Attempt to fix the full screen black bar.
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@@ -396,7 +396,7 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
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fatal("LockRect failed\n");
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for (yy = y1; yy < y2; yy++)
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memcpy((uint32_t *) &(((uint8_t *) dr.pBits)[(yy - y1) * dr.Pitch]), (uint32_t *) &(buffer32->line[yy + y][x]), w * 4);
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memcpy((uint32_t *) &(((uint8_t *) dr.pBits)[(yy - y1) * dr.Pitch]), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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