Files
86Box/src/sound/snd_wss.c
waltje 7c67e867c8 Major commit, cleaning a lot of old stuff.
IBM.H is gone, video stuff re-organized. Keyboard stuff reorganized.
Machines that have their own video, mouse and/or keyboard now have all this in their machine file.
Fixed and other cleanups here and there.
2017-11-05 02:00:50 -05:00

125 lines
2.7 KiB
C

/*PCem v0.8 by Tom Walker
Windows Sound System emulation*/
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include <math.h>
#include "../86box.h"
#include "../io.h"
#include "../pic.h"
#include "../dma.h"
#include "../device.h"
#include "sound.h"
#include "snd_ad1848.h"
#include "snd_opl.h"
#include "snd_wss.h"
/*530, 11, 3 - 530=23*/
/*530, 11, 1 - 530=22*/
/*530, 11, 0 - 530=21*/
/*530, 10, 1 - 530=1a*/
/*530, 9, 1 - 530=12*/
/*530, 7, 1 - 530=0a*/
/*604, 11, 1 - 530=22*/
/*e80, 11, 1 - 530=22*/
/*f40, 11, 1 - 530=22*/
static int wss_dma[4] = {0, 0, 1, 3};
static int wss_irq[8] = {5, 7, 9, 10, 11, 12, 14, 15}; /*W95 only uses 7-9, others may be wrong*/
typedef struct wss_t
{
uint8_t config;
ad1848_t ad1848;
opl_t opl;
} wss_t;
uint8_t wss_read(uint16_t addr, void *p)
{
wss_t *wss = (wss_t *)p;
uint8_t temp;
temp = 4 | (wss->config & 0x40);
return temp;
}
void wss_write(uint16_t addr, uint8_t val, void *p)
{
wss_t *wss = (wss_t *)p;
wss->config = val;
ad1848_setdma(&wss->ad1848, wss_dma[val & 3]);
ad1848_setirq(&wss->ad1848, wss_irq[(val >> 3) & 7]);
}
static void wss_get_buffer(int32_t *buffer, int len, void *p)
{
wss_t *wss = (wss_t *)p;
int c;
opl3_update2(&wss->opl);
ad1848_update(&wss->ad1848);
for (c = 0; c < len * 2; c++)
{
buffer[c] += wss->opl.buffer[c];
buffer[c] += (wss->ad1848.buffer[c] / 2);
}
wss->opl.pos = 0;
wss->ad1848.pos = 0;
}
void *wss_init(device_t *info)
{
wss_t *wss = malloc(sizeof(wss_t));
memset(wss, 0, sizeof(wss_t));
opl3_init(&wss->opl);
ad1848_init(&wss->ad1848);
ad1848_setirq(&wss->ad1848, 7);
ad1848_setdma(&wss->ad1848, 3);
io_sethandler(0x0388, 0x0004, opl3_read, NULL, NULL, opl3_write, NULL, NULL, &wss->opl);
io_sethandler(0x0530, 0x0004, wss_read, NULL, NULL, wss_write, NULL, NULL, wss);
io_sethandler(0x0534, 0x0004, ad1848_read, NULL, NULL, ad1848_write, NULL, NULL, &wss->ad1848);
sound_add_handler(wss_get_buffer, wss);
return wss;
}
void wss_close(void *p)
{
wss_t *wss = (wss_t *)p;
free(wss);
}
void wss_speed_changed(void *p)
{
wss_t *wss = (wss_t *)p;
ad1848_speed_changed(&wss->ad1848);
}
device_t wss_device =
{
"Windows Sound System",
DEVICE_ISA, 0,
wss_init, wss_close, NULL,
NULL,
wss_speed_changed,
NULL, NULL,
NULL
};