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Update README.
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README.md
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README.md
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C implementation of [Aaru](https://www.github.com/aaru-dps/Aaru) file format.
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Work in progress, don't expect it to work yet.
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The target is to be able to compile it with a normal C (C89 compliant) compiler.
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The target is to be able with a normal C (C89 compliant) compiler, having no external dependencies.
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This means any hash or compression algorithm must be statically linked inside the library.
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Currently depends on libicu being available thru vcpkg due to UTF-16 shenanigans.
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Currently under debate on a breaking ABI change to remove this dependency.
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cmake is not a hard dependency, it's merely for the ease of using IDEs (specifically CLion).
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Currently supported features:
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- AaruFormat V1 images reading (writing will never be implemented)
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- AaruFormat V2 images reading and writing
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- LZMA compression
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- Claunia Subchannel Transform
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- Optical disc tracks
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- XML metadata retrieval (writing will never be implemented)
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- JSON metadata retrieval and writing
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- Hashing while writing (MD5, SHA1, SHA256, SpamSum and BLAKE3)
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- Deduplication
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- Tape file and partitions
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- Dump hardware lists
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- Currently on sync (as of October 2025) with Aaru's media type list
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- CHS geometry retrieval and setting
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- Metadata
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- Unit testing
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- Automatic generation of API documentation
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- It is to all effects feature parity with C#
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Things still to be implemented that are already in the C# version:
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- Tape file blocks
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- Automatic media type generation from C# enumeration
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- Nuget package for linking with Aaru
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- Writing
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- Hashing while writing (requires MD5, SHA1 and SHA256)
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- Deduplication (requires SHA256)
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Things to be implemented not in the C# version:
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Things to be implemented not in the C# version (maybe):
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- Compile for Dreamcast (KallistiOS preferibly)
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- Compile for PlayStation Portable
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@@ -26,4 +41,6 @@ Things to be implemented not in the C# version:
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- Compile for Wii U
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- Compile for PlayStation 2
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- Compile for PlayStation 3
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- Unit testing
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- Snapshots
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- Parent images
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- Data positioning measurements
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