Updating the CMakeLists.txt to create macOS app bundles

Changes the CMakeLists.txt to enable the creation of macOS app bundles via cmake --build build --target install including all necessary dylibs for a functioning macOS compile.
This commit is contained in:
dob205
2021-11-10 10:01:37 +01:00
committed by GitHub
parent efc2c547a0
commit 4728483188

View File

@@ -9,15 +9,32 @@
# CMake build script.
#
# Authors: David Hrdlička, <hrdlickadavid@outlook.com>
# dob205
#
# Copyright 2020,2021 David Hrdlička.
# Copyright 2021 dob205.
#
# WIN32 marks us as a GUI app on Windows
add_executable(86Box WIN32 86box.c config.c random.c timer.c io.c acpi.c apm.c
dma.c ddma.c nmi.c pic.c pit.c port_92.c ppi.c pci.c mca.c usb.c
device.c nvr.c nvr_at.c nvr_ps2.c)
# Prepare the macOS app bundle icon depending on the release channel
if(RELEASE_BUILD)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/release/86Box.icns)
elseif(BETA_BUILD)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/beta/86Box.icns)
elseif(ALPHA_BUILD)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/dev/86Box.icns)
else()
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/branch/86Box.icns)
endif()
set_source_files_properties(${APP_ICON_MACOSX} PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
# WIN32 marks us as a GUI app on Windows
# MACOSX_BUNDLE prepares a macOS application bundle including with the app icon
add_executable(86Box WIN32 MACOSX_BUNDLE 86box.c config.c random.c timer.c io.c acpi.c apm.c
dma.c ddma.c nmi.c pic.c pit.c port_92.c ppi.c pci.c mca.c usb.c
device.c nvr.c nvr_at.c nvr_ps2.c ${APP_ICON_MACOSX})
if(NEW_DYNAREC)
add_compile_definitions(USE_NEW_DYNAREC)
endif()
@@ -36,6 +53,7 @@ endif()
if(DEV_BRANCH)
add_compile_definitions(DEV_BRANCH)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/branch/86Box.icns)
endif()
if(VNC)
@@ -63,13 +81,41 @@ if(MINGW)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a" ".dll.a")
endif()
#some macOS specific configuration steps
if(APPLE)
# Force using the newest library if it's installed by homebrew
set(CMAKE_FIND_FRAMEWORK LAST)
# Force using the newest library if it's installed by homebrew
set(CMAKE_FIND_FRAMEWORK LAST)
# prepare stuff for macOS app bundles
set(CMAKE_MACOSX_BUNDLE 1)
# setting our compilation target to macOS Mojave (macOS version 10.14), can be eventually changed to macOS 10.13 High Sierra
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14")
# set the Info.plist properly
set_target_properties(86Box PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/mac/Info.plist.in)
set(MACOSX_BUNDLE_GUI_IDENTIFIER net.86Box.86Box)
set(MACOSX_BUNDLE_BUNDLE_NAME 86Box)
set(MACOSX_BUNDLE_BUNDLE_VERSION 3.0)
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "3.0")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "3.0.0")
set(MACOSX_BUNDLE_ICON_FILE 86Box.icns)
set(MACOSX_BUNDLE_INFO_STRING "A emulator of old computers")
set(MACOSX_BUNDLE_COPYRIGHT "© 2007-2021 Sarah Walker, Miran Grča, Fred N. van Kempen (waltje), SA1988, MoochMcGee, reenigne, leilei, JohnElliott, greatpsycho, and others")
# preparing the code signing for easier distribution, Apple dev certificate needed at one point
#set(XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES")
#set(XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-")
#set(XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS ${CMAKE_CURRENT_SOURCE_DIR}/mac/codesign/dev/app.entitlements)
endif()
find_package(Freetype REQUIRED)
include_directories(${FREETYPE_INCLUDE_DIRS})
if(APPLE)
target_link_libraries(86Box Freetype::Freetype) # bundles freetype for the macOS app bundle
endif()
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
@@ -120,6 +166,18 @@ if(MINITRACE)
endif()
install(TARGETS 86Box)
# adjustments for macOS app bundles
if(APPLE)
set(APPS ${CMAKE_CURRENT_BINARY_DIR}/86Box.app)
install(CODE "
include(InstallRequiredSystemLibraries)
include(BundleUtilities)
fixup_bundle(\"${APPS}\" \"\" \"\")"
COMPONENT Runtime)
endif()
if(VCPKG_TOOLCHAIN)
x_vcpkg_install_local_dependencies(TARGETS 86Box DESTINATION "bin")
endif()