Cacodemon345
dd23397854
qt: Add option to apply fullscreen stretching modes when maximized
2022-08-10 01:27:54 +06:00
Cacodemon345
a809942d4f
Fix window coordinate saving and loading
2022-07-05 16:40:04 +06:00
Cacodemon345
5835f98fba
Fix a couple of bad mistakes
2022-04-24 01:02:34 +06:00
Cacodemon345
314bf5ad06
Add Vulkan renderer
2022-04-21 16:32:46 +06:00
Jasmine Iwanek
4674756664
More newline and whitespace cleanups
2022-02-20 16:26:40 -05:00
Cacodemon345
bfebbd05d3
qt: Compatibility improvements
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* Patch to build with Qt 5.11 and later by jriwanek
* Attempt to fix viewport on hardware renderers
2022-02-11 13:49:45 +06:00
Cacodemon345
a637f61d4f
Add missing copyright notices
2022-02-07 15:00:02 +06:00
ts-korhonen
8c8e2219d8
qt: Refactor renderers buffer ownership
...
Invert the way buffers are created; make renderer create buffers for
renderer stack.
Use QImage bits as the buffer for software renderer.
2022-01-15 21:45:34 +02:00
Cacodemon345
27e144f7fa
Hardware Renderers: Fix leftover artefacts on fullscreen modes
2021-12-31 12:35:00 +06:00
Cacodemon345
b907b7bec4
Fix hardware renderer scaling on HiDPI modes
2021-12-30 02:10:21 +06:00
Cacodemon345
1bdff37e38
* Turned the software renderer into a window as well
...
* Fix inability to move window on GNOME
* Fix status bar icons being frozen after icon set switch
2021-12-29 23:49:09 +06:00
Cacodemon345
814aaf08a7
Add OpenGL 3.0 Core renderer
2021-12-27 16:32:03 +06:00
Cacodemon345
33d2844de6
Fix OpenGL ES renderer not actually creating OpenGL ES contexts
2021-12-26 11:52:50 +06:00
Cacodemon345
b192518386
Respect filtering options
2021-12-26 01:34:34 +06:00
Cacodemon345
033abed3fe
Use shader-based hardware rendering
2021-12-25 21:49:25 +06:00
Cacodemon345
07af487acb
* Fix rare crash when switching renderers
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* Abandon QPainter in hardware renderers in favour of OpenGL
* Disable VSync in the application globally
2021-12-25 15:34:00 +06:00
ts-korhonen
b3876ee934
qt: create opengl context on hardware renderer
...
Prevent OpenGLES renderer crashing on windows
2021-12-23 20:31:51 +02:00
Cacodemon345
67a0f7a85f
Blitting improvements
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* Use a single QImage copy for actual drawing
* Use std::array and std::unique_ptr for image buffers
* Signal immediately after copying the buffer to internal image
2021-12-21 16:38:13 +06:00
Cacodemon345
0313d02073
Delegate input events of HardwareRenderer to RendererStack
2021-12-18 00:37:30 +06:00
ts-korhonen
ffde0ea254
qt: fix mouse grab on opengl renderer (for windows)
2021-12-17 18:37:57 +02:00
Cacodemon345
2aa93d2e17
Merge remote-tracking branch 'winqt/qt' into winqt5
2021-12-17 16:36:47 +06:00
Cacodemon345
30376341d1
Start of windowed OpenGL rendering
2021-12-17 12:17:54 +06:00
ts-korhonen
07e0b54171
qt: Set vsync off for hardware renderers
2021-12-16 07:52:33 +02:00
ts-korhonen
7c2cd35965
qt: Add overload protection to renderers
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Added atomic_flags for renderer buffers to prevent concurrent usage and
overloading the renderer with draw requests when it's busy.
2021-12-15 00:37:48 +02:00
Cacodemon345
fa83778c04
Avoid transparency/whiteness effects on Wayland and macOS
2021-12-08 16:36:55 +06:00
Joakim L. Gilje
61a2cf986b
implemented fullscreen stretch modes
2021-12-07 13:47:42 +01:00
Joakim L. Gilje
c5b6ccb948
continued PR#12 into software renderer as well
2021-12-05 21:23:09 +01:00
Joakim L. Gilje
af512c98cc
PR #12 merged manually (Take video_filter_method into account when rendering, by @Cacodemon345)
2021-12-05 20:56:07 +01:00
Joakim L. Gilje
a74afc3f1e
added software renderer. split common functions prev.
...
in gleswidget to renderstack (a QStackWidget), which in
turn calls an actual renderer. added ability to target GLES
directly, but this is maybe uneeded.
2021-12-04 21:33:04 +01:00