AWE32 (Non PNP) has a non-PNP gameport
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@@ -3602,7 +3602,7 @@ sb_awe32_init(UNUSED(const device_t *info))
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if (device_get_config_int("receive_input"))
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midi_in_handler(1, sb_dsp_input_msg, sb_dsp_input_sysex, &sb->dsp);
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sb->gameport = gameport_add(&gameport_pnp_device);
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sb->gameport = gameport_add(&gameport_device);
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, sb->gameport_addr);
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