Files
86Box/src/qt/qt_hardwarerenderer.cpp

228 lines
8.5 KiB
C++

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Hardware renderer module.
*
*
*
* Authors: Joakim L. Gilje <jgilje@jgilje.net>
* Cacodemon345
* Teemu Korhonen
*
* Copyright 2021 Joakim L. Gilje
* Copyright 2021-2022 Cacodemon345
* Copyright 2021-2022 Teemu Korhonen
*/
#include "qt_hardwarerenderer.hpp"
#include <QApplication>
#include <QVector2D>
#include <atomic>
#include <vector>
extern "C" {
#include <86box/86box.h>
#include <86box/plat.h>
#include <86box/video.h>
}
void HardwareRenderer::resizeGL(int w, int h)
{
m_context->makeCurrent(this);
glViewport(0, 0, qRound(w * devicePixelRatio()), qRound(h * devicePixelRatio()));
}
#define PROGRAM_VERTEX_ATTRIBUTE 0
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
void HardwareRenderer::initializeGL()
{
m_context->makeCurrent(this);
initializeOpenGLFunctions();
m_texture = new QOpenGLTexture(QImage(2048,2048, QImage::Format::Format_RGB32));
m_blt = new QOpenGLTextureBlitter;
m_blt->setRedBlueSwizzle(true);
m_blt->create();
QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
const char *vsrc =
"attribute highp vec4 VertexCoord;\n"
"attribute mediump vec4 TexCoord;\n"
"varying mediump vec4 texc;\n"
"uniform mediump mat4 MVPMatrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = MVPMatrix * VertexCoord;\n"
" texc = TexCoord;\n"
"}\n";
QString vsrccore =
"in highp vec4 VertexCoord;\n"
"in mediump vec4 TexCoord;\n"
"out mediump vec4 texc;\n"
"uniform mediump mat4 MVPMatrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = MVPMatrix * VertexCoord;\n"
" texc = TexCoord;\n"
"}\n";
if (m_context->isOpenGLES() && m_context->format().version() >= qMakePair(3, 0))
{
vsrccore.prepend("#version 300 es\n");
vshader->compileSourceCode(vsrccore);
}
else if (m_context->format().version() >= qMakePair(3, 0) && m_context->format().profile() == QSurfaceFormat::CoreProfile)
{
vsrccore.prepend("#version 130\n");
vshader->compileSourceCode(vsrccore);
}
else vshader->compileSourceCode(vsrc);
QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
const char *fsrc =
"uniform sampler2D texture;\n"
"varying mediump vec4 texc;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = texture2D(texture, texc.st).bgra;\n"
"}\n";
QString fsrccore =
"uniform sampler2D texture;\n"
"in mediump vec4 texc;\n"
"out highp vec4 FragColor;\n"
"void main(void)\n"
"{\n"
" FragColor = texture2D(texture, texc.st).bgra;\n"
"}\n";
if (m_context->isOpenGLES() && m_context->format().version() >= qMakePair(3, 0))
{
fsrccore.prepend("#version 300 es\n");
fshader->compileSourceCode(fsrccore);
}
else if (m_context->format().version() >= qMakePair(3, 0) && m_context->format().profile() == QSurfaceFormat::CoreProfile)
{
fsrccore.prepend("#version 130\n");
fshader->compileSourceCode(fsrccore);
}
else fshader->compileSourceCode(fsrc);
m_prog = new QOpenGLShaderProgram;
m_prog->addShader(vshader);
m_prog->addShader(fshader);
m_prog->bindAttributeLocation("VertexCoord", PROGRAM_VERTEX_ATTRIBUTE);
m_prog->bindAttributeLocation("TexCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
m_prog->link();
m_prog->bind();
m_prog->setUniformValue("texture", 0);
if (m_context->format().version() >= qMakePair(3, 0) && m_vao.create()) {
m_vao.bind();
}
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].create();
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].bind();
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].allocate(sizeof(QVector2D) * 4);
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].create();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].bind();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].allocate(sizeof(QVector2D) * 4);
pclog("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
pclog("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
pclog("OpenGL version: %s\n", glGetString(GL_VERSION));
pclog("OpenGL shader language version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
glClearColor(0, 0, 0, 1);
m_texture->setWrapMode(QOpenGLTexture::ClampToEdge);
}
void HardwareRenderer::paintGL() {
m_context->makeCurrent(this);
glClear(GL_COLOR_BUFFER_BIT);
QVector<QVector2D> verts, texcoords;
QMatrix4x4 mat;
mat.setToIdentity();
mat.ortho(QRectF(0, 0, (qreal)width(), (qreal)height()));
verts.push_back(QVector2D((float)destination.x(), (float)destination.y()));
verts.push_back(QVector2D((float)destination.x(), (float)destination.y() + (float)destination.height()));
verts.push_back(QVector2D((float)destination.x() + (float)destination.width(), (float)destination.y() + (float)destination.height()));
verts.push_back(QVector2D((float)destination.x() + (float)destination.width(), (float)destination.y()));
texcoords.push_back(QVector2D((float)source.x() / 2048.f, (float)(source.y()) / 2048.f));
texcoords.push_back(QVector2D((float)source.x() / 2048.f, (float)(source.y() + source.height()) / 2048.f));
texcoords.push_back(QVector2D((float)(source.x() + source.width()) / 2048.f, (float)(source.y() + source.height()) / 2048.f));
texcoords.push_back(QVector2D((float)(source.x() + source.width()) / 2048.f, (float)(source.y()) / 2048.f));
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].bind(); m_vbo[PROGRAM_VERTEX_ATTRIBUTE].write(0, verts.data(), sizeof(QVector2D) * 4); m_vbo[PROGRAM_VERTEX_ATTRIBUTE].release();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].bind(); m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].write(0, texcoords.data(), sizeof(QVector2D) * 4); m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].release();
m_prog->setUniformValue("MVPMatrix", mat);
m_prog->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
m_prog->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].bind(); m_prog->setAttributeBuffer(PROGRAM_VERTEX_ATTRIBUTE, GL_FLOAT, 0, 2, 0); m_vbo[PROGRAM_VERTEX_ATTRIBUTE].release();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].bind(); m_prog->setAttributeBuffer(PROGRAM_TEXCOORD_ATTRIBUTE, GL_FLOAT, 0, 2, 0); m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].release();
m_texture->bind();
m_texture->setMinMagFilters(video_filter_method ? QOpenGLTexture::Linear : QOpenGLTexture::Nearest, video_filter_method ? QOpenGLTexture::Linear : QOpenGLTexture::Nearest);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
void HardwareRenderer::setRenderType(RenderType type) {
QSurfaceFormat format;
switch (type) {
case RenderType::OpenGL3:
format.setVersion(3, 0);
format.setProfile(QSurfaceFormat::CoreProfile);
case RenderType::OpenGL:
format.setRenderableType(QSurfaceFormat::OpenGL);
break;
case RenderType::OpenGLES:
format.setRenderableType(QSurfaceFormat::OpenGLES);
break;
}
format.setSwapInterval(0);
setFormat(format);
}
void HardwareRenderer::onBlit(int buf_idx, int x, int y, int w, int h) {
auto tval = this;
void* nuldata = 0;
if (memcmp(&tval, &nuldata, sizeof(void*)) == 0) return;
auto origSource = source;
if (!m_texture || !m_texture->isCreated())
{
buf_usage[buf_idx].clear();
source.setRect(x, y, w, h);
return;
}
m_context->makeCurrent(this);
m_texture->setData(QOpenGLTexture::PixelFormat::RGBA, QOpenGLTexture::PixelType::UInt8, (const void*)imagebufs[buf_idx].get());
buf_usage[buf_idx].clear();
source.setRect(x, y, w, h);
if (origSource != source) onResize(this->width(), this->height());
update();
}
void HardwareRenderer::resizeEvent(QResizeEvent *event) {
onResize(width(), height());
QOpenGLWindow::resizeEvent(event);
}
bool HardwareRenderer::event(QEvent *event)
{
bool res = false;
if (!eventDelegate(event, res)) return QOpenGLWindow::event(event);
return res;
}
std::vector<std::tuple<uint8_t*, std::atomic_flag*>> HardwareRenderer::getBuffers()
{
std::vector<std::tuple<uint8_t*, std::atomic_flag*>> buffers;
buffers.push_back(std::make_tuple(imagebufs[0].get(), &buf_usage[0]));
buffers.push_back(std::make_tuple(imagebufs[1].get(), &buf_usage[1]));
return buffers;
}