498 lines
11 KiB
C
498 lines
11 KiB
C
/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Rendering module for libSDL2
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*
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* NOTE: Given all the problems reported with FULLSCREEN use of SDL,
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* we will not use that, but, instead, use a new window which
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* coverrs the entire desktop.
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*
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* Version: @(#)win_sdl.c 1.0.9 2019/12/05
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Michael Drüing, <michael@drueing.de>
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*
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* Copyright 2018,2019 Fred N. van Kempen.
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* Copyright 2018,2019 Michael Drüing.
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*
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* Redistribution and use in source and binary forms, with
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* or without modification, are permitted provided that the
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* following conditions are met:
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*
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* 1. Redistributions of source code must retain the entire
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* above notice, this list of conditions and the following
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* disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names
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* of its contributors may be used to endorse or promote
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* products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define UNICODE
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <SDL2/SDL.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
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#undef HAVE_STDARG_H
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#define HAVE_STDARG_H
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#include "../86box.h"
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#include "../device.h"
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#include "../plat.h"
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#include "../plat_dynld.h"
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#include "../video/video.h"
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#include "../ui.h"
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#include "win.h"
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#include "win_sdl.h"
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#define RENDERER_FULL_SCREEN 1
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#define RENDERER_HARDWARE 2
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static SDL_Window *sdl_win = NULL;
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static SDL_Renderer *sdl_render = NULL;
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static SDL_Texture *sdl_tex = NULL;
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static HWND sdl_parent_hwnd = NULL;
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static HWND sdl_hwnd = NULL;
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static int sdl_w, sdl_h;
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static int sdl_fs;
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static int cur_w, cur_h;
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static volatile int sdl_enabled = 0;
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static SDL_mutex* sdl_mutex = NULL;
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#ifdef ENABLE_SDL_LOG
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int sdl_do_log = ENABLE_SDL_LOG;
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static void
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sdl_log(const char *fmt, ...)
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{
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va_list ap;
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if (sdl_do_log) {
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va_start(ap, fmt);
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pclog_ex(fmt, ap);
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va_end(ap);
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}
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}
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#else
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#define sdl_log(fmt, ...)
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#endif
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static void
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sdl_stretch(int *w, int *h, int *x, int *y)
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{
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double dw, dh, dx, dy, temp, temp2, ratio_w, ratio_h, gsr, hsr;
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switch (video_fullscreen_scale) {
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case FULLSCR_SCALE_FULL:
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*w = sdl_w;
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*h = sdl_h;
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*x = 0;
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*y = 0;
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break;
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case FULLSCR_SCALE_43:
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case FULLSCR_SCALE_KEEPRATIO:
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dw = (double) sdl_w;
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dh = (double) sdl_h;
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hsr = dw / dh;
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if (video_fullscreen_scale == FULLSCR_SCALE_43)
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gsr = 4.0 / 3.0;
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else
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gsr = ((double) *w) / ((double) *h);
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if (gsr <= hsr) {
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temp = dh * gsr;
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dx = (dw - temp) / 2.0;
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dw = temp;
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*w = (int) dw;
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*h = (int) dh;
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*x = (int) dx;
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*y = 0;
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} else {
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temp = dw / gsr;
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dy = (dh - temp) / 2.0;
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dh = temp;
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*w = (int) dw;
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*h = (int) dh;
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*x = 0;
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*y = (int) dy;
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}
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break;
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case FULLSCR_SCALE_INT:
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dw = (double) sdl_w;
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dh = (double) sdl_h;
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temp = ((double) *w);
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temp2 = ((double) *h);
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ratio_w = dw / ((double) *w);
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ratio_h = dh / ((double) *h);
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if (ratio_h < ratio_w)
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ratio_w = ratio_h;
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dx = (dw / 2.0) - ((temp * ratio_w) / 2.0);
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dy = (dh / 2.0) - ((temp2 * ratio_h) / 2.0);
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dw -= (dx * 2.0);
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dh -= (dy * 2.0);
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*w = (int) dw;
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*h = (int) dh;
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*x = (int) dx;
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*y = (int) dy;
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break;
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}
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}
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static void
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sdl_blit(int x, int y, int y1, int y2, int w, int h)
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{
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SDL_Rect r_src;
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void *pixeldata;
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int pitch;
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int yy, ret;
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if (!sdl_enabled) {
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video_blit_complete();
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return;
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}
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if ((y1 == y2) || (h <= 0)) {
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video_blit_complete();
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return;
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}
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if (buffer32 == NULL) {
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video_blit_complete();
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return;
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}
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SDL_LockMutex(sdl_mutex);
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/*
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* TODO:
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* SDL_UpdateTexture() might be better here, as it is
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* (reportedly) slightly faster.
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*/
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SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
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for (yy = y1; yy < y2; yy++) {
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if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *) &(((uint8_t *)pixeldata)[yy * pitch]), &(buffer32->line[y + yy][x]), w);
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else
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memcpy((uint32_t *) &(((uint8_t *)pixeldata)[yy * pitch]), &(buffer32->line[y + yy][x]), w * 4);
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}
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}
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video_blit_complete();
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SDL_UnlockTexture(sdl_tex);
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if (sdl_fs) {
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sdl_log("sdl_blit(%i, %i, %i, %i, %i, %i) (%i, %i)\n", x, y, y1, y2, w, h, unscaled_size_x, efscrnsz_y);
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if (w == unscaled_size_x)
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sdl_resize(w, h);
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sdl_log("(%08X, %08X, %08X)\n", sdl_win, sdl_render, sdl_tex);
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}
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r_src.x = 0;
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r_src.y = 0;
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r_src.w = w;
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r_src.h = h;
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ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
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if (ret)
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sdl_log("SDL: unable to copy texture to renderer (%s)\n", sdl_GetError());
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SDL_RenderPresent(sdl_render);
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SDL_UnlockMutex(sdl_mutex);
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}
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void
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sdl_close(void)
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{
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/* Unregister our renderer! */
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video_setblit(NULL);
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if (sdl_enabled)
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sdl_enabled = 0;
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if (sdl_mutex != NULL) {
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SDL_DestroyMutex(sdl_mutex);
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sdl_mutex = NULL;
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}
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if (sdl_tex != NULL) {
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SDL_DestroyTexture(sdl_tex);
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sdl_tex = NULL;
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}
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if (sdl_render != NULL) {
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SDL_DestroyRenderer(sdl_render);
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sdl_render = NULL;
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}
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if (sdl_win != NULL) {
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SDL_DestroyWindow(sdl_win);
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sdl_win = NULL;
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}
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if (sdl_hwnd != NULL) {
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plat_set_input(hwndMain);
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ShowWindow(hwndRender, TRUE);
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SetFocus(hwndMain);
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if (sdl_fs)
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DestroyWindow(sdl_hwnd);
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sdl_hwnd = NULL;
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}
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if (sdl_parent_hwnd != NULL) {
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DestroyWindow(sdl_parent_hwnd);
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sdl_parent_hwnd = NULL;
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}
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/* Quit. */
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SDL_Quit();
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}
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static int old_capture = 0;
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static int
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sdl_init_common(int flags)
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{
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wchar_t temp[128];
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SDL_version ver;
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int w = 0, h = 0, x = 0, y = 0;
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RECT rect;
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sdl_log("SDL: init (fs=%d)\n", fs);
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/* Get and log the version of the DLL we are using. */
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SDL_GetVersion(&ver);
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sdl_log("SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch);
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/* Initialize the SDL system. */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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sdl_log("SDL: initialization failed (%s)\n", sdl_GetError());
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return(0);
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}
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if (flags & RENDERER_HARDWARE)
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d");
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/* TODO: why is this necessary to avoid black screen on Win7/8/10? */
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if (flags & RENDERER_FULL_SCREEN) {
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/* Get the size of the (current) desktop. */
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sdl_w = GetSystemMetrics(SM_CXSCREEN);
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sdl_h = GetSystemMetrics(SM_CYSCREEN);
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/* Create the desktop-covering window. */
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_swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
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sdl_parent_hwnd = CreateWindow(SUB_CLASS_NAME,
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temp,
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WS_POPUP,
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0, 0, sdl_w, sdl_h,
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HWND_DESKTOP,
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NULL,
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hinstance,
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NULL);
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SetWindowPos(sdl_parent_hwnd, HWND_TOPMOST,
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0, 0, sdl_w, sdl_h, SWP_SHOWWINDOW);
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/* Create the actual rendering window. */
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_swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
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sdl_hwnd = CreateWindow(SUB_CLASS_NAME,
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temp,
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WS_POPUP,
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0, 0, sdl_w, sdl_h,
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sdl_parent_hwnd,
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NULL,
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hinstance,
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NULL);
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sdl_log("SDL: FS %dx%d window at %08lx\n", sdl_w, sdl_h, sdl_hwnd);
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/* Redirect RawInput to this new window. */
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plat_set_input(sdl_hwnd);
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SetFocus(sdl_hwnd);
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/* Show the window, make it topmost, and give it focus. */
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w = unscaled_size_x;
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h = efscrnsz_y;
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sdl_stretch(&w, &h, &x, &y);
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SetWindowPos(sdl_hwnd, sdl_parent_hwnd,
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x, y, w, h, SWP_SHOWWINDOW);
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/* Now create the SDL window from that. */
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sdl_win = SDL_CreateWindowFrom((void *)sdl_hwnd);
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old_capture = mouse_capture;
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GetWindowRect(sdl_hwnd, &rect);
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ClipCursor(&rect);
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mouse_capture = 1;
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} else {
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/* Create the SDL window from the render window. */
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sdl_win = SDL_CreateWindowFrom((void *)hwndRender);
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mouse_capture = old_capture;
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if (mouse_capture) {
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GetWindowRect(hwndRender, &rect);
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ClipCursor(&rect);
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}
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}
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if (sdl_win == NULL) {
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sdl_log("SDL: unable to CreateWindowFrom (%s)\n", SDL_GetError());
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sdl_close();
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return(0);
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}
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/*
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* TODO:
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* SDL_RENDERER_SOFTWARE, because SDL tries to do funky stuff
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* otherwise (it turns off Win7 Aero and it looks like it's
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* trying to switch to fullscreen even though the window is
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* not a fullscreen window?)
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*/
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if (flags & RENDERER_HARDWARE) {
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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} else
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
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if (sdl_render == NULL) {
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sdl_log("SDL: unable to create renderer (%s)\n", SDL_GetError());
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sdl_close();
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return(0);
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}
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/*
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* TODO:
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* Actually the source is (apparently) XRGB8888, but the alpha
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* channel seems to be set to 255 everywhere, so ARGB8888 works
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* just as well.
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*/
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sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
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if (sdl_tex == NULL) {
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sdl_log("SDL: unable to create texture (%s)\n", SDL_GetError());
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sdl_close();
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return(0);
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}
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/* Make sure we get a clean exit. */
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atexit(sdl_close);
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/* Register our renderer! */
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video_setblit(sdl_blit);
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sdl_fs = !!(flags & RENDERER_FULL_SCREEN);
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sdl_enabled = 1;
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sdl_mutex = SDL_CreateMutex();
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return(1);
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}
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int
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sdl_inits(HWND h)
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{
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return sdl_init_common(0);
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}
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int
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sdl_inith(HWND h)
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{
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return sdl_init_common(RENDERER_HARDWARE);
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}
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int
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sdl_inits_fs(HWND h)
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{
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return sdl_init_common(RENDERER_FULL_SCREEN);
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}
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int
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sdl_inith_fs(HWND h)
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{
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return sdl_init_common(RENDERER_FULL_SCREEN | RENDERER_HARDWARE);
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}
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int
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sdl_pause(void)
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{
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return(0);
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}
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void
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sdl_resize(int x, int y)
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{
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int ww = 0, wh = 0, wx = 0, wy = 0;
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if ((x == cur_w) && (y == cur_h))
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return;
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ww = x;
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wh = y;
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if (sdl_fs) {
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sdl_stretch(&ww, &wh, &wx, &wy);
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MoveWindow(sdl_hwnd, wx, wy, ww, wh, TRUE);
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}
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cur_w = x;
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cur_h = y;
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}
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void
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sdl_enable(int enable)
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{
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sdl_enabled = enable;
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}
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