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SabreTools/SabreTools.Helper/Objects/DATFromDir.cs

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using SabreTools.Helper;
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using SharpCompress.Common;
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using System;
using System.Collections.Generic;
using System.IO;
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using System.Linq;
using System.Text;
namespace SabreTools
{
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/// <summary>
/// Create a DAT file from a specified file, directory, or set thereof
/// </summary>
public class DATFromDir
{
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// Path-related variables
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private string _basePath;
private string _tempDir;
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// User specified inputs
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private List<String> _inputs;
private Dat _datdata;
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private bool _noMD5;
private bool _noSHA1;
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private bool _bare;
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private bool _archivesAsFiles;
private bool _enableGzip;
private bool _addBlanks;
private bool _addDate;
private bool _nowrite;
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// Other required variables
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private Logger _logger;
// Public variables
public Dat DatData
{
get { return _datdata; }
}
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/// <summary>
/// Create a new DATFromDir object
/// </summary>
/// <param name="inputs">A List of Strings representing the files and folders to be DATted</param>
/// <param name="datdata">DatData object representing the requested output DAT</param>
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/// <param name="noMD5">True if MD5 hashes should be skipped over, false otherwise</param>
/// <param name="noSHA1">True if SHA-1 hashes should be skipped over, false otherwise</param>
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/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
/// <param name="archivesAsFiles">True if archives should be treated as files, false otherwise</param>
/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
/// <param name="tempDir">Name of the directory to create a temp folder in (blank is current directory)</param>
/// <param name="nowrite">True if the file should not be written out, false otherwise (default)</param>
/// <param name="logger">Logger object for console and file output</param>
public DATFromDir(List<String> inputs, Dat datdata, bool noMD5, bool noSHA1, bool bare, bool archivesAsFiles,
bool enableGzip, bool addBlanks, bool addDate, string tempDir, Logger logger, bool nowrite = false)
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{
_inputs = inputs;
_datdata = datdata;
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_noMD5 = noMD5;
_noSHA1 = noSHA1;
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_bare = bare;
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_archivesAsFiles = archivesAsFiles;
_enableGzip = enableGzip;
_tempDir = tempDir;
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_logger = logger;
_addBlanks = addBlanks;
_addDate = addDate;
_nowrite = nowrite;
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}
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/// <summary>
/// Process the file, folder, or list of some combination into a DAT file
/// </summary>
/// <returns>True if the DAT could be created, false otherwise</returns>
/// <remarks>Try to get the hashing multithreaded (either on a per-hash or per-file level)</remarks>
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public bool Start()
{
// Double check to see what it needs to be named
_basePath = (_inputs.Count > 0 ? (File.Exists(_inputs[0]) ? _inputs[0] : _inputs[0] + Path.DirectorySeparatorChar) : "");
_basePath = (_basePath != "" ? Path.GetFullPath(_basePath) : "");
// If the description is defined but not the name, set the name from the description
if (String.IsNullOrEmpty(_datdata.Name) && !String.IsNullOrEmpty(_datdata.Description))
{
_datdata.Name = _datdata.Description;
}
// If the name is defined but not the description, set the description from the name
else if (!String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description))
{
_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
}
// If neither the name or description are defined, set them from the automatic values
else if (String.IsNullOrEmpty(_datdata.Name) && String.IsNullOrEmpty(_datdata.Description))
{
if (_inputs.Count > 1)
{
_datdata.Name = Environment.CurrentDirectory.Split(Path.DirectorySeparatorChar).Last();
}
else
{
if (_basePath.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
_basePath = _basePath.Substring(0, _basePath.Length - 1);
}
_datdata.Name = _basePath.Split(Path.DirectorySeparatorChar).Last();
}
// If the name is still somehow empty, populate it with defaults
_datdata.Name = (String.IsNullOrEmpty(_datdata.Name) ? "Default" : _datdata.Name);
_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
}
StreamWriter sw;
if (_nowrite)
{
sw = new StreamWriter(new MemoryStream());
}
else
{
// Create and open the output file for writing
FileStream fs = File.Create(Style.CreateOutfileNames(Environment.CurrentDirectory, _datdata)[_datdata.OutputFormat]);
sw = new StreamWriter(fs, Encoding.UTF8);
sw.AutoFlush = true;
}
// Write out the initial file header
DatTools.WriteHeader(sw, _datdata.OutputFormat, _datdata, _logger);
// Loop over each of the found paths, if any
string lastparent = null;
foreach (string path in _inputs)
{
// Set local paths and vars
_basePath = (File.Exists(path) ? path : path + Path.DirectorySeparatorChar);
_basePath = Path.GetFullPath(_basePath);
// This is where the main loop would go
if (File.Exists(_basePath))
{
lastparent = ProcessPossibleArchive(_basePath, sw, lastparent);
}
else if (Directory.Exists(_basePath))
{
_logger.Log("Folder found: " + _basePath);
// Process the files in the base folder first
foreach (string item in Directory.EnumerateFiles(_basePath, "*", SearchOption.TopDirectoryOnly))
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{
lastparent = ProcessPossibleArchive(item, sw, lastparent);
}
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// Then process each of the subfolders themselves
string basePathBackup = _basePath;
foreach (string item in Directory.EnumerateDirectories(_basePath))
{
if (_datdata.Type != "SuperDAT")
{
_basePath = (File.Exists(item) ? item : item + Path.DirectorySeparatorChar);
_basePath = Path.GetFullPath(_basePath);
}
bool items = false;
foreach (string subitem in Directory.EnumerateFiles(item, "*", SearchOption.AllDirectories))
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{
items = true;
lastparent = ProcessPossibleArchive(subitem, sw, lastparent);
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}
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// Now find all folders that are empty, if we are supposed to
if (!_datdata.Romba && _addBlanks)
{
// If there were no subitems, add a "blank" game to to the set (if not in Romba mode)
if (!items)
{
string actualroot = item.Remove(0, basePathBackup.Length);
Rom rom = new Rom
{
Name = "null",
Machine = new Machine
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{
Name = (_datdata.Type == "SuperDAT" ?
(actualroot != "" && !actualroot.StartsWith(Path.DirectorySeparatorChar.ToString()) ?
Path.DirectorySeparatorChar.ToString() :
"") + actualroot :
actualroot),
},
HashData = new Hash
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{
Size = -1,
CRC = "null",
MD5 = "null",
SHA1 = "null",
},
};
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string key = rom.HashData.Size + "-" + rom.HashData.CRC;
if (_datdata.Files.ContainsKey(key))
{
_datdata.Files[key].Add(rom);
}
else
{
List<Rom> temp = new List<Rom>();
temp.Add(rom);
_datdata.Files.Add(key, temp);
}
}
// Now scour subdirectories for empties and add those as well (if not in Romba mode)
foreach (string subdir in Directory.EnumerateDirectories(item, "*", SearchOption.AllDirectories))
{
if (Directory.EnumerateFiles(subdir, "*", SearchOption.AllDirectories).Count() == 0)
{
string actualroot = subdir.Remove(0, basePathBackup.Length);
Rom rom = new Rom
{
Name = "null",
Machine = new Machine
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{
Name = (_datdata.Type == "SuperDAT" ?
(actualroot != "" && !actualroot.StartsWith(Path.DirectorySeparatorChar.ToString()) ?
Path.DirectorySeparatorChar.ToString() :
"") + actualroot :
actualroot),
},
HashData = new Hash
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{
Size = -1,
CRC = "null",
MD5 = "null",
SHA1 = "null",
},
};
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string key = rom.HashData.Size + "-" + rom.HashData.CRC;
if (_datdata.Files.ContainsKey(key))
{
_datdata.Files[key].Add(rom);
}
else
{
List<Rom> temp = new List<Rom>();
temp.Add(rom);
_datdata.Files.Add(key, temp);
}
}
}
}
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}
_basePath = basePathBackup;
}
// If this somehow skips past the original sensors
else
{
_logger.Error(path + " is not a valid input!");
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}
}
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// Now find all folders that are empty, if we are supposed to
if (!_datdata.Romba && _addBlanks)
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{
List<string> keys = _datdata.Files.Keys.ToList();
foreach (string key in keys)
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{
List<Rom> roms = _datdata.Files[key];
for (int i = 0; i < roms.Count; i++)
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{
Rom rom = roms[i];
// If we're in a mode that doesn't allow for actual empty folders, add the blank info
if ((_datdata.OutputFormat & OutputFormat.SabreDat) == 0 && (_datdata.OutputFormat & OutputFormat.MissFile) == 0)
{
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rom.Type = ItemType.Rom;
rom.Name = "-";
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rom.HashData.Size = Constants.SizeZero;
rom.HashData.CRC = Constants.CRCZero;
rom.HashData.MD5 = Constants.MD5Zero;
rom.HashData.SHA1 = Constants.SHA1Zero;
}
if (_nowrite)
{
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string inkey = rom.HashData.Size + "-" + rom.HashData.CRC;
if (_datdata.Files.ContainsKey(inkey))
{
_datdata.Files[inkey].Add(rom);
}
else
{
List<Rom> temp = new List<Rom>();
temp.Add(rom);
_datdata.Files.Add(inkey, temp);
}
}
else
{
// If we have a different game and we're not at the start of the list, output the end of last item
int last = 0;
if (lastparent != null && lastparent.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
{
DatTools.WriteEndGame(sw, _datdata.OutputFormat, rom, new List<string>(), new List<string>(), lastparent, 0, out last, _logger);
}
// If we have a new game, output the beginning of the new item
if (lastparent == null || lastparent.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
{
DatTools.WriteStartGame(sw, _datdata.OutputFormat, rom, new List<string>(), lastparent, 0, last, _logger);
}
// Write out the rom data
if ((_datdata.OutputFormat & OutputFormat.SabreDat) == 0 && (_datdata.OutputFormat & OutputFormat.MissFile) == 0)
{
DatTools.WriteRomData(sw, _datdata.OutputFormat, rom, lastparent, _datdata, 0, _logger);
}
}
lastparent = rom.Machine.Name;
}
}
// If we had roms but not blanks (and not in Romba mode), create an artifical rom for the purposes of outputting
if (lastparent != null && _datdata.Files.Count == 0)
{
_datdata.Files.Add("temp", new List<Rom>());
}
}
// Now write the final piece and close the output stream
DatTools.WriteFooter(sw, _datdata.OutputFormat, _datdata, 0, _logger);
sw.Close();
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return true;
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}
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/// <summary>
/// Check a given file for hashes, based on current settings
/// </summary>
/// <param name="item">Filename of the item to be checked</param>
/// <param name="sw">StreamWriter representing the output file</param>
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/// <param name="lastparent">Name of the last parent rom to make sure that everything is grouped as well as possible</param>
/// <returns>New parent to be used</returns>
private string ProcessPossibleArchive(string item, StreamWriter sw, string lastparent)
{
// Define the temporary directory
string tempdir = (String.IsNullOrEmpty(_tempDir) ? Environment.CurrentDirectory : _tempDir);
tempdir += (tempdir.EndsWith(Path.DirectorySeparatorChar.ToString()) ? "" : Path.DirectorySeparatorChar.ToString());
tempdir += "__temp__" + Path.DirectorySeparatorChar;
// Special case for if we are in Romba mode (all names are supposed to be SHA-1 hashes)
if (_datdata.Romba)
{
Rom rom = FileTools.GetTorrentGZFileInfo(item, _logger);
// If the rom is valid, write it out
if (rom.Name != null)
{
int last = 0;
if (_nowrite)
{
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string key = rom.HashData.Size + "-" + rom.HashData.CRC;
if (_datdata.Files.ContainsKey(key))
{
_datdata.Files[key].Add(rom);
}
else
{
List<Rom> temp = new List<Rom>();
temp.Add(rom);
_datdata.Files.Add(key, temp);
}
}
else
{
DatTools.WriteStartGame(sw, _datdata.OutputFormat, rom, new List<string>(), "", 0, 0, _logger);
DatTools.WriteRomData(sw, _datdata.OutputFormat, rom, "", _datdata, 0, _logger);
DatTools.WriteEndGame(sw, _datdata.OutputFormat, rom, new List<string>(), new List<string>(), "", 0, out last, _logger);
}
}
else
{
return string.Empty;
}
_logger.User("File added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
return rom.Machine.Name;
}
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// If both deep hash skip flags are set, do a quickscan
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if (_noMD5 && _noSHA1)
{
ArchiveType? type = FileTools.GetCurrentArchiveType(item, _logger);
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// If we have an archive, scan it
if (type != null)
{
List<Rom> extracted = FileTools.GetArchiveFileInfo(item, _logger);
foreach (Rom rom in extracted)
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{
lastparent = ProcessFileHelper(item, rom, sw, _basePath,
Path.Combine((Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length) +
Path.GetFileNameWithoutExtension(item)
), _datdata, lastparent);
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}
}
// Otherwise, just get the info on the file itself
else if (!Directory.Exists(item) && File.Exists(item))
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{
lastparent = ProcessFile(item, sw, _basePath, "", _datdata, lastparent);
}
}
// Otherwise, attempt to extract the files to the temporary directory
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else
{
bool encounteredErrors = FileTools.ExtractArchive(item,
tempdir,
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
(!_archivesAsFiles && _enableGzip ? ArchiveScanLevel.Internal : ArchiveScanLevel.External),
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
(_archivesAsFiles ? ArchiveScanLevel.External : ArchiveScanLevel.Internal),
_logger);
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// If the file was an archive and was extracted successfully, check it
if (!encounteredErrors)
{
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_logger.Log(Path.GetFileName(item) + " treated like an archive");
foreach (string entry in Directory.EnumerateFiles(tempdir, "*", SearchOption.AllDirectories))
{
string tempbasepath = (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar);
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lastparent = ProcessFile(Path.GetFullPath(entry), sw, Path.GetFullPath(tempdir),
(String.IsNullOrEmpty(tempbasepath)
? ""
: (tempbasepath.Length < _basePath.Length
? tempbasepath
: tempbasepath.Remove(0, _basePath.Length))) +
Path.GetFileNameWithoutExtension(item), _datdata, lastparent);
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}
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// Clear the temp directory
if (Directory.Exists(tempdir))
{
FileTools.CleanDirectory(tempdir);
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}
}
// Otherwise, just get the info on the file itself
else if (!Directory.Exists(item) && File.Exists(item))
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{
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lastparent = ProcessFile(item, sw, _basePath, "", _datdata, lastparent);
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}
}
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return lastparent;
}
/// <summary>
/// Process a single file as a file
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="sw">StreamWriter representing the output file</param>
/// <param name="basepath">Path the represents the parent directory</param>
/// <param name="parent">Parent game to be used</param>
/// <param name="datdata">DatData object with output information</param>
/// <param name="lastparent">Last known parent game name</param>
/// <returns>New last known parent game name</returns>
private string ProcessFile(string item, StreamWriter sw, string basepath, string parent, Dat datdata, string lastparent)
{
_logger.Log(Path.GetFileName(item) + " treated like a file");
Rom rom = FileTools.GetSingleFileInfo(item, noMD5: _noMD5, noSHA1: _noSHA1, date: _addDate);
return ProcessFileHelper(item, rom, sw, basepath, parent, datdata, lastparent);
}
/// <summary>
/// Process a single file as a file (with found Rom data)
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="rom">Rom data to be used to write to file</param>
/// <param name="sw">StreamWriter representing the output file</param>
/// <param name="basepath">Path the represents the parent directory</param>
/// <param name="parent">Parent game to be used</param>
/// <param name="datdata">DatData object with output information</param>
/// <param name="lastparent">Last known parent game name</param>
/// <returns>New last known parent game name</returns>
private string ProcessFileHelper(string item, Rom rom, StreamWriter sw, string basepath, string parent, Dat datdata, string lastparent)
{
try
{
if (basepath.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
basepath = basepath.Substring(0, basepath.Length - 1);
}
string actualroot = (item == basepath ? item.Split(Path.DirectorySeparatorChar).Last() : item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0]);
if (parent == "")
{
actualroot = (actualroot == "" && datdata.Type != "SuperDAT" ? basepath.Split(Path.DirectorySeparatorChar).Last() : actualroot);
}
string actualitem = (item == basepath ? item : item.Remove(0, basepath.Length + 1));
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// If we're in SuperDAT mode, make sure the added item is by itself
if (datdata.Type == "SuperDAT")
{
actualroot += (actualroot != "" ? Path.DirectorySeparatorChar.ToString() : "") +
(parent != "" ? parent + Path.DirectorySeparatorChar : "") +
Path.GetDirectoryName(actualitem);
actualroot = actualroot.TrimEnd(Path.DirectorySeparatorChar);
actualitem = Path.GetFileName(actualitem);
}
else if (parent != "")
{
actualroot = parent.TrimEnd(Path.DirectorySeparatorChar);
}
// Drag and drop is funny
if (actualitem == Path.GetFullPath(actualitem))
{
actualitem = Path.GetFileName(actualitem);
}
_logger.Log("Actual item added: " + actualitem);
// Update rom information
rom.Machine = new Machine
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{
Name = (datdata.Type == "SuperDAT" ?
(actualroot != "" && !actualroot.StartsWith(Path.DirectorySeparatorChar.ToString()) ?
Path.DirectorySeparatorChar.ToString() :
"") + actualroot :
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actualroot),
};
rom.Machine.Name = rom.Machine.Name.Replace(Path.DirectorySeparatorChar.ToString() + Path.DirectorySeparatorChar.ToString(), Path.DirectorySeparatorChar.ToString());
rom.Name = actualitem;
if (_nowrite)
{
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string key = rom.HashData.Size + "-" + rom.HashData.CRC;
if (_datdata.Files.ContainsKey(key))
{
_datdata.Files[key].Add(rom);
}
else
{
List<Rom> temp = new List<Rom>();
temp.Add(rom);
_datdata.Files.Add(key, temp);
}
}
else
{
// If we have a different game and we're not at the start of the list, output the end of last item
int last = 0;
if (lastparent != null && lastparent.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
{
DatTools.WriteEndGame(sw, datdata.OutputFormat, rom, new List<string>(), new List<string>(), lastparent, 0, out last, _logger);
}
// If we have a new game, output the beginning of the new item
if (lastparent == null || lastparent.ToLowerInvariant() != rom.Machine.Name.ToLowerInvariant())
{
DatTools.WriteStartGame(sw, datdata.OutputFormat, rom, new List<string>(), lastparent, 0, last, _logger);
}
// Write out the rom data
DatTools.WriteRomData(sw, datdata.OutputFormat, rom, lastparent, datdata, 0, _logger);
}
_logger.User("File added: " + actualitem + Environment.NewLine);
return rom.Machine.Name;
}
catch (IOException ex)
{
_logger.Error(ex.ToString());
return null;
}
}
}
}