Reverted the mainline PCEM CPU flat segment speedup commit - it's still buggy (Duke Nukem 3D and Little Big Adventure 2 like crashing), I'll recommit it when Sarah Walker fixes the bugs.
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@@ -177,14 +177,6 @@ struct
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#define cycles cpu_state._cycles
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extern uint32_t cpu_cur_status;
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#define CPU_STATUS_USE32 (1 << 0)
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#define CPU_STATUS_STACK32 (1 << 1)
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#define CPU_STATUS_FLATDS (1 << 2)
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#define CPU_STATUS_FLATSS (1 << 3)
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#define cpu_rm cpu_state.rm_data.rm_mod_reg.rm
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#define cpu_mod cpu_state.rm_data.rm_mod_reg.mod
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#define cpu_reg cpu_state.rm_data.rm_mod_reg.reg
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