Moved the endblit();'s around a bit in win.c, hopefully that will stabilize Direct3D 9 a bit.
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@@ -1877,12 +1877,12 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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case IDM_VID_D3D:
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startblit();
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video_wait_for_blit();
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endblit();
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CheckMenuItem(hmenu, IDM_VID_DDRAW + vid_api, MF_UNCHECKED);
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vid_apis[0][vid_api].close();
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vid_api = LOWORD(wParam) - IDM_VID_DDRAW;
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CheckMenuItem(hmenu, IDM_VID_DDRAW + vid_api, MF_CHECKED);
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vid_apis[0][vid_api].init(hwndRender);
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endblit();
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saveconfig();
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device_force_redraw();
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break;
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@@ -1898,13 +1898,13 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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startblit();
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video_wait_for_blit();
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endblit();
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mouse_close();
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vid_apis[0][vid_api].close();
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video_fullscreen = 1;
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vid_apis[1][vid_api].init(ghwnd);
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mouse_init();
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leave_fullscreen_flag = 0;
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endblit();
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saveconfig();
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device_force_redraw();
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}
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