Open sourced NatiBot
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92
SLBot/bot/AttachmentCollection.cs
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92
SLBot/bot/AttachmentCollection.cs
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/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : AttachmentCollection.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml.Serialization;
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using System.Xml;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace bot
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{
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[XmlRoot("Attachment")]
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class AttachmentCollection
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{
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private Dictionary<UUID, Array> prims;
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public AttachmentCollection()
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{
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prims = new Dictionary<UUID, Array>();
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}
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public void Add(List<Primitive> Niggers)
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{
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foreach (Primitive prim in Niggers)
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{
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Array arr = new object[2]
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{
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StateToAttachmentPoint(prim.PrimData.State),
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OSDParser.SerializeLLSDXmlString(prim.GetOSD())
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};
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this.prims.Add(prim.ID, arr);
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}
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}
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public void Remove(UUID uuid)
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{
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prims.Remove(uuid);
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}
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public static NBAttachmentPoint StateToAttachmentPoint(uint state)
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{
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const uint ATTACHMENT_MASK = 0xF0;
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uint fixedState = (((byte)state & ATTACHMENT_MASK) >> 4) | (((byte)state & ~ATTACHMENT_MASK) << 4);
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return (NBAttachmentPoint)fixedState;
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}
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public Dictionary<UUID, Array> Prims
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{
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get
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{
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return this.prims;
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}
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set
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{
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this.prims = value;
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}
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}
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}
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}
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