162 lines
3.8 KiB
C#
162 lines
3.8 KiB
C#
/***************************************************************************
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The Disc Image Chef
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----------------------------------------------------------------------------
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Filename : BotConfig.cs
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Version : 1.0.326
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Author(s) : Natalia Portillo
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Component : NatiBot
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Revision : r326
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Last change by : Natalia Portillo
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Date : 2010/01/01
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2008-2014 Claunia.com
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****************************************************************************/
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namespace bot
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{
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using System;
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using System.Xml.Serialization;
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[XmlRoot("BotConfig")]
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public class BotConfig
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{
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private CampChair lastSitposition;
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private bool saveSitPosition;
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private bool getTextures;
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private bool getSounds;
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private bool getAnimations;
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private bool informFriends;
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private bool touchMidnightMania;
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private bool haveLuck;
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private bool acceptInventoryOffers;
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public CampChair LastSitposition
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{
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get
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{
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return this.lastSitposition;
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}
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set
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{
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this.lastSitposition = value;
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}
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}
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public bool SaveSitPosition
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{
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get
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{
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return this.saveSitPosition;
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}
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set
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{
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this.saveSitPosition = value;
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}
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}
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public bool GetTextures
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{
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get
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{
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return this.getTextures;
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}
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set
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{
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this.getTextures = value;
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}
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}
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public bool GetSounds
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{
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get
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{
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return this.getSounds;
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}
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set
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{
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this.getSounds = value;
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}
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}
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public bool GetAnimations
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{
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get
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{
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return this.getAnimations;
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}
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set
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{
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this.getAnimations = value;
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}
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}
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public bool InformFriends
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{
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get
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{
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return this.informFriends;
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}
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set
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{
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this.informFriends = value;
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}
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}
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public bool TouchMidnightMania
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{
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get
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{
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return this.touchMidnightMania;
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}
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set
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{
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this.touchMidnightMania = value;
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}
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}
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public bool HaveLuck
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{
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get
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{
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return this.haveLuck;
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}
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set
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{
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this.haveLuck = value;
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}
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}
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public bool AcceptInventoryOffers
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{
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get
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{
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return this.acceptInventoryOffers;
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}
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set
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{
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this.acceptInventoryOffers = value;
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}
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}
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}
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}
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