr \
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.\WinDebug\main.sbr \
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.\WinDebug\os.sbr \
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.\WinDebug\xattr.sbr \
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.\WinDebug\perms.sbr \
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.\WinDebug\sparse.sbr \
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.\WinDebug\filename.sbr \
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.\WinDebug\frag.sbr \
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.\WinDebug\files.sbr \
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.\WinDebug\volume.sbr \
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.\WinDebug\links.sbr \
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.\WinDebug\rsrcfork.sbr \
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.\WinDebug\log.sbr \
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.\WinDebug\attr.sbr
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.\WinDebug\fssetter.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:yes\
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/PDB:$(OUTDIR)/"fssetter.pdb" /DEBUG /MACHINE:I386\
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/OUT:$(OUTDIR)/"fssetter.exe"
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DEF_FILE=
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LINK32_OBJS= \
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.\WinDebug\dirdepth.obj \
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.\WinDebug\time.obj \
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.\WinDebug\deleted.obj \
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.\WinDebug\main.obj \
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.\WinDebug\os.obj \
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.\WinDebug\xattr.obj \
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.\WinDebug\perms.obj \
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.\WinDebug\sparse.obj \
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.\WinDebug\filename.obj \
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.\WinDebug\frag.obj \
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.\WinDebug\files.obj \
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.\WinDebug\volume.obj \
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.\WinDebug\links.obj \
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.\WinDebug\rsrcfork.obj \
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.\WinDebug\log.obj \
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.\WinDebug\attr.obj
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.\WinDebug\fssetter.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Group "Source Files"
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\dirdepth.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\dirdepth.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\dirdepth.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\time.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\time.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\time.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\deleted.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\deleted.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\deleted.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\main.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\main.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\main.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\os.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\os.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\os.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\xattr.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\xattr.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\xattr.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\perms.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\perms.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\perms.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\sparse.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\sparse.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\sparse.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\filename.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\filename.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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|
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\filename.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\frag.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\frag.obj : $(SOURCE) $(INTDIR)
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|
$(CPP) $(CPP_PROJ) $(SOURCE)
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|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
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|
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.\WinDebug\frag.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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|
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!ENDIF
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|
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\files.c
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|
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!IF "$(CFG)" == "Win32 Release"
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|
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.\WinRel\files.obj : $(SOURCE) $(INTDIR)
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|
$(CPP) $(CPP_PROJ) $(SOURCE)
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|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
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|
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.\WinDebug\files.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\volume.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\volume.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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|
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\volume.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\links.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\links.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\links.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\fstester\setter\src\win32\rsrcfork.c
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\rsrcfork.obj : $(SOURCE) $(INTDIR)
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|
$(CPP) $(CPP_PROJ) $(SOURCE)
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|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\rsrcfork.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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|
SOURCE=\fstester\setter\src\log.c
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!IF "$(CFG)" == "Win32 Release"
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|
.\WinRel\log.obj : $(SOURCE) $(INTDIR)
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|
$(CPP) $(CPP_PROJ) $(SOURCE)
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|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
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|
|
.\WinDebug\log.obj : $(SOURCE) $(INTDIR)
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|
$(CPP) $(CPP_PROJ) $(SOURCE)
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|
|
!ENDIF
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|
|
|
# End Source File
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|
################################################################################
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|
# Begin Source File
|
|
|
|
SOURCE=\fstester\setter\src\win32\attr.c
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|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
.\WinRel\attr.obj : $(SOURCE) $(INTDIR)
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
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|
|
.\WinDebug\attr.obj : $(SOURCE) $(INTDIR)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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|
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!ENDIF
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# End Source File
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# End Group
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# End Project
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################################################################################
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