311 lines
12 KiB
C#
311 lines
12 KiB
C#
/***************************************************************************
|
|
The Disc Image Chef
|
|
----------------------------------------------------------------------------
|
|
|
|
Filename : ImportCommand.cs
|
|
Version : 1.0.326
|
|
Author(s) : Natalia Portillo
|
|
|
|
Component : NatiBot
|
|
|
|
Revision : r326
|
|
Last change by : Natalia Portillo
|
|
Date : 2010/01/01
|
|
|
|
--[ License ] --------------------------------------------------------------
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation, either version 3 of the
|
|
License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
----------------------------------------------------------------------------
|
|
Copyright (C) 2008-2014 Claunia.com
|
|
****************************************************************************/
|
|
namespace bot.Commands
|
|
{
|
|
using bot;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.StructuredData;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Threading;
|
|
|
|
public class ImportCommand : Command
|
|
{
|
|
private enum ImporterState
|
|
{
|
|
RezzingParent,
|
|
RezzingChildren,
|
|
Linking,
|
|
Idle
|
|
}
|
|
|
|
private class Linkset
|
|
{
|
|
public Primitive RootPrim;
|
|
public List<Primitive> Children = new List<Primitive>();
|
|
|
|
public Linkset()
|
|
{
|
|
RootPrim = new Primitive();
|
|
}
|
|
|
|
public Linkset(Primitive rootPrim)
|
|
{
|
|
RootPrim = rootPrim;
|
|
}
|
|
}
|
|
|
|
Primitive currentPrim;
|
|
Vector3 currentPosition;
|
|
AutoResetEvent primDone = new AutoResetEvent(false);
|
|
List<Primitive> primsCreated;
|
|
List<uint> linkQueue;
|
|
uint rootLocalID;
|
|
ImporterState state = ImporterState.Idle;
|
|
|
|
public ImportCommand(SecondLifeBot SecondLifeBot)
|
|
{
|
|
base.Name = "import";
|
|
base.Description = bot.Localization.clResourceManager.getText("Commands.Import.Description") + " " + bot.Localization.clResourceManager.getText("Commands.Import.Usage");
|
|
SecondLifeBot.Objects.ObjectUpdate += Objects_OnNewPrim;
|
|
}
|
|
|
|
public override string Execute(string[] args, UUID fromAgentID, bool fromSL)
|
|
{
|
|
primDone.Reset();
|
|
|
|
if (args.Length < 1)
|
|
return bot.Localization.clResourceManager.getText("Commands.Import.Usage");
|
|
|
|
string filename = args[0];
|
|
UUID GroupID = (args.Length > 1) ? Client.GroupID : UUID.Zero;
|
|
string xml;
|
|
List<Primitive> prims;
|
|
|
|
if (File.Exists(filename))
|
|
{
|
|
try
|
|
{
|
|
xml = File.ReadAllText(filename);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return e.Message;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
xml = File.ReadAllText("./objects/" + filename);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return e.Message;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
prims = Helpers.OSDToPrimList(OSDParser.DeserializeLLSDXml(xml));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return String.Format(bot.Localization.clResourceManager.getText("Commands.Import.DeserializeFail"), filename, e.Message);
|
|
}
|
|
|
|
// Build an organized structure from the imported prims
|
|
Dictionary<uint, Linkset> linksets = new Dictionary<uint, Linkset>();
|
|
for (int i = 0; i < prims.Count; i++)
|
|
{
|
|
Primitive prim = prims[i];
|
|
|
|
if (prim.ParentID == 0)
|
|
{
|
|
if (linksets.ContainsKey(prim.LocalID))
|
|
linksets[prim.LocalID].RootPrim = prim;
|
|
else
|
|
linksets[prim.LocalID] = new Linkset(prim);
|
|
}
|
|
else
|
|
{
|
|
if (!linksets.ContainsKey(prim.ParentID))
|
|
linksets[prim.ParentID] = new Linkset();
|
|
|
|
linksets[prim.ParentID].Children.Add(prim);
|
|
}
|
|
}
|
|
|
|
primsCreated = new List<Primitive>();
|
|
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.Importing"), linksets.Count);
|
|
|
|
foreach (Linkset linkset in linksets.Values)
|
|
{
|
|
if (linkset.RootPrim.LocalID != 0)
|
|
{
|
|
state = ImporterState.RezzingParent;
|
|
currentPrim = linkset.RootPrim;
|
|
// HACK: Import the structure just above our head
|
|
// We need a more elaborate solution for importing with relative or absolute offsets
|
|
linkset.RootPrim.Position = Client.Self.SimPosition;
|
|
linkset.RootPrim.Position.Z += 3.0f;
|
|
currentPosition = linkset.RootPrim.Position;
|
|
|
|
// Rez the root prim with no rotation
|
|
Quaternion rootRotation = linkset.RootPrim.Rotation;
|
|
linkset.RootPrim.Rotation = Quaternion.Identity;
|
|
|
|
Client.Objects.AddPrim(Client.Network.CurrentSim, linkset.RootPrim.PrimData, GroupID,
|
|
linkset.RootPrim.Position, linkset.RootPrim.Scale, linkset.RootPrim.Rotation);
|
|
|
|
if (!primDone.WaitOne(15000, false))
|
|
{
|
|
primsCreated.Clear();
|
|
return bot.Localization.clResourceManager.getText("Commands.Import.RootFail");
|
|
}
|
|
|
|
Client.Objects.SetPosition(Client.Network.CurrentSim, primsCreated[primsCreated.Count - 1].LocalID, linkset.RootPrim.Position);
|
|
|
|
state = ImporterState.RezzingChildren;
|
|
|
|
// Rez the child prims
|
|
foreach (Primitive prim in linkset.Children)
|
|
{
|
|
currentPrim = prim;
|
|
currentPosition = prim.Position + linkset.RootPrim.Position;
|
|
|
|
Client.Objects.AddPrim(Client.Network.CurrentSim, prim.PrimData, GroupID, currentPosition,
|
|
prim.Scale, prim.Rotation);
|
|
|
|
if (!primDone.WaitOne(15000, false))
|
|
{
|
|
primsCreated.Clear();
|
|
return bot.Localization.clResourceManager.getText("Commands.Import.ChildFail");
|
|
}
|
|
Client.Objects.SetPosition(Client.Network.CurrentSim, primsCreated[primsCreated.Count - 1].LocalID, currentPosition);
|
|
|
|
}
|
|
|
|
// Create a list of the local IDs of the newly created prims
|
|
List<uint> primIDs = new List<uint>(primsCreated.Count);
|
|
primIDs.Add(rootLocalID); // Root prim is first in list.
|
|
|
|
if (linkset.Children.Count != 0)
|
|
{
|
|
// Add the rest of the prims to the list of local IDs
|
|
foreach (Primitive prim in primsCreated)
|
|
{
|
|
if (prim.LocalID != rootLocalID)
|
|
primIDs.Add(prim.LocalID);
|
|
}
|
|
linkQueue = new List<uint>(primIDs.Count);
|
|
linkQueue.AddRange(primIDs);
|
|
|
|
// Link and set the permissions + rotation
|
|
state = ImporterState.Linking;
|
|
Client.Objects.LinkPrims(Client.Network.CurrentSim, linkQueue);
|
|
|
|
if (primDone.WaitOne(1000 * linkset.Children.Count, false))
|
|
Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
|
|
else
|
|
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.LinkFail"), linkQueue.Count);
|
|
|
|
}
|
|
else
|
|
{
|
|
Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
|
|
}
|
|
|
|
// Set permissions on newly created prims
|
|
Client.Objects.SetPermissions(Client.Network.CurrentSim, primIDs,
|
|
PermissionWho.Everyone | PermissionWho.Group | PermissionWho.NextOwner,
|
|
PermissionMask.All, true);
|
|
|
|
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.DeRezzing"));
|
|
Client.Inventory.RequestDeRezToInventory(rootLocalID);
|
|
|
|
state = ImporterState.Idle;
|
|
}
|
|
else
|
|
{
|
|
// Skip linksets with a missing root prim
|
|
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.MissingRoot"));
|
|
}
|
|
|
|
// Reset everything for the next linkset
|
|
primsCreated.Clear();
|
|
}
|
|
|
|
return bot.Localization.clResourceManager.getText("Commands.Import.Complete");
|
|
}
|
|
|
|
void Objects_OnNewPrim(object sender, PrimEventArgs e)
|
|
{
|
|
Primitive prim = e.Prim;
|
|
|
|
if ((prim.Flags & PrimFlags.CreateSelected) == 0)
|
|
return; // We received an update for an object we didn't create
|
|
|
|
switch (state)
|
|
{
|
|
case ImporterState.RezzingParent:
|
|
rootLocalID = prim.LocalID;
|
|
goto case ImporterState.RezzingChildren;
|
|
case ImporterState.RezzingChildren:
|
|
if (!primsCreated.Contains(prim))
|
|
{
|
|
bot.Console.WriteLine(bot.Localization.clResourceManager.getText("Commands.Import.Properties"), prim.LocalID);
|
|
// TODO: Is there a way to set all of this at once, and update more ObjectProperties stuff?
|
|
Client.Objects.SetPosition(e.Simulator, prim.LocalID, currentPosition);
|
|
Client.Objects.SetTextures(e.Simulator, prim.LocalID, currentPrim.Textures);
|
|
|
|
if (currentPrim.Light.Intensity > 0)
|
|
{
|
|
Client.Objects.SetLight(e.Simulator, prim.LocalID, currentPrim.Light);
|
|
}
|
|
|
|
Client.Objects.SetFlexible(e.Simulator, prim.LocalID, currentPrim.Flexible);
|
|
|
|
if (currentPrim.Sculpt.SculptTexture != UUID.Zero)
|
|
{
|
|
Client.Objects.SetSculpt(e.Simulator, prim.LocalID, currentPrim.Sculpt);
|
|
}
|
|
|
|
if (!String.IsNullOrEmpty(currentPrim.Properties.Name))
|
|
Client.Objects.SetName(e.Simulator, prim.LocalID, currentPrim.Properties.Name);
|
|
if (!String.IsNullOrEmpty(currentPrim.Properties.Description))
|
|
Client.Objects.SetDescription(e.Simulator, prim.LocalID, currentPrim.Properties.Description);
|
|
|
|
primsCreated.Add(prim);
|
|
primDone.Set();
|
|
}
|
|
break;
|
|
case ImporterState.Linking:
|
|
lock (linkQueue)
|
|
{
|
|
int index = linkQueue.IndexOf(prim.LocalID);
|
|
if (index != -1)
|
|
{
|
|
linkQueue.RemoveAt(index);
|
|
if (linkQueue.Count == 0)
|
|
primDone.Set();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|