Reverted the mainline PCEM CPU flat segment speedup commit - it's still buggy (Duke Nukem 3D and Little Big Adventure 2 like crashing), I'll recommit it when Sarah Walker fixes the bugs.
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@@ -1401,11 +1401,12 @@ void codegen_block_init(uint32_t phys_addr)
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block->_cs = cs;
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block->pnt = block_current;
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block->phys = phys_addr;
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block->use32 = use32;
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block->stack32 = stack32;
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block->next = block->prev = NULL;
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block->next_2 = block->prev_2 = NULL;
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block->page_mask = 0;
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block->flags = CODEBLOCK_STATIC_TOP;
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block->status = cpu_cur_status;
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block->was_recompiled = 0;
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