Files
86Box/src/game/joystick_standard.c

262 lines
7.1 KiB
C

/*
* VARCem Virtual ARchaeological Computer EMulator.
* An emulator of (mostly) x86-based PC systems and devices,
* using the ISA,EISA,VLB,MCA and PCI system buses, roughly
* spanning the era between 1981 and 1995.
*
* This file is part of the VARCem Project.
*
* Implementation of a standard joystick.
*
* Version: @(#)joystick_standard.c 1.0.4 2018/03/15
*
* Authors: Miran Grca, <mgrca8@gmail.com>
* Sarah Walker, <tommowalker@tommowalker.co.uk>
*
* Copyright 2016-2018 Miran Grca.
* Copyright 2008-2018 Sarah Walker.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the:
*
* Free Software Foundation, Inc.
* 59 Temple Place - Suite 330
* Boston, MA 02111-1307
* USA.
*/
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include "../86box.h"
#include "../device.h"
#include "../timer.h"
#include "gameport.h"
#include "joystick_standard.h"
static void *joystick_standard_init(void)
{
return NULL;
}
static void joystick_standard_close(void *p)
{
}
static uint8_t joystick_standard_read(void *p)
{
uint8_t ret = 0xf0;
if (JOYSTICK_PRESENT(0))
{
if (joystick_state[0].button[0])
ret &= ~0x10;
if (joystick_state[0].button[1])
ret &= ~0x20;
}
if (JOYSTICK_PRESENT(1))
{
if (joystick_state[1].button[0])
ret &= ~0x40;
if (joystick_state[1].button[1])
ret &= ~0x80;
}
return ret;
}
static uint8_t joystick_standard_read_4button(void *p)
{
uint8_t ret = 0xf0;
if (JOYSTICK_PRESENT(0))
{
if (joystick_state[0].button[0])
ret &= ~0x10;
if (joystick_state[0].button[1])
ret &= ~0x20;
if (joystick_state[0].button[2])
ret &= ~0x40;
if (joystick_state[0].button[3])
ret &= ~0x80;
}
return ret;
}
static void joystick_standard_write(void *p)
{
}
static int joystick_standard_read_axis(void *p, int axis)
{
switch (axis)
{
case 0:
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
return joystick_state[0].axis[0];
case 1:
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
return joystick_state[0].axis[1];
case 2:
if (!JOYSTICK_PRESENT(1))
return AXIS_NOT_PRESENT;
return joystick_state[1].axis[0];
case 3:
if (!JOYSTICK_PRESENT(1))
return AXIS_NOT_PRESENT;
return joystick_state[1].axis[1];
default:
return 0;
}
}
static int joystick_standard_read_axis_4button(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
switch (axis)
{
case 0:
return joystick_state[0].axis[0];
case 1:
return joystick_state[0].axis[1];
case 2:
return 0;
case 3:
return 0;
default:
return 0;
}
}
static int joystick_standard_read_axis_6button(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
switch (axis)
{
case 0:
return joystick_state[0].axis[0];
case 1:
return joystick_state[0].axis[1];
case 2:
return joystick_state[0].button[4] ? -32767 : 32768;
case 3:
return joystick_state[0].button[5] ? -32767 : 32768;
default:
return 0;
}
}
static int joystick_standard_read_axis_8button(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
switch (axis)
{
case 0:
return joystick_state[0].axis[0];
case 1:
return joystick_state[0].axis[1];
case 2:
if (joystick_state[0].button[4])
return -32767;
if (joystick_state[0].button[6])
return 32768;
return 0;
case 3:
if (joystick_state[0].button[5])
return -32767;
if (joystick_state[0].button[7])
return 32768;
return 0;
default:
return 0;
}
}
static void joystick_standard_a0_over(void *p)
{
}
const joystick_if_t joystick_standard =
{
"Standard 2-button joystick(s)",
joystick_standard_init,
joystick_standard_close,
joystick_standard_read,
joystick_standard_write,
joystick_standard_read_axis,
joystick_standard_a0_over,
2,
2,
0,
2,
{"X axis", "Y axis"},
{"Button 1", "Button 2"}
};
const joystick_if_t joystick_standard_4button =
{
"Standard 4-button joystick",
joystick_standard_init,
joystick_standard_close,
joystick_standard_read_4button,
joystick_standard_write,
joystick_standard_read_axis_4button,
joystick_standard_a0_over,
2,
4,
0,
1,
{"X axis", "Y axis"},
{"Button 1", "Button 2", "Button 3", "Button 4"}
};
const joystick_if_t joystick_standard_6button =
{
"Standard 6-button joystick",
joystick_standard_init,
joystick_standard_close,
joystick_standard_read_4button,
joystick_standard_write,
joystick_standard_read_axis_6button,
joystick_standard_a0_over,
2,
6,
0,
1,
{"X axis", "Y axis"},
{"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6"}
};
const joystick_if_t joystick_standard_8button =
{
"Standard 8-button joystick",
joystick_standard_init,
joystick_standard_close,
joystick_standard_read_4button,
joystick_standard_write,
joystick_standard_read_axis_8button,
joystick_standard_a0_over,
2,
8,
0,
1,
{"X axis", "Y axis"},
{"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6", "Button 7", "Button 8"}
};