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<title>libaaruformat: Main Page</title>
<title>libaaruformat: libaaruformat</title>
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<div class="header">
<div class="headertitle"><div class="title">libaaruformat Documentation</div></div>
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<div class="headertitle"><div class="title">libaaruformat </div></div>
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<div class="contents">
<div class="textblock"><p><a class="anchor" id="md_README"></a></p>
<p>C implementation of <a href="https://www.github.com/aaru-dps/Aaru">Aaru</a> file format.</p>
<p>The target is to be able to compile it with a normal C (C89 compliant) compiler.</p>
<p>There are no external dependencies.</p>
<p>cmake is not a hard dependency, it's merely for the ease of using IDEs (specifically CLion).</p>
<p>Currently supported features:</p><ul>
<li>AaruFormat V1 images reading (writing will never be implemented)</li>
<li>AaruFormat V2 images reading and writing</li>
<li>LZMA compression</li>
<li>Claunia Subchannel Transform</li>
<li>Optical disc tracks</li>
<li>XML metadata retrieval (writing will never be implemented)</li>
<li>JSON metadata retrieval and writing</li>
<li>Hashing while writing (MD5, SHA1, SHA256, SpamSum and BLAKE3)</li>
<li>Deduplication</li>
<li>Tape file and partitions</li>
<li>Dump hardware lists</li>
<li>Currently on sync (as of October 2025) with Aaru's media type list</li>
<li>CHS geometry retrieval and setting</li>
<li>Metadata</li>
<li>Unit testing</li>
<li>Automatic generation of API documentation</li>
<li>It is to all effects feature parity with C#</li>
</ul>
<p>Things still to be implemented that are already in the C# version:</p>
<ul>
<li>Automatic media type generation from C# enumeration</li>
<li>Nuget package for linking with Aaru</li>
</ul>
<p>Things to be implemented not in the C# version (maybe):</p>
<ul>
<li>Compile for Dreamcast (KallistiOS preferibly)</li>
<li>Compile for PlayStation Portable</li>
<li>Compile for Wii</li>
<li>Compile for Wii U</li>
<li>Compile for PlayStation 2</li>
<li>Compile for PlayStation 3</li>
<li>Snapshots</li>
<li>Parent images</li>
<li>Data positioning measurements </li>
</ul>
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