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NatiBot/SLBot/bot/Commands/Inventory/ChangeDirectoryCommand.cs
2014-09-04 04:26:22 +01:00

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/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : ChangeDirectoryCommand.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
namespace bot.Commands
{
using bot;
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
public class ChangeDirectoryCommand : Command
{
private InventoryManager Manager;
private OpenMetaverse.Inventory Inventory;
public ChangeDirectoryCommand(SecondLifeBot SecondLifeBot)
{
base.Name = "cd";
base.Description = bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Description") + " " + bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Usage");
}
public override string Execute(string[] args, UUID fromAgentID, bool something_else)
{
Manager = Client.Inventory;
Inventory = Client.Inventory.Store;
if (args.Length > 1)
return bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.Usage");
string pathStr = "";
string[] path = null;
if (args.Length == 0)
{
path = new string[] { "" };
// cd without any arguments doesn't do anything.
}
else if (args.Length == 1)
{
pathStr = args[0];
path = pathStr.Split(new char[] { '/' });
// Use '/' as a path seperator.
}
InventoryFolder currentFolder = Client.CurrentDirectory;
if (pathStr.StartsWith("/"))
currentFolder = Inventory.RootFolder;
if (currentFolder == null) // We need this to be set to something.
//return "Error: Sesi<73>n no iniciada.";
currentFolder = Inventory.RootFolder;
// Traverse the path, looking for the
for (int i = 0; i < path.Length; ++i)
{
string nextName = path[i];
if (string.IsNullOrEmpty(nextName) || nextName == ".")
continue; // Ignore '.' and blanks, stay in the current directory.
if (nextName == ".." && currentFolder != Inventory.RootFolder)
{
// If we encounter .., move to the parent folder.
currentFolder = Inventory[currentFolder.ParentUUID] as InventoryFolder;
}
else
{
List<InventoryBase> currentContents = Inventory.GetContents(currentFolder);
// Try and find an InventoryBase with the corresponding name.
bool found = false;
foreach (InventoryBase item in currentContents)
{
// Allow lookup by UUID as well as name:
if (item.Name == nextName || item.UUID.ToString() == nextName)
{
found = true;
if (item is InventoryFolder)
{
currentFolder = item as InventoryFolder;
}
else
{
return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.NotFolder"), item.Name);
}
}
}
if (!found)
return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.NotFound"), nextName, currentFolder.Name);
}
}
Client.CurrentDirectory = currentFolder;
return String.Format(bot.Localization.clResourceManager.getText("Commands.ChangeDirectory.CurrentFolder"), currentFolder.Name);
}
}
}