Files
fstester/setter/projects/msvc/2.0/fssetter.mak

504 lines
13 KiB
Makefile
Executable File

# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "fssetter.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : .\WinRel\fssetter.exe .\WinRel\fssetter.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c
CPP_PROJ=/nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"fssetter.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"fssetter.bsc"
BSC32_SBRS= \
.\WinRel\dirdepth.sbr \
.\WinRel\time.sbr \
.\WinRel\deleted.sbr \
.\WinRel\main.sbr \
.\WinRel\os.sbr \
.\WinRel\xattr.sbr \
.\WinRel\perms.sbr \
.\WinRel\sparse.sbr \
.\WinRel\filename.sbr \
.\WinRel\frag.sbr \
.\WinRel\files.sbr \
.\WinRel\volume.sbr \
.\WinRel\links.sbr \
.\WinRel\rsrcfork.sbr \
.\WinRel\log.sbr \
.\WinRel\attr.sbr
.\WinRel\fssetter.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:no\
/PDB:$(OUTDIR)/"fssetter.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"fssetter.exe"
DEF_FILE=
LINK32_OBJS= \
.\WinRel\dirdepth.obj \
.\WinRel\time.obj \
.\WinRel\deleted.obj \
.\WinRel\main.obj \
.\WinRel\os.obj \
.\WinRel\xattr.obj \
.\WinRel\perms.obj \
.\WinRel\sparse.obj \
.\WinRel\filename.obj \
.\WinRel\frag.obj \
.\WinRel\files.obj \
.\WinRel\volume.obj \
.\WinRel\links.obj \
.\WinRel\rsrcfork.obj \
.\WinRel\log.obj \
.\WinRel\attr.obj
.\WinRel\fssetter.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : .\WinDebug\fssetter.exe .\WinDebug\fssetter.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c
CPP_PROJ=/nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"fssetter.pch" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"fssetter.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"fssetter.bsc"
BSC32_SBRS= \
.\WinDebug\dirdepth.sbr \
.\WinDebug\time.sbr \
.\WinDebug\deleted.sbr \
.\WinDebug\main.sbr \
.\WinDebug\os.sbr \
.\WinDebug\xattr.sbr \
.\WinDebug\perms.sbr \
.\WinDebug\sparse.sbr \
.\WinDebug\filename.sbr \
.\WinDebug\frag.sbr \
.\WinDebug\files.sbr \
.\WinDebug\volume.sbr \
.\WinDebug\links.sbr \
.\WinDebug\rsrcfork.sbr \
.\WinDebug\log.sbr \
.\WinDebug\attr.sbr
.\WinDebug\fssetter.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:yes\
/PDB:$(OUTDIR)/"fssetter.pdb" /DEBUG /MACHINE:I386\
/OUT:$(OUTDIR)/"fssetter.exe"
DEF_FILE=
LINK32_OBJS= \
.\WinDebug\dirdepth.obj \
.\WinDebug\time.obj \
.\WinDebug\deleted.obj \
.\WinDebug\main.obj \
.\WinDebug\os.obj \
.\WinDebug\xattr.obj \
.\WinDebug\perms.obj \
.\WinDebug\sparse.obj \
.\WinDebug\filename.obj \
.\WinDebug\frag.obj \
.\WinDebug\files.obj \
.\WinDebug\volume.obj \
.\WinDebug\links.obj \
.\WinDebug\rsrcfork.obj \
.\WinDebug\log.obj \
.\WinDebug\attr.obj
.\WinDebug\fssetter.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\dirdepth.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\dirdepth.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
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$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\time.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\time.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\time.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
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!IF "$(CFG)" == "Win32 Release"
.\WinRel\deleted.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
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$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
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!IF "$(CFG)" == "Win32 Release"
.\WinRel\main.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\main.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\os.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\os.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\os.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\xattr.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\xattr.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\xattr.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\perms.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\perms.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\perms.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\sparse.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\sparse.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\sparse.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\filename.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\filename.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\filename.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\frag.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\frag.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\frag.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\files.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\files.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\files.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\volume.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\volume.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\volume.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\links.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\links.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\links.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\rsrcfork.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\rsrcfork.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\rsrcfork.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\log.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\log.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\log.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\fstester\setter\src\win32\attr.c
!IF "$(CFG)" == "Win32 Release"
.\WinRel\attr.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\attr.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
# End Group
# End Project
################################################################################