Merge pull request #15 from LnmVolbo/master

Keep contrast up on GameGrid and RomGrid
This commit is contained in:
gjefferyes
2015-09-16 20:22:14 -05:00

View File

@@ -33,6 +33,7 @@ namespace ROMVault2
private static readonly Color CWhite = Color.FromArgb(255, 255, 255);
private readonly Color[] _displayColor;
private readonly Color[] _fontColor;
private bool _updatingGameGrid;
@@ -70,6 +71,7 @@ namespace ROMVault2
_displayColor = new Color[(int)RepStatus.EndValue];
_fontColor = new Color[(int)RepStatus.EndValue];
// RepStatus.UnSet
@@ -101,6 +103,9 @@ namespace ROMVault2
_displayColor[(int)RepStatus.Deleted] = CWhite;
for (int i = 0; i < (int)RepStatus.EndValue; i++)
_fontColor[i] = contrasty(_displayColor[i]);
_gameGridColumnXPositions = new int[(int)RepStatus.EndValue];
DirTree.Setup(ref DB.DirTree);
@@ -745,6 +750,7 @@ namespace ROMVault2
RvDir tRvDir = (RvDir)GameGrid.Rows[e.RowIndex].Tag;
ReportStatus tDirStat = tRvDir.DirStatus;
Color bgCol = Color.FromArgb(255, 255, 255);
Color fgCol = Color.FromArgb(0, 0, 0);
if (cellBounds.Width == 0 || cellBounds.Height == 0)
return;
@@ -754,6 +760,7 @@ namespace ROMVault2
if (tDirStat.Get(t1) <= 0) continue;
bgCol = _displayColor[(int)t1];
fgCol = _fontColor[(int)t1];
break;
}
@@ -761,6 +768,7 @@ namespace ROMVault2
{
e.CellStyle.BackColor = bgCol;
e.CellStyle.SelectionBackColor = bgCol;
e.CellStyle.ForeColor = fgCol;
Bitmap bmp = new Bitmap(cellBounds.Width, cellBounds.Height);
Graphics g = Graphics.FromImage(bmp);
@@ -799,6 +807,7 @@ namespace ROMVault2
else if (GameGrid.Columns[e.ColumnIndex].Name == "CGame")
{
e.CellStyle.BackColor = bgCol;
e.CellStyle.ForeColor = fgCol;
if (String.IsNullOrEmpty(tRvDir.FileName))
e.Value = tRvDir.Name;
@@ -808,6 +817,7 @@ namespace ROMVault2
else if (GameGrid.Columns[e.ColumnIndex].Name == "CDescription")
{
e.CellStyle.BackColor = bgCol;
e.CellStyle.ForeColor = fgCol;
if (tRvDir.Game != null)
e.Value = tRvDir.Game.GetData(RvGame.GameData.Description);
@@ -1292,6 +1302,13 @@ namespace ROMVault2
}
}
// returns either white or black, depending of quick luminance of the Color " a "
// called when the _displayColor is finished, in order to populate the _fontColor table.
private Color contrasty(Color a)
{
return (a.R << 1) + a.B + a.G + (a.G << 2) < 1024 ? Color.White : Color.Black;
}
private void AddRom(RvFile tRomTable, string pathAdd)
{
@@ -1302,8 +1319,11 @@ namespace ROMVault2
RomGrid.Rows[row].Tag = tRomTable;
for (int i = 0; i < RomGrid.Rows[row].Cells.Count; i++)
RomGrid.Rows[row].Cells[i].Style.BackColor = _displayColor[(int)tRomTable.RepStatus];
{
DataGridViewCellStyle cs = RomGrid.Rows[row].Cells[i].Style;
cs.BackColor = _displayColor[(int)tRomTable.RepStatus];
cs.ForeColor = _fontColor[(int)tRomTable.RepStatus];
}
string fname = pathAdd + tRomTable.Name;
if (!string.IsNullOrEmpty(tRomTable.FileName))
fname += " (Found: " + tRomTable.FileName + ")";