Files
NatiBot/SLBot/bot/BotConfig.cs
2014-09-04 04:26:22 +01:00

162 lines
3.8 KiB
C#

/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : BotConfig.cs
Version : 1.0.326
Author(s) : Natalia Portillo
Component : NatiBot
Revision : r326
Last change by : Natalia Portillo
Date : 2010/01/01
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2008-2014 Claunia.com
****************************************************************************/
namespace bot
{
using System;
using System.Xml.Serialization;
[XmlRoot("BotConfig")]
public class BotConfig
{
private CampChair lastSitposition;
private bool saveSitPosition;
private bool getTextures;
private bool getSounds;
private bool getAnimations;
private bool informFriends;
private bool touchMidnightMania;
private bool haveLuck;
private bool acceptInventoryOffers;
public CampChair LastSitposition
{
get
{
return this.lastSitposition;
}
set
{
this.lastSitposition = value;
}
}
public bool SaveSitPosition
{
get
{
return this.saveSitPosition;
}
set
{
this.saveSitPosition = value;
}
}
public bool GetTextures
{
get
{
return this.getTextures;
}
set
{
this.getTextures = value;
}
}
public bool GetSounds
{
get
{
return this.getSounds;
}
set
{
this.getSounds = value;
}
}
public bool GetAnimations
{
get
{
return this.getAnimations;
}
set
{
this.getAnimations = value;
}
}
public bool InformFriends
{
get
{
return this.informFriends;
}
set
{
this.informFriends = value;
}
}
public bool TouchMidnightMania
{
get
{
return this.touchMidnightMania;
}
set
{
this.touchMidnightMania = value;
}
}
public bool HaveLuck
{
get
{
return this.haveLuck;
}
set
{
this.haveLuck = value;
}
}
public bool AcceptInventoryOffers
{
get
{
return this.acceptInventoryOffers;
}
set
{
this.acceptInventoryOffers = value;
}
}
}
}