Files
NatiBot/SLBot/bot/Commands/Avatars/FriendsCommand.cs
2014-09-04 04:26:22 +01:00

86 lines
3.1 KiB
C#

/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : FriendsCommand.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
namespace bot.Commands
{
using bot;
using OpenMetaverse;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
public class FriendsCommand : Command
{
public FriendsCommand(SecondLifeBot SecondLifeBot)
{
base.Name = "friends";
base.Description = bot.Localization.clResourceManager.getText("Commands.Friends.Description");
}
/// <summary>
/// Get a list of current friends
/// </summary>
/// <param name="args">optional testClient command arguments</param>
/// <param name="fromAgentID">The <seealso cref="OpenMetaverse.UUID"/>
/// of the agent making the request</param>
/// <returns></returns>
public override string Execute(string[] args, UUID fromAgentID, bool fromSL)
{
// initialize a StringBuilder object used to return the results
StringBuilder sb = new StringBuilder();
// Only iterate the Friends dictionary if we actually have friends!
if (Client.Friends.FriendList.Count > 0)
{
// iterate over the InternalDictionary using a delegate to populate
// our StringBuilder output string
Client.Friends.FriendList.ForEach(delegate(FriendInfo friend)
{
// append the name of the friend to our output
sb.AppendLine(friend.Name + "(UUID: " + friend.UUID.ToString() + ")");
});
}
else
{
// we have no friends :(
sb.AppendLine(bot.Localization.clResourceManager.getText("Commands.Friends.NoFriends"));
}
// return the result
return sb.ToString();
}
}
}