mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[SimpleSort, DatTools, DATFromDir] Add verification
This is a rather complex change that allows a very simple fixdat to be created from an input DAT and an output folder. It seems to work as intended so here's hoping that it actually does. It needs more testing, to say the least.
This commit is contained in:
@@ -1418,7 +1418,7 @@ namespace SabreTools.Helper
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foreach (Rom rom in roms)
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{
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count++;
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string newkey = (norename ? "" : rom.Metadata.SystemID.ToString().PadLeft(10, '0') + "-" + rom.Metadata.SourceID.ToString().PadLeft(10, '0') + "-") + rom.Game.ToLowerInvariant();
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string newkey = (norename ? "" : rom.Metadata.SystemID.ToString().PadLeft(10, '0') + "-" + rom.Metadata.SourceID.ToString().PadLeft(10, '0') + "-") + (String.IsNullOrEmpty(rom.Game) ? "" : rom.Game.ToLowerInvariant());
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if (sortable.ContainsKey(newkey))
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{
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sortable[newkey].Add(rom);
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@@ -25,10 +25,17 @@ namespace SabreTools
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private bool _bare;
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private bool _archivesAsFiles;
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private bool _enableGzip;
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private bool _nowrite;
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// Other required variables
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private Logger _logger;
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// Public variables
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public Dat DatData
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{
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get { return _datdata; }
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}
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/// <summary>
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/// Create a new DATFromDir object
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/// </summary>
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@@ -38,10 +45,11 @@ namespace SabreTools
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/// <param name="noSHA1">True if SHA-1 hashes should be skipped over, false otherwise</param>
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/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
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/// <param name="archivesAsFiles">True if archives should be treated as files, false otherwise</param>
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/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>>
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/// <param name="logger">Logger object for console and file output</param>
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/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>
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/// <param name="tempDir">Name of the directory to create a temp folder in (blank is current directory)</param>
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public DATFromDir(List<String> inputs, Dat datdata, bool noMD5, bool noSHA1, bool bare, bool archivesAsFiles, bool enableGzip, string tempDir, Logger logger)
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/// <param name="nowrite">True if the file should not be written out, false otherwise (default)</param>
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/// <param name="logger">Logger object for console and file output</param>
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public DATFromDir(List<String> inputs, Dat datdata, bool noMD5, bool noSHA1, bool bare, bool archivesAsFiles, bool enableGzip, string tempDir, Logger logger, bool nowrite = false)
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{
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_inputs = inputs;
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_datdata = datdata;
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@@ -52,6 +60,7 @@ namespace SabreTools
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_enableGzip = enableGzip;
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_tempDir = tempDir;
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_logger = logger;
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_nowrite = nowrite;
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}
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/// <summary>
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@@ -98,10 +107,18 @@ namespace SabreTools
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_datdata.Description = _datdata.Name + (_bare ? "" : " (" + _datdata.Date + ")");
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}
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// Create and open the output file for writing
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FileStream fs = File.Create(Style.CreateOutfileName(Environment.CurrentDirectory, _datdata));
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StreamWriter sw = new StreamWriter(fs, Encoding.UTF8);
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sw.AutoFlush = true;
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StreamWriter sw;
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if (_nowrite)
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{
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sw = new StreamWriter(new MemoryStream());
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}
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else
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{
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// Create and open the output file for writing
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FileStream fs = File.Create(Style.CreateOutfileName(Environment.CurrentDirectory, _datdata));
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sw = new StreamWriter(fs, Encoding.UTF8);
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sw.AutoFlush = true;
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}
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// Write out the initial file header
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Output.WriteHeader(sw, _datdata, _logger);
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@@ -227,8 +244,10 @@ namespace SabreTools
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// Now output any empties to the stream (if not in Romba mode)
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if (!_datdata.Romba)
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{
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foreach (List<Rom> roms in _datdata.Roms.Values)
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List<string> keys = _datdata.Roms.Keys.ToList();
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foreach (string key in keys)
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{
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List<Rom> roms = _datdata.Roms[key];
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for (int i = 0; i < roms.Count; i++)
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{
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Rom rom = roms[i];
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@@ -244,23 +263,40 @@ namespace SabreTools
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rom.SHA1 = Constants.SHA1Zero;
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}
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// If we have a different game and we're not at the start of the list, output the end of last item
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int last = 0;
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if (lastparent != null && lastparent.ToLowerInvariant() != rom.Game.ToLowerInvariant())
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if (_nowrite)
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{
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Output.WriteEndGame(sw, rom, new List<string>(), new List<string>(), lastparent, _datdata, 0, out last, _logger);
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string inkey = rom.Size + "-" + rom.CRC;
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if (_datdata.Roms.ContainsKey(inkey))
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{
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_datdata.Roms[inkey].Add(rom);
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}
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else
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{
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List<Rom> temp = new List<Rom>();
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temp.Add(rom);
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_datdata.Roms.Add(inkey, temp);
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}
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}
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// If we have a new game, output the beginning of the new item
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if (lastparent == null || lastparent.ToLowerInvariant() != rom.Game.ToLowerInvariant())
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else
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{
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Output.WriteStartGame(sw, rom, new List<string>(), lastparent, _datdata, 0, last, _logger);
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}
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// If we have a different game and we're not at the start of the list, output the end of last item
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int last = 0;
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if (lastparent != null && lastparent.ToLowerInvariant() != rom.Game.ToLowerInvariant())
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{
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Output.WriteEndGame(sw, rom, new List<string>(), new List<string>(), lastparent, _datdata, 0, out last, _logger);
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}
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// Write out the rom data
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if (_datdata.OutputFormat != OutputFormat.SabreDat && _datdata.OutputFormat != OutputFormat.MissFile)
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{
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Output.WriteRomData(sw, rom, lastparent, _datdata, 0, _logger);
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// If we have a new game, output the beginning of the new item
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if (lastparent == null || lastparent.ToLowerInvariant() != rom.Game.ToLowerInvariant())
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{
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Output.WriteStartGame(sw, rom, new List<string>(), lastparent, _datdata, 0, last, _logger);
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}
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// Write out the rom data
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if (_datdata.OutputFormat != OutputFormat.SabreDat && _datdata.OutputFormat != OutputFormat.MissFile)
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{
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Output.WriteRomData(sw, rom, lastparent, _datdata, 0, _logger);
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}
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}
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lastparent = rom.Game;
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@@ -304,9 +340,27 @@ namespace SabreTools
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if (rom.Name != null)
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{
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int last = 0;
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Output.WriteStartGame(sw, rom, new List<string>(), "", _datdata, 0, 0, _logger);
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Output.WriteRomData(sw, rom, "", _datdata, 0, _logger);
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Output.WriteEndGame(sw, rom, new List<string>(), new List<string>(), "", _datdata, 0, out last, _logger);
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if (_nowrite)
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{
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string key = rom.Size + "-" + rom.CRC;
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if (_datdata.Roms.ContainsKey(key))
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{
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_datdata.Roms[key].Add(rom);
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}
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else
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{
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List<Rom> temp = new List<Rom>();
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temp.Add(rom);
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_datdata.Roms.Add(key, temp);
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}
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}
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else
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{
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Output.WriteStartGame(sw, rom, new List<string>(), "", _datdata, 0, 0, _logger);
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Output.WriteRomData(sw, rom, "", _datdata, 0, _logger);
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Output.WriteEndGame(sw, rom, new List<string>(), new List<string>(), "", _datdata, 0, out last, _logger);
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}
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}
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else
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{
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@@ -357,10 +411,14 @@ namespace SabreTools
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_logger.Log(Path.GetFileName(item) + " treated like an archive");
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foreach (string entry in Directory.EnumerateFiles(tempdir, "*", SearchOption.AllDirectories))
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{
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string tempbasepath = (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar);
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lastparent = ProcessFile(Path.GetFullPath(entry), sw, Path.GetFullPath(tempdir),
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Path.Combine((Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, _basePath.Length) +
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Path.GetFileNameWithoutExtension(item)
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), _datdata, lastparent);
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(String.IsNullOrEmpty(tempbasepath)
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? ""
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: (tempbasepath.Length < _basePath.Length
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? tempbasepath
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: tempbasepath.Remove(0, _basePath.Length))) +
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Path.GetFileNameWithoutExtension(item), _datdata, lastparent);
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}
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// Clear the temp directory
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@@ -455,21 +513,38 @@ namespace SabreTools
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rom.Game = rom.Game.Replace(Path.DirectorySeparatorChar.ToString() + Path.DirectorySeparatorChar.ToString(), Path.DirectorySeparatorChar.ToString());
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rom.Name = actualitem;
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// If we have a different game and we're not at the start of the list, output the end of last item
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int last = 0;
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if (lastparent != null && lastparent.ToLowerInvariant() != rom.Game.ToLowerInvariant())
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if (_nowrite)
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{
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Output.WriteEndGame(sw, rom, new List<string>(), new List<string>(), lastparent, datdata, 0, out last, _logger);
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string key = rom.Size + "-" + rom.CRC;
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if (_datdata.Roms.ContainsKey(key))
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{
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_datdata.Roms[key].Add(rom);
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}
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else
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{
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List<Rom> temp = new List<Rom>();
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temp.Add(rom);
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_datdata.Roms.Add(key, temp);
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}
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}
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// If we have a new game, output the beginning of the new item
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if (lastparent == null || lastparent.ToLowerInvariant() != rom.Game.ToLowerInvariant())
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else
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{
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Output.WriteStartGame(sw, rom, new List<string>(), lastparent, datdata, 0, last, _logger);
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}
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// If we have a different game and we're not at the start of the list, output the end of last item
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int last = 0;
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if (lastparent != null && lastparent.ToLowerInvariant() != rom.Game.ToLowerInvariant())
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{
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Output.WriteEndGame(sw, rom, new List<string>(), new List<string>(), lastparent, datdata, 0, out last, _logger);
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}
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// Write out the rom data
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Output.WriteRomData(sw, rom, lastparent, datdata, 0, _logger);
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// If we have a new game, output the beginning of the new item
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if (lastparent == null || lastparent.ToLowerInvariant() != rom.Game.ToLowerInvariant())
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{
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Output.WriteStartGame(sw, rom, new List<string>(), lastparent, datdata, 0, last, _logger);
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}
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// Write out the rom data
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Output.WriteRomData(sw, rom, lastparent, datdata, 0, _logger);
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}
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_logger.User("File added: " + actualitem + Environment.NewLine);
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return rom.Game;
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@@ -270,21 +270,19 @@ namespace SabreTools
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Dat datdata = new Dat();
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foreach (string datfile in datfiles)
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{
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datdata = DatTools.Parse(datfile, 0, 0, datdata, logger);
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datdata = DatTools.Parse(datfile, 99, 99, datdata, logger);
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}
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SimpleSort ss = new SimpleSort(datdata, inputs, outdir, tempdir, quickScan, toFolder, verify, sevenzip, gz, rar, zip, logger);
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ss.RebuildToOutput();
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ss.StartProcessing();
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}
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/// <summary>
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/// Process the DAT and find all matches in input files and folders
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/// Pick the appropriate action based on the inputs
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/// </summary>
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/// <returns>True if rebuilding was a success, false otherwise</returns>
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public bool RebuildToOutput()
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/// <returns>True if success, false otherwise</returns>
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public bool StartProcessing()
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{
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bool success = true;
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// First, check that the output directory exists
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if (!Directory.Exists(_outdir))
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{
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@@ -302,79 +300,152 @@ namespace SabreTools
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Output.CleanDirectory(_tempdir);
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}
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// If we're in verification mode, only check the output directory
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if (_verify)
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{
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// Create a list of files from the output directory
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List<string> files = new List<string>();
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foreach (string file in Directory.EnumerateFiles(_outdir, "*", SearchOption.AllDirectories))
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return VerifyDirectory();
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}
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else
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{
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return RebuildToOutput();
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}
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}
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/// <summary>
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/// Process the DAT and verify the output directory
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/// </summary>
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/// <returns>True if verification was a success, false otherwise</returns>
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public bool VerifyDirectory()
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{
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bool success = true;
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// Enumerate all files from the output directory
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List<string> files = new List<string>();
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foreach (string file in Directory.EnumerateFiles(_outdir, "*", SearchOption.AllDirectories))
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{
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_logger.Log("File found: '" + file + "'");
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files.Add(Path.GetFullPath(file));
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}
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/*
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We want the cross section of what's the folder and what's in the DAT. Right now, it just has what's in the DAT that's not in the folder
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*/
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// Then, loop through and check each of the inputs
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_logger.User("Processing files:\n");
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DATFromDir dfd = new DATFromDir(files, _datdata, false, false, false, false, true, "", _logger, true);
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dfd.Start();
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// Setup the fixdat
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_matched = (Dat)_datdata.CloneHeader();
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_matched.Roms = new Dictionary<string, List<Rom>>();
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_matched.FileName = "fixDat_" + _matched.FileName;
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_matched.Name = "fixDat_" + _matched.Name;
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_matched.Description = "fixDat_" + _matched.Description;
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_matched.OutputFormat = OutputFormat.Xml;
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// Now that all files are parsed, get only files found in directory
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bool found = false;
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foreach (List<Rom> roms in _datdata.Roms.Values)
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{
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List<Rom> newroms = RomTools.Merge(roms, _logger);
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foreach (Rom rom in newroms)
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{
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_logger.Log("File found: '" + file + "'");
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files.Add(Path.GetFullPath(file));
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if (rom.Metadata.SourceID == 99)
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{
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found = true;
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string key = rom.Size + "-" + rom.CRC;
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if (_matched.Roms.ContainsKey(key))
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{
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_matched.Roms[key].Add(rom);
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}
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else
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{
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List<Rom> temp = new List<Rom>();
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temp.Add(rom);
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_matched.Roms.Add(key, temp);
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}
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}
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}
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}
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// Otherwise, run the rebuilder
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// Now output the fixdat to the main folder
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if (found)
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{
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Output.WriteDatfile(_matched, "", _logger, stats: true);
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}
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else
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{
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// Create a list of just files from inputs
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List<string> files = new List<string>();
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foreach (string input in _inputs)
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{
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if (File.Exists(input))
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{
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_logger.Log("File found: '" + input + "'");
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files.Add(Path.GetFullPath(input));
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}
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else if (Directory.Exists(input))
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{
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_logger.Log("Directory found: '" + input + "'");
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foreach (string file in Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories))
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{
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_logger.Log("File found: '" + file + "'");
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files.Add(Path.GetFullPath(file));
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}
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}
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else
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{
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_logger.Error("'" + input + "' is not a file or directory!");
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}
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}
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// Then, loop through and check each of the inputs
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_logger.User("Processing files:\n");
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_cursorTop = Console.CursorTop;
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for (int i = 0; i < files.Count; i++)
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{
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success &= RebuildToOutputHelper(files[i], i, files.Count);
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Output.CleanDirectory(_tempdir);
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}
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// Now one final delete of the temp directory
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while (Directory.Exists(_tempdir))
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{
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try
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{
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Directory.Delete(_tempdir, true);
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}
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catch
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{
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continue;
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}
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}
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// Now output the stats for the built files
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_logger.ClearBeneath(Constants.HeaderHeight);
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Console.SetCursorPosition(0, Constants.HeaderHeight + 1);
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_logger.User("Stats of the matched ROMs:");
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Stats.OutputStats(_matched, _logger, true);
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_logger.User("No fixDat needed");
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}
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return success;
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}
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/// <summary>
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/// Process an individual file against the DAT
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/// Process the DAT and find all matches in input files and folders
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/// </summary>
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/// <returns>True if rebuilding was a success, false otherwise</returns>
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public bool RebuildToOutput()
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{
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bool success = true;
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// Create a list of just files from inputs
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List<string> files = new List<string>();
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foreach (string input in _inputs)
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{
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if (File.Exists(input))
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{
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_logger.Log("File found: '" + input + "'");
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files.Add(Path.GetFullPath(input));
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}
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else if (Directory.Exists(input))
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{
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_logger.Log("Directory found: '" + input + "'");
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foreach (string file in Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories))
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{
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_logger.Log("File found: '" + file + "'");
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files.Add(Path.GetFullPath(file));
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}
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}
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else
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{
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_logger.Error("'" + input + "' is not a file or directory!");
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}
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}
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// Then, loop through and check each of the inputs
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_logger.User("Processing files:\n");
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_cursorTop = Console.CursorTop;
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for (int i = 0; i < files.Count; i++)
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{
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success &= RebuildToOutputHelper(files[i], i, files.Count);
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Output.CleanDirectory(_tempdir);
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||||
}
|
||||
|
||||
// Now one final delete of the temp directory
|
||||
while (Directory.Exists(_tempdir))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete(_tempdir, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Now output the stats for the built files
|
||||
_logger.ClearBeneath(Constants.HeaderHeight);
|
||||
Console.SetCursorPosition(0, Constants.HeaderHeight + 1);
|
||||
_logger.User("Stats of the matched ROMs:");
|
||||
Stats.OutputStats(_matched, _logger, true);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process an individual file against the DAT for rebuilding
|
||||
/// </summary>
|
||||
/// <param name="input">Name of the input file</param>
|
||||
/// <param name="index">Index of the current file</param>
|
||||
|
||||
@@ -79,6 +79,10 @@
|
||||
<Project>{225a1afd-0890-44e8-b779-7502665c23a5}</Project>
|
||||
<Name>SabreTools.Helper</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SabreTools\SabreTools.csproj">
|
||||
<Project>{3b615702-1866-4d7b-8af1-7b43fd0cc1d0}</Project>
|
||||
<Name>SabreTools</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
||||
Reference in New Issue
Block a user