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1b4caa8e340f666bd92ac8a1dc09e922bd8f1175
This time I have pre-computed all the font colors into a table named _fontColor. These pre-computed values are created as soon as the _displayColor table is finished being created. Using these pre-computed values is more efficient than computing them for every entry in the GameGrid and RomGrid.
RomVault
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C#
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