Open sourced NatiBot
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122
SLBot/bot/Commands/Inventory/ChangeDirectoryCommand.cs
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122
SLBot/bot/Commands/Inventory/ChangeDirectoryCommand.cs
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/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : ChangeDirectoryCommand.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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namespace bot.Commands
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{
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using bot;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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public class ChangeDirectoryCommand : Command
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{
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private InventoryManager Manager;
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private OpenMetaverse.Inventory Inventory;
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public ChangeDirectoryCommand(SecondLifeBot SecondLifeBot)
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{
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base.Name = "cd";
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base.Description = bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Description") + " " + bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Usage");
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}
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public override string Execute(string[] args, UUID fromAgentID, bool something_else)
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{
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Manager = Client.Inventory;
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Inventory = Client.Inventory.Store;
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if (args.Length > 1)
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return bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Usage");
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string pathStr = "";
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string[] path = null;
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if (args.Length == 0)
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{
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path = new string[] { "" };
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// cd without any arguments doesn't do anything.
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}
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else if (args.Length == 1)
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{
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pathStr = args[0];
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path = pathStr.Split(new char[] { '/' });
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// Use '/' as a path seperator.
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}
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InventoryFolder currentFolder = Client.CurrentDirectory;
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if (pathStr.StartsWith("/"))
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currentFolder = Inventory.RootFolder;
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if (currentFolder == null) // We need this to be set to something.
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//return "Error: Sesi<73>n no iniciada.";
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currentFolder = Inventory.RootFolder;
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// Traverse the path, looking for the
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for (int i = 0; i < path.Length; ++i)
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{
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string nextName = path[i];
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if (string.IsNullOrEmpty(nextName) || nextName == ".")
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continue; // Ignore '.' and blanks, stay in the current directory.
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if (nextName == ".." && currentFolder != Inventory.RootFolder)
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{
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// If we encounter .., move to the parent folder.
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currentFolder = Inventory[currentFolder.ParentUUID] as InventoryFolder;
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}
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else
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{
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List<InventoryBase> currentContents = Inventory.GetContents(currentFolder);
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// Try and find an InventoryBase with the corresponding name.
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bool found = false;
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foreach (InventoryBase item in currentContents)
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{
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// Allow lookup by UUID as well as name:
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if (item.Name == nextName || item.UUID.ToString() == nextName)
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{
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found = true;
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if (item is InventoryFolder)
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{
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currentFolder = item as InventoryFolder;
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}
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else
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{
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return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.NotFolder"), item.Name);
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}
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}
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}
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if (!found)
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return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.NotFound"), nextName, currentFolder.Name);
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}
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}
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Client.CurrentDirectory = currentFolder;
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return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.CurrentFolder"), currentFolder.Name);
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}
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}
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}
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