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Update documentation.
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@@ -5,7 +5,7 @@
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<meta http-equiv="X-UA-Compatible" content="IE=11"/>
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<meta name="generator" content="Doxygen 1.14.0"/>
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
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<title>libaaruformat: libaaruformat</title>
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<title>libaaruformat: Main Page</title>
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<link href="tabs.css" rel="stylesheet" type="text/css"/>
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<script type="text/javascript" src="jquery.js"></script>
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<script type="text/javascript" src="dynsections.js"></script>
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@@ -88,52 +88,10 @@ $(function(){initNavTree('index.html','',''); });
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</div>
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</div>
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<div><div class="header">
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<div class="headertitle"><div class="title">libaaruformat </div></div>
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<div class="header">
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<div class="headertitle"><div class="title">libaaruformat Documentation</div></div>
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</div><!--header-->
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<div class="contents">
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<div class="textblock"><p><a class="anchor" id="md_README"></a></p>
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<p>C implementation of <a href="https://www.github.com/aaru-dps/Aaru">Aaru</a> file format.</p>
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<p>The target is to be able to compile it with a normal C (C89 compliant) compiler.</p>
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<p>There are no external dependencies.</p>
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<p>cmake is not a hard dependency, it's merely for the ease of using IDEs (specifically CLion).</p>
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<p>Currently supported features:</p><ul>
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<li>AaruFormat V1 images reading (writing will never be implemented)</li>
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<li>AaruFormat V2 images reading and writing</li>
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<li>LZMA compression</li>
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<li>Claunia Subchannel Transform</li>
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<li>Optical disc tracks</li>
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<li>XML metadata retrieval (writing will never be implemented)</li>
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<li>JSON metadata retrieval and writing</li>
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<li>Hashing while writing (MD5, SHA1, SHA256, SpamSum and BLAKE3)</li>
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<li>Deduplication</li>
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<li>Tape file and partitions</li>
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<li>Dump hardware lists</li>
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<li>Currently on sync (as of October 2025) with Aaru's media type list</li>
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<li>CHS geometry retrieval and setting</li>
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<li>Metadata</li>
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<li>Unit testing</li>
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<li>Automatic generation of API documentation</li>
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<li>It is to all effects feature parity with C#</li>
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</ul>
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<p>Things still to be implemented that are already in the C# version:</p>
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<ul>
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<li>Automatic media type generation from C# enumeration</li>
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<li>Nuget package for linking with Aaru</li>
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</ul>
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<p>Things to be implemented not in the C# version (maybe):</p>
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<ul>
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<li>Compile for Dreamcast (KallistiOS preferibly)</li>
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<li>Compile for PlayStation Portable</li>
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<li>Compile for Wii</li>
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<li>Compile for Wii U</li>
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<li>Compile for PlayStation 2</li>
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<li>Compile for PlayStation 3</li>
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<li>Snapshots</li>
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<li>Parent images</li>
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<li>Data positioning measurements </li>
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</ul>
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</div></div><!-- PageDoc -->
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<a href="doxygen_crawl.html"></a>
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</div><!-- contents -->
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</div><!-- doc-content -->
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