Open sourced NatiBot
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85
SLBot/bot/Commands/Avatars/FriendsCommand.cs
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85
SLBot/bot/Commands/Avatars/FriendsCommand.cs
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/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : FriendsCommand.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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namespace bot.Commands
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{
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using bot;
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using OpenMetaverse;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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public class FriendsCommand : Command
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{
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public FriendsCommand(SecondLifeBot SecondLifeBot)
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{
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base.Name = "friends";
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base.Description = bot.Localization.clResourceManager.getText("Commands.Friends.Description");
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}
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/// <summary>
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/// Get a list of current friends
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/// </summary>
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/// <param name="args">optional testClient command arguments</param>
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/// <param name="fromAgentID">The <seealso cref="OpenMetaverse.UUID"/>
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/// of the agent making the request</param>
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/// <returns></returns>
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public override string Execute(string[] args, UUID fromAgentID, bool fromSL)
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{
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// initialize a StringBuilder object used to return the results
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StringBuilder sb = new StringBuilder();
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// Only iterate the Friends dictionary if we actually have friends!
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if (Client.Friends.FriendList.Count > 0)
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{
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// iterate over the InternalDictionary using a delegate to populate
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// our StringBuilder output string
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Client.Friends.FriendList.ForEach(delegate(FriendInfo friend)
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{
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// append the name of the friend to our output
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sb.AppendLine(friend.Name + "(UUID: " + friend.UUID.ToString() + ")");
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});
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}
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else
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{
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// we have no friends :(
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sb.AppendLine(bot.Localization.clResourceManager.getText("Commands.Friends.NoFriends"));
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}
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// return the result
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return sb.ToString();
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}
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}
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}
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