Bump GLSL version of default shaders to 1.50

This commit is contained in:
Cacodemon345
2025-09-20 12:40:58 +06:00
parent 25146643f9
commit 999812e9b9

View File

@@ -75,11 +75,7 @@ extern int video_focus_dim;
extern int video_refresh_rate;
const char* vertex_shader_default_tex_src =
#ifdef __APPLE__
"#version 150\n"
#else
"#version 130\n"
#endif
"\n"
"in vec4 VertexCoord;\n"
"in vec2 TexCoord;\n"
@@ -93,11 +89,7 @@ const char* vertex_shader_default_tex_src =
"}\n";
const char* fragment_shader_default_tex_src =
#ifdef __APPLE__
"#version 150\n"
#else
"#version 130\n"
#endif
"\n"
"in vec2 texCoord;\n"
"uniform sampler2D Texture;\n"
@@ -111,11 +103,7 @@ const char* fragment_shader_default_tex_src =
"}\n";
const char* vertex_shader_default_color_src =
#ifdef __APPLE__
"#version 150\n"
#else
"#version 130\n"
#endif
"\n"
"in vec4 VertexCoord;\n"
"in vec4 Color;\n"
@@ -129,11 +117,7 @@ const char* vertex_shader_default_color_src =
"}\n";
const char* fragment_shader_default_color_src =
#ifdef __APPLE__
"#version 150\n"
#else
"#version 130\n"
#endif
"\n"
"in vec4 color;\n"
"\n"