Files
86Box/src/win/win_sdl.c

498 lines
11 KiB
C

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Rendering module for libSDL2
*
* NOTE: Given all the problems reported with FULLSCREEN use of SDL,
* we will not use that, but, instead, use a new window which
* coverrs the entire desktop.
*
* Version: @(#)win_sdl.c 1.0.9 2019/12/05
*
* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
* Michael Drüing, <michael@drueing.de>
*
* Copyright 2018,2019 Fred N. van Kempen.
* Copyright 2018,2019 Michael Drüing.
*
* Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that the
* following conditions are met:
*
* 1. Redistributions of source code must retain the entire
* above notice, this list of conditions and the following
* disclaimer.
*
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names
* of its contributors may be used to endorse or promote
* products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <SDL2/SDL.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
#undef HAVE_STDARG_H
#define HAVE_STDARG_H
#include "../86box.h"
#include "../device.h"
#include "../plat.h"
#include "../plat_dynld.h"
#include "../video/video.h"
#include "../ui.h"
#include "win.h"
#include "win_sdl.h"
#define RENDERER_FULL_SCREEN 1
#define RENDERER_HARDWARE 2
static SDL_Window *sdl_win = NULL;
static SDL_Renderer *sdl_render = NULL;
static SDL_Texture *sdl_tex = NULL;
static HWND sdl_parent_hwnd = NULL;
static HWND sdl_hwnd = NULL;
static int sdl_w, sdl_h;
static int sdl_fs;
static int cur_w, cur_h;
static volatile int sdl_enabled = 0;
static SDL_mutex* sdl_mutex = NULL;
#ifdef ENABLE_SDL_LOG
int sdl_do_log = ENABLE_SDL_LOG;
static void
sdl_log(const char *fmt, ...)
{
va_list ap;
if (sdl_do_log) {
va_start(ap, fmt);
pclog_ex(fmt, ap);
va_end(ap);
}
}
#else
#define sdl_log(fmt, ...)
#endif
static void
sdl_stretch(int *w, int *h, int *x, int *y)
{
double dw, dh, dx, dy, temp, temp2, ratio_w, ratio_h, gsr, hsr;
switch (video_fullscreen_scale) {
case FULLSCR_SCALE_FULL:
*w = sdl_w;
*h = sdl_h;
*x = 0;
*y = 0;
break;
case FULLSCR_SCALE_43:
case FULLSCR_SCALE_KEEPRATIO:
dw = (double) sdl_w;
dh = (double) sdl_h;
hsr = dw / dh;
if (video_fullscreen_scale == FULLSCR_SCALE_43)
gsr = 4.0 / 3.0;
else
gsr = ((double) *w) / ((double) *h);
if (gsr <= hsr) {
temp = dh * gsr;
dx = (dw - temp) / 2.0;
dw = temp;
*w = (int) dw;
*h = (int) dh;
*x = (int) dx;
*y = 0;
} else {
temp = dw / gsr;
dy = (dh - temp) / 2.0;
dh = temp;
*w = (int) dw;
*h = (int) dh;
*x = 0;
*y = (int) dy;
}
break;
case FULLSCR_SCALE_INT:
dw = (double) sdl_w;
dh = (double) sdl_h;
temp = ((double) *w);
temp2 = ((double) *h);
ratio_w = dw / ((double) *w);
ratio_h = dh / ((double) *h);
if (ratio_h < ratio_w)
ratio_w = ratio_h;
dx = (dw / 2.0) - ((temp * ratio_w) / 2.0);
dy = (dh / 2.0) - ((temp2 * ratio_h) / 2.0);
dw -= (dx * 2.0);
dh -= (dy * 2.0);
*w = (int) dw;
*h = (int) dh;
*x = (int) dx;
*y = (int) dy;
break;
}
}
static void
sdl_blit(int x, int y, int y1, int y2, int w, int h)
{
SDL_Rect r_src;
void *pixeldata;
int pitch;
int yy, ret;
if (!sdl_enabled) {
video_blit_complete();
return;
}
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return;
}
if (buffer32 == NULL) {
video_blit_complete();
return;
}
SDL_LockMutex(sdl_mutex);
/*
* TODO:
* SDL_UpdateTexture() might be better here, as it is
* (reportedly) slightly faster.
*/
SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
for (yy = y1; yy < y2; yy++) {
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *) &(((uint8_t *)pixeldata)[yy * pitch]), &(buffer32->line[y + yy][x]), w);
else
memcpy((uint32_t *) &(((uint8_t *)pixeldata)[yy * pitch]), &(buffer32->line[y + yy][x]), w * 4);
}
}
video_blit_complete();
SDL_UnlockTexture(sdl_tex);
if (sdl_fs) {
sdl_log("sdl_blit(%i, %i, %i, %i, %i, %i) (%i, %i)\n", x, y, y1, y2, w, h, unscaled_size_x, efscrnsz_y);
if (w == unscaled_size_x)
sdl_resize(w, h);
sdl_log("(%08X, %08X, %08X)\n", sdl_win, sdl_render, sdl_tex);
}
r_src.x = 0;
r_src.y = 0;
r_src.w = w;
r_src.h = h;
ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
if (ret)
sdl_log("SDL: unable to copy texture to renderer (%s)\n", sdl_GetError());
SDL_RenderPresent(sdl_render);
SDL_UnlockMutex(sdl_mutex);
}
void
sdl_close(void)
{
/* Unregister our renderer! */
video_setblit(NULL);
if (sdl_enabled)
sdl_enabled = 0;
if (sdl_mutex != NULL) {
SDL_DestroyMutex(sdl_mutex);
sdl_mutex = NULL;
}
if (sdl_tex != NULL) {
SDL_DestroyTexture(sdl_tex);
sdl_tex = NULL;
}
if (sdl_render != NULL) {
SDL_DestroyRenderer(sdl_render);
sdl_render = NULL;
}
if (sdl_win != NULL) {
SDL_DestroyWindow(sdl_win);
sdl_win = NULL;
}
if (sdl_hwnd != NULL) {
plat_set_input(hwndMain);
ShowWindow(hwndRender, TRUE);
SetFocus(hwndMain);
if (sdl_fs)
DestroyWindow(sdl_hwnd);
sdl_hwnd = NULL;
}
if (sdl_parent_hwnd != NULL) {
DestroyWindow(sdl_parent_hwnd);
sdl_parent_hwnd = NULL;
}
/* Quit. */
SDL_Quit();
}
static int old_capture = 0;
static int
sdl_init_common(int flags)
{
wchar_t temp[128];
SDL_version ver;
int w = 0, h = 0, x = 0, y = 0;
RECT rect;
sdl_log("SDL: init (fs=%d)\n", fs);
/* Get and log the version of the DLL we are using. */
SDL_GetVersion(&ver);
sdl_log("SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch);
/* Initialize the SDL system. */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
sdl_log("SDL: initialization failed (%s)\n", sdl_GetError());
return(0);
}
if (flags & RENDERER_HARDWARE)
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d");
/* TODO: why is this necessary to avoid black screen on Win7/8/10? */
if (flags & RENDERER_FULL_SCREEN) {
/* Get the size of the (current) desktop. */
sdl_w = GetSystemMetrics(SM_CXSCREEN);
sdl_h = GetSystemMetrics(SM_CYSCREEN);
/* Create the desktop-covering window. */
_swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
sdl_parent_hwnd = CreateWindow(SUB_CLASS_NAME,
temp,
WS_POPUP,
0, 0, sdl_w, sdl_h,
HWND_DESKTOP,
NULL,
hinstance,
NULL);
SetWindowPos(sdl_parent_hwnd, HWND_TOPMOST,
0, 0, sdl_w, sdl_h, SWP_SHOWWINDOW);
/* Create the actual rendering window. */
_swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
sdl_hwnd = CreateWindow(SUB_CLASS_NAME,
temp,
WS_POPUP,
0, 0, sdl_w, sdl_h,
sdl_parent_hwnd,
NULL,
hinstance,
NULL);
sdl_log("SDL: FS %dx%d window at %08lx\n", sdl_w, sdl_h, sdl_hwnd);
/* Redirect RawInput to this new window. */
plat_set_input(sdl_hwnd);
SetFocus(sdl_hwnd);
/* Show the window, make it topmost, and give it focus. */
w = unscaled_size_x;
h = efscrnsz_y;
sdl_stretch(&w, &h, &x, &y);
SetWindowPos(sdl_hwnd, sdl_parent_hwnd,
x, y, w, h, SWP_SHOWWINDOW);
/* Now create the SDL window from that. */
sdl_win = SDL_CreateWindowFrom((void *)sdl_hwnd);
old_capture = mouse_capture;
GetWindowRect(sdl_hwnd, &rect);
ClipCursor(&rect);
mouse_capture = 1;
} else {
/* Create the SDL window from the render window. */
sdl_win = SDL_CreateWindowFrom((void *)hwndRender);
mouse_capture = old_capture;
if (mouse_capture) {
GetWindowRect(hwndRender, &rect);
ClipCursor(&rect);
}
}
if (sdl_win == NULL) {
sdl_log("SDL: unable to CreateWindowFrom (%s)\n", SDL_GetError());
sdl_close();
return(0);
}
/*
* TODO:
* SDL_RENDERER_SOFTWARE, because SDL tries to do funky stuff
* otherwise (it turns off Win7 Aero and it looks like it's
* trying to switch to fullscreen even though the window is
* not a fullscreen window?)
*/
if (flags & RENDERER_HARDWARE) {
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
} else
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
if (sdl_render == NULL) {
sdl_log("SDL: unable to create renderer (%s)\n", SDL_GetError());
sdl_close();
return(0);
}
/*
* TODO:
* Actually the source is (apparently) XRGB8888, but the alpha
* channel seems to be set to 255 everywhere, so ARGB8888 works
* just as well.
*/
sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
if (sdl_tex == NULL) {
sdl_log("SDL: unable to create texture (%s)\n", SDL_GetError());
sdl_close();
return(0);
}
/* Make sure we get a clean exit. */
atexit(sdl_close);
/* Register our renderer! */
video_setblit(sdl_blit);
sdl_fs = !!(flags & RENDERER_FULL_SCREEN);
sdl_enabled = 1;
sdl_mutex = SDL_CreateMutex();
return(1);
}
int
sdl_inits(HWND h)
{
return sdl_init_common(0);
}
int
sdl_inith(HWND h)
{
return sdl_init_common(RENDERER_HARDWARE);
}
int
sdl_inits_fs(HWND h)
{
return sdl_init_common(RENDERER_FULL_SCREEN);
}
int
sdl_inith_fs(HWND h)
{
return sdl_init_common(RENDERER_FULL_SCREEN | RENDERER_HARDWARE);
}
int
sdl_pause(void)
{
return(0);
}
void
sdl_resize(int x, int y)
{
int ww = 0, wh = 0, wx = 0, wy = 0;
if ((x == cur_w) && (y == cur_h))
return;
ww = x;
wh = y;
if (sdl_fs) {
sdl_stretch(&ww, &wh, &wx, &wy);
MoveWindow(sdl_hwnd, wx, wy, ww, wh, TRUE);
}
cur_w = x;
cur_h = y;
}
void
sdl_enable(int enable)
{
sdl_enabled = enable;
}