Merge pull request #6074 from Cacodemon345/banshee-fast-fixes

Recalculate `svga->fast` on Voodoo 3/Banshee packed Chain4 mode toggles
This commit is contained in:
Miran Grča
2025-08-27 14:02:47 +02:00
committed by GitHub
2 changed files with 9 additions and 12 deletions

View File

@@ -330,7 +330,9 @@ svga_out(uint16_t addr, uint8_t val, void *priv)
case 4:
svga->chain2_write = !(val & 4);
svga->chain4 = (svga->chain4 & ~8) | (val & 8);
svga->fast = (svga->gdcreg[8] == 0xff && !(svga->gdcreg[3] & 0x18) && !svga->gdcreg[1]) && ((svga->chain4 && (svga->packed_chain4 || svga->force_old_addr)) || svga->fb_only) && !(svga->adv_flags & FLAG_ADDR_BY8);
svga->fast = (svga->gdcreg[8] == 0xff && !(svga->gdcreg[3] & 0x18) && !svga->gdcreg[1]) &&
((svga->chain4 && (svga->packed_chain4 || svga->force_old_addr)) || svga->fb_only) &&
!(svga->adv_flags & FLAG_ADDR_BY8);
break;
default:
@@ -431,7 +433,9 @@ svga_out(uint16_t addr, uint8_t val, void *priv)
break;
}
svga->gdcreg[svga->gdcaddr & 15] = val;
svga->fast = (svga->gdcreg[8] == 0xff && !(svga->gdcreg[3] & 0x18) && !svga->gdcreg[1]) && ((svga->chain4 && (svga->packed_chain4 || svga->force_old_addr)) || svga->fb_only);
svga->fast = (svga->gdcreg[8] == 0xff && !(svga->gdcreg[3] & 0x18) && !svga->gdcreg[1]) &&
((svga->chain4 && (svga->packed_chain4 || svga->force_old_addr)) || svga->fb_only) &&
!(svga->adv_flags & FLAG_ADDR_BY8);;
if (((svga->gdcaddr & 15) == 5 && (val ^ o) & 0x70) || ((svga->gdcaddr & 15) == 6 && (val ^ o) & 1)) {
svga_log("GDCADDR%02x recalc.\n", svga->gdcaddr & 0x0f);
svga_recalctimings(svga);

View File

@@ -876,6 +876,9 @@ banshee_ext_outl(uint16_t addr, uint32_t val, void *priv)
svga->write_bank = (val & 0x3ff) << 15;
svga->read_bank = ((val >> 10) & 0x3ff) << 15;
svga->packed_chain4 = !!(val & 0x00100000);
svga->fast = (svga->gdcreg[8] == 0xff && !(svga->gdcreg[3] & 0x18) && !svga->gdcreg[1]) &&
((svga->chain4 && (svga->packed_chain4 || svga->force_old_addr)) || svga->fb_only) &&
!(svga->adv_flags & FLAG_ADDR_BY8);;
break;
case PLL_pllCtrl0:
@@ -3436,16 +3439,6 @@ banshee_init_common(const device_t *info, char *fn, int has_sgram, int type, int
banshee_overlay_draw);
banshee->svga.vsync_callback = banshee_vsync_callback;
/* This is apparently needed for Tie Fighter to work correctly. */
banshee->svga.read = svga_read;
banshee->svga.readw = NULL;
banshee->svga.readl = NULL;
banshee->svga.write = svga_write;
banshee->svga.writew = NULL;
banshee->svga.writel = NULL;
mem_mapping_set_handler(&banshee->svga.mapping, svga_read, NULL, NULL,
svga_write, NULL, NULL);
mem_mapping_add(&banshee->linear_mapping, 0, 0, banshee_read_linear,
banshee_read_linear_w,
banshee_read_linear_l,