Files
NatiBot/SLBot/bot/AttachmentCollection.cs
2014-09-04 04:26:22 +01:00

93 lines
2.7 KiB
C#

/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : AttachmentCollection.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml.Serialization;
using System.Xml;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace bot
{
[XmlRoot("Attachment")]
class AttachmentCollection
{
private Dictionary<UUID, Array> prims;
public AttachmentCollection()
{
prims = new Dictionary<UUID, Array>();
}
public void Add(List<Primitive> Niggers)
{
foreach (Primitive prim in Niggers)
{
Array arr = new object[2]
{
StateToAttachmentPoint(prim.PrimData.State),
OSDParser.SerializeLLSDXmlString(prim.GetOSD())
};
this.prims.Add(prim.ID, arr);
}
}
public void Remove(UUID uuid)
{
prims.Remove(uuid);
}
public static NBAttachmentPoint StateToAttachmentPoint(uint state)
{
const uint ATTACHMENT_MASK = 0xF0;
uint fixedState = (((byte)state & ATTACHMENT_MASK) >> 4) | (((byte)state & ~ATTACHMENT_MASK) << 4);
return (NBAttachmentPoint)fixedState;
}
public Dictionary<UUID, Array> Prims
{
get
{
return this.prims;
}
set
{
this.prims = value;
}
}
}
}